소스 정보
- 저장소
- majiayu000/claude-skill-registry
- 최근 소스 활동
- 2026년 6월 23일 12:15
- 감지된 SKILL.md 언어
- 영어
- 스타
- 543
- 포크
- 85
설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/majiayu000/claude-skill-registry --skill agent-o-rama명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
LLM token logprobs and calibration. Per-decision confidence, ECE, Brier, reliability diagrams, low-confidence triage.
Analyze LLM token logprobs and calibration. Use for per-decision confidence, ECE, Brier scores, reliability diagrams, and low-confidence triage.
回顾最近 N 天的 Claude Code 使用记录——扫描原始会话数据,按主题分组汇总"我都做了什么",并从个人操作系统视角输出模式、风险与增删建议。当用户说 /recap、"看看我这几天做了什么"、"回顾一下我最近的会话"、"这两天我用 claude 干了啥"、"活动回顾" 时使用。
SOC 직업 분류 기준
SKILL.md 표시 중
| name | agent-o-rama |
| description | Layer 4: Learning and Pattern Extraction for Cognitive Surrogate Systems |
| version | 1.0.0 |
Layer 4: Learning and Pattern Extraction for Cognitive Surrogate Systems
Version: 1.0.0
Trit: +1 (Generator - produces learned patterns)
Bundle: learning
Agent-o-rama trains learning agents on interaction sequences to discover behavioral patterns. It extracts temporal, topic, and network patterns from raw interaction data, producing models compatible with the cognitive-surrogate skill.
NEW (Langevin/Unworld Integration): Agent-o-rama now supports both:
Train a model to predict next interactions given history.
from agent_o_rama import InteractionPredictor
predictor = InteractionPredictor(
learning_rate=0.01,
epochs=100,
batch_size=32,
seed=0xf061ebbc2ca74d78 # SPI seed for reproducibility
)
# Train on DuckDB interaction sequences
predictor.fit(
db_path="interactions.duckdb",
table="interaction_sequences",
validation_split=0.2
)
# Predict next interaction
next_pred = predictor.predict(recent_history)
Discover time-based behavioral patterns.
-- Pattern query for DuckDB
SELECT
EXTRACT(HOUR FROM created_at) as hour,
EXTRACT(DOW FROM created_at) as day_of_week,
COUNT(*) as post_count,
AVG(response_time_minutes) as avg_response_time
FROM interactions
GROUP BY hour, day_of_week
ORDER BY post_count DESC;
Output Schema:
TemporalPattern:
- peak_hours: [9, 14, 21]
- peak_days: [1, 3, 5] # Mon, Wed, Fri
- avg_response_time: 12.5 minutes
- posting_frequency: 4.2 posts/day
- engagement_cycles: [{start: 9, end: 11, intensity: 0.8}]
Analyze topic dynamics and correlations.
patterns = extract_topic_patterns(
posts=all_posts,
embedding_model="all-MiniLM-L6-v2",
n_topics=20
)
# Returns:
# - topic_distribution: {topic_id: frequency}
# - topic_transitions: Markov chain P(topic_j | topic_i)
# - topic_entropy: Shannon entropy of topic usage
# - topic_clusters: Hierarchical clustering of related topics
Identify latent skills from behavioral patterns.
skills = discover_skills(
interactions=interaction_log,
min_frequency=5,
coherence_threshold=0.7
)
# Example output:
# [
# {skill: "category-theory-explanation", frequency: 23, coherence: 0.89},
# {skill: "code-review-feedback", frequency: 45, coherence: 0.92},
# {skill: "community-bridge-building", frequency: 18, coherence: 0.85}
# ]
Generate patterns via derivational chaining (NEW - Langevin/Unworld path).
from agent_o_rama import UnworldPatternDeriver
# Instead of train_interaction_predictor(epochs=100)
# Now also support:
deriver = UnworldPatternDeriver(
genesis_seed=0xDEADBEEF,
interaction_schema=schema
)
# Generate learned patterns deterministically
patterns = deriver.derive_patterns(
depth=100, # Derivation depth instead of epochs
verify_gf3=True # Verify GF(3) conservation
)
# Cost comparison
cost_analysis = {
"temporal_training": {
"time": "5-10 minutes",
"cost": "high (compute)",
"determinism": "stochastic"
},
"derivational_generation": {
"time": "5-10 seconds",
"cost": "low",
"determinism": "deterministic ✓"
}
}
Prove temporal and derivational patterns are behaviorally equivalent.
from bisimulation_game import BisimulationGame
# Verify that temporal and derivational patterns are equivalent
are_equivalent = BisimulationGame(
system1=learned_patterns, # from temporal training
system2=derived_patterns, # from unworld derivation
seed=0xDEADBEEF
).play()
if are_equivalent:
print("✓ Patterns are behaviorally equivalent")
print("✓ Can safely switch from temporal to derivational")
Cross-validate models on held-out test sets.
validation = validate_held_out(
predictor=trained_model,
test_set=held_out_interactions,
metrics=["accuracy", "perplexity", "topic_match", "style_match"]
)
# Target: >80% accuracy on next-topic prediction
assert validation.accuracy > 0.80
CREATE TABLE interaction_sequences (
sequence_id VARCHAR PRIMARY KEY,
user_id VARCHAR,
interactions JSON, -- Array of interaction objects
created_at TIMESTAMP,
topic_labels VARCHAR[],
sentiment_arc FLOAT[]
);
CREATE TABLE learned_patterns (
pattern_id VARCHAR PRIMARY KEY,
pattern_type VARCHAR, -- 'temporal', 'topic', 'network', 'skill'
pattern_data JSON,
confidence FLOAT,
learned_at TIMESTAMP,
seed BIGINT -- SPI seed for reproducibility
);
Agent-o-rama forms triads with:
| Trit | Skill | Role |
|---|---|---|
| -1 | self-validation-loop | Validates learned patterns |
| 0 | cognitive-surrogate | Consumes patterns for prediction |
| +1 | agent-o-rama | Generates learned patterns |
Conservation: (-1) + (0) + (+1) = 0 ✓
# agent-o-rama.yaml
training:
learning_rate: 0.01
epochs: 100
batch_size: 32
early_stopping: true
patience: 10
patterns:
temporal:
granularity: hour
lookback_days: 90
topic:
n_topics: 20
min_topic_size: 5
skill:
min_frequency: 5
coherence_threshold: 0.7
reproducibility:
seed: 0xf061ebbc2ca74d78
deterministic: true
# 1. Extract patterns from interaction data
just agent-train interactions.duckdb --epochs 100
# 2. Discover skills
just agent-discover-skills --min-freq 5
# 3. Validate on held-out set
just agent-validate --test-split 0.2
# 4. Export patterns for cognitive-surrogate
just agent-export patterns.json
cognitive-surrogate (Layer 6) - Consumes learned patternsentropy-sequencer (Layer 5) - Arranges training dataacsets (Layer 3) - Structured pattern storagegay-mcp - Deterministic seeding via SPIThis skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
general: 734 citations in bib.duckdbThis skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):
Concepts: autonomous agent, game, synthesis
agent-o-rama (+) + SDF.Ch10 (+) + [balancer] (+) = 0
Skill Trit: 1 (PLUS - generation)
Adventure games synthesize techniques. This skill integrates multiple patterns.
This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
The skill participates in triads satisfying:
(-1) + (0) + (+1) ≡ 0 (mod 3)
This ensures compositional coherence in the Cat# equipment structure.