Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/majiayu000/claude-skill-registry --skill approval명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
LLM token logprobs and calibration. Per-decision confidence, ECE, Brier, reliability diagrams, low-confidence triage.
Analyze LLM token logprobs and calibration. Use for per-decision confidence, ECE, Brier scores, reliability diagrams, and low-confidence triage.
回顾最近 N 天的 Claude Code 使用记录——扫描原始会话数据,按主题分组汇总"我都做了什么",并从个人操作系统视角输出模式、风险与增删建议。当用户说 /recap、"看看我这几天做了什么"、"回顾一下我最近的会话"、"这两天我用 claude 干了啥"、"活动回顾" 时使用。
SOC 직업 분류 기준
SKILL.md 표시 중
| description | Imported skill approval from langchain |
| name | approval |
| signature | 28370e8209247ef92b9b75a67f3bf7db8b5f6af4bbe3049de2eb4c2790a2b2a9 |
| source | /a0/tmp/skills_research/langchain/libs/deepagents-cli/deepagents_cli/widgets/approval.py |
"""Approval widget for HITL - using standard Textual patterns."""
from future import annotations
import asyncio from typing import Any, ClassVar
from textual import events from textual.app import ComposeResult from textual.binding import Binding, BindingType from textual.containers import Container, Vertical, VerticalScroll from textual.message import Message from textual.widgets import Static
from deepagents_cli.widgets.tool_renderers import get_renderer
class ApprovalMenu(Container): """Approval menu using standard Textual patterns.
Key design decisions (following mistral-vibe reference):
- Container base class with compose()
- BINDINGS for key handling (not on_key)
- can_focus_children = False to prevent focus theft
- Simple Static widgets for options
- Standard message posting
- Tool-specific widgets via renderer pattern
"""
can_focus = True
can_focus_children = False
# CSS is in app.tcss - no DEFAULT_CSS needed
BINDINGS: ClassVar[list[BindingType]] = [
Binding("up", "move_up", "Up", show=False),
Binding("k", "move_up", "Up", show=False),
Binding("down", "move_down", "Down", show=False),
Binding("j", "move_down", "Down", show=False),
Binding("enter", "select", "Select", show=False),
Binding("1", "select_approve", "Approve", show=False),
Binding("y", "select_approve", "Approve", show=False),
Binding("2", "select_reject", "Reject", show=False),
Binding("n", "select_reject", "Reject", show=False),
Binding("3", "select_auto", "Auto-approve", show=False),
Binding("a", "select_auto", "Auto-approve", show=False),
]
class Decided(Message):
"""Message sent when user makes a decision."""
def __init__(self, decision: dict[str, str]) -> None:
super().__init__()
self.decision = decision
def __init__(
self,
action_request: dict[str, Any],
assistant_id: str | None = None,
id: str | None = None, # noqa: A002
**kwargs: Any,
) -> None:
super().__init__(id=id or "approval-menu", classes="approval-menu", **kwargs)
self._action_request = action_request
self._assistant_id = assistant_id
self._tool_name = action_request.get("name", "unknown")
self._tool_args = action_request.get("args", {})
self._description = action_request.get("description", "")
self._selected = 0
self._future: asyncio.Future[dict[str, str]] | None = None
self._option_widgets: list[Static] = []
self._tool_info_container: Vertical | None = None
def set_future(self, future: asyncio.Future[dict[str, str]]) -> None:
"""Set the future to resolve when user decides."""
self._future = future
def compose(self) -> ComposeResult:
"""Compose the widget with Static children.
Layout prioritizes options visibility - they appear at the top so users
always see them even in small terminals.
"""
# Title
yield Static(
f">>> {self._tool_name} Requires Approval <<<",
classes="approval-title",
)
# Options container FIRST - always visible at top
with Container(classes="approval-options-container"):
# Options - create 3 Static widgets
for i in range(3):
widget = Static("", classes="approval-option")
self._option_widgets.append(widget)
yield widget
# Help text right after options
yield Static(
"↑/↓ navigate • Enter select • y/n/a quick keys",
classes="approval-help",
)
# Separator between options and tool details
yield Static("─" * 40, classes="approval-separator")
# Tool info in scrollable container BELOW options
with VerticalScroll(classes="tool-info-scroll"):
self._tool_info_container = Vertical(classes="tool-info-container")
yield self._tool_info_container
async def on_mount(self) -> None:
"""Focus self on mount and update tool info."""
await self._update_tool_info()
self._update_options()
self.focus()
async def _update_tool_info(self) -> None:
"""Mount the tool-specific approval widget."""
if not self._tool_info_container:
return
# Get the appropriate renderer for this tool
renderer = get_renderer(self._tool_name)
widget_class, data = renderer.get_approval_widget(self._tool_args)
# Clear existing content and mount new widget
await self._tool_info_container.remove_children()
approval_widget = widget_class(data)
await self._tool_info_container.mount(approval_widget)
def _update_options(self) -> None:
"""Update option widgets based on selection."""
options = [
"1. Approve (y)",
"2. Reject (n)",
"3. Auto-approve all this session (a)",
]
for i, (text, widget) in enumerate(zip(options, self._option_widgets, strict=True)):
cursor = "› " if i == self._selected else " "
widget.update(f"{cursor}{text}")
# Update classes
widget.remove_class("approval-option-selected")
if i == self._selected:
widget.add_class("approval-option-selected")
def action_move_up(self) -> None:
"""Move selection up."""
self._selected = (self._selected - 1) % 3
self._update_options()
def action_move_down(self) -> None:
"""Move selection down."""
self._selected = (self._selected + 1) % 3
self._update_options()
def action_select(self) -> None:
"""Select current option."""
self._handle_selection(self._selected)
def action_select_approve(self) -> None:
"""Select approve option."""
self._selected = 0
self._update_options()
self._handle_selection(0)
def action_select_reject(self) -> None:
"""Select reject option."""
self._selected = 1
self._update_options()
self._handle_selection(1)
def action_select_auto(self) -> None:
"""Select auto-approve option."""
self._selected = 2
self._update_options()
self._handle_selection(2)
def _handle_selection(self, option: int) -> None:
"""Handle the selected option."""
decision_map = {
0: "approve",
1: "reject",
2: "auto_approve_all",
}
decision = {"type": decision_map[option]}
# Resolve the future
if self._future and not self._future.done():
self._future.set_result(decision)
# Post message
self.post_message(self.Decided(decision))
def on_blur(self, event: events.Blur) -> None:
"""Re-focus on blur to keep focus trapped."""
self.call_after_refresh(self.focus)