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- 2026년 6월 23일 12:15
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
SOC 직업 분류 기준
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/majiayu000/claude-skill-registry --skill coequalizers명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SKILL.md 표시 중
LLM token logprobs and calibration. Per-decision confidence, ECE, Brier, reliability diagrams, low-confidence triage.
Analyze LLM token logprobs and calibration. Use for per-decision confidence, ECE, Brier scores, reliability diagrams, and low-confidence triage.
回顾最近 N 天的 Claude Code 使用记录——扫描原始会话数据,按主题分组汇总"我都做了什么",并从个人操作系统视角输出模式、风险与增删建议。当用户说 /recap、"看看我这几天做了什么"、"回顾一下我最近的会话"、"这两天我用 claude 干了啥"、"活动回顾" 时使用。
| name | coequalizers |
| description | Quotient redundant skill paths via coequalizers, preserving GF(3) conservation |
| version | 1.0.0 |
| trit | 0 |
Quotient redundant skill paths via categorical coequalizers
Version: 1.0.0
Trit: 0 (ERGODIC - coordinates equivalences)
Domain: category-theory, skill-composition, colimits, behavioral-equivalence
The coequalizers skill provides:
A coequalizer is the colimit of two parallel morphisms:
X ──f──→ Y
│ g │
└────────→ q
↓
Q (coequalizer)
Universal property: q ∘ f = q ∘ g
In Sets: Q = Y / ~ where ~ is the smallest equivalence relation such that f(x) ~ g(x) for all x ∈ X.
For skills: If two skill paths produce behaviorally equivalent outputs, the coequalizer gives the canonical quotient.
From /skills/oapply-colimit/SKILL.md:
function oapply(d::UndirectedWiringDiagram, xs::Vector{ResourceSharer})
# Step 1: Coproduct of state spaces
S = coproduct((FinSet ∘ nstates).(xs))
# Step 2: Pushout identifies shared variables via COEQUALIZER
S′ = pushout(portmap, junctions) # ← Uses coequalizer internally
# Step 3: Induced dynamics sum at junctions
return ResourceSharer(induced_interface, induced_dynamics)
end
Key insight: Pushouts decompose as coproduct + coequalizer. This is how skills with shared interfaces are glued together.
From /skills/bisimulation-game/SKILL.md:
def bisimilar(skill₁, skill₂, input, depth=10):
"""
Recursively check if skills produce same observations.
Two skills are bisimilar if:
- They produce same immediate output
- Their continuations are pairwise bisimilar
"""
obs₁ = observe(skill₁, input)
obs₂ = observe(skill₂, input)
if obs₁ != obs₂:
return False
# Recursive check on continuations
if depth > 0:
for (next₁, inp₁), (next₂, inp₂) in zip(
skill₁.continuations(input),
skill₂.continuations(input)
):
if not bisimilar(next₁, next₂, inp₁, depth-1):
return False
return True
Application: Use bisimulation to establish equivalence relation ~ before applying coequalizer.
From /skills/topos-adhesive-rewriting/SKILL.md:
# Decomposition: Q ≅ Q_G +_{Q_L} Q_R
# This IS a coequalizer construction!
function quotient_system(system::SkillSystem, equivalences)
# Build parallel morphisms from equivalence pairs
equiv_indices = parts(system, :Equivalence)
# Compute coequalizer (built into Catlab)
quotient = coequalizer(system, equiv_indices)
# Verify GF(3) conservation
@assert verify_gf3_conservation(quotient)
return quotient
end
Key: Adhesive categories (like C-Sets) have well-behaved coequalizers for incremental updates.
From /skills/browser-history-acset/path_equivalence_test.jl:
# Path composition via subpart chains
@assert subpart(acs, subpart(acs, 1, :url_of), :domain_of) == 1
# Multiple visit paths may lead to same outcome
# Coequalizer identifies equivalent paths
Application: Navigation paths through skill graphs that produce same results should be identified.
From /skills/ordered-locale/sheaves.py:
def gluing(cover: List[FrozenSet], family: Dict[FrozenSet, T]) -> Optional[T]:
"""
Glue a compatible family over a cover.
This is the sheaf condition - dual to coequalizer.
"""
# Check compatibility on overlaps
for U_i, U_j in pairs(cover):
overlap = U_i & U_j
if overlap:
res_i = restrict(U_i, overlap, family[U_i])
res_j = restrict(U_j, overlap, family[U_j])
if res_i != res_j:
return None # Incompatible family
# Glue: coequalizer of restrictions
return reduce(lambda a, b: a | b, family.values(), frozenset())
Key: Sheaf gluing IS the dual of coequalizer. Overlapping skill contexts must agree.
From /skills/compositional-acset-comparison/IrreversibleMorphisms.jl:
# Irreversible morphisms: information loss
const MORPHISM_CLASSIFICATION = Dict(
:parent_manifest => :irreversible, # Append-only chain
:source_column => :irreversible, # Lossy embedding
# ...
)
# Coequalizers preserve irreversibility classification
# If f, g both irreversible, coeq(f,g) is irreversible
Application: Track information loss through quotients. GF(3) trit sum must be preserved.
using Catlab.CategoricalAlgebra
using AlgebraicRewriting
@present SchSkillCoequalizer(FreeSchema) begin
Skill::Ob
Application::Ob
Equivalence::Ob
app_src::Hom(Application, Skill)
app_tgt::Hom(Application, Skill)
equiv_app1::Hom(Equivalence, Application)
equiv_app2::Hom(Equivalence, Application)
Trit::AttrType
Behavior::AttrType
skill_trit::Attr(Skill, Trit)
app_behavior::Attr(Application, Behavior)
end
@acset_type SkillSystem(SchSkillCoequalizer,
index=[:app_src, :app_tgt, :equiv_app1, :equiv_app2])
bisimulation-game (-1) ⊗ coequalizers (0) ⊗ oapply-colimit (+1) = 0 ✓
temporal-coalgebra (-1) ⊗ coequalizers (0) ⊗ topos-adhesive (+1) = 0 ✓
browser-history-acset (-1) ⊗ coequalizers (0) ⊗ ordered-locale (sheaves) (+1) = 0 ✓
just coequalizer-find SKILLS... # Find equivalences among skills
just coequalizer-quotient SYSTEM # Compute quotient
just coequalizer-verify GF3 # Verify GF(3) conservation
just coequalizer-disperse AGENTS... # Sync across agents
just coequalizer-pushout SKILL1 SKILL2 # Compose with overlap
oapply-colimit - Pushout = coproduct + coequalizerbisimulation-game - Behavioral equivalence testingtopos-adhesive-rewriting - Incremental query updating via coequalizersbrowser-history-acset - Path equivalence in ACSetsordered-locale (sheaves.py) - Gluing as dual of coequalizercompositional-acset-comparison (IrreversibleMorphisms.jl) - Lossy morphismsbisimulation-game (-1) - Behavioral equivalenceoapply-colimit (+1) - Pushout compositiontopos-adhesive-rewriting (+1) - Incremental updatestemporal-coalgebra (-1) - Coalgebraic bisimulationordered-locale (0) - Sheaf gluingSkill Name: coequalizers
Type: Category-Theoretic Skill Composition
Trit: 0 (ERGODIC - coordinates equivalences)
GF(3): Conserved via triadic composition
This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):
Concepts: autonomous agent, game, synthesis
coequalizers (○) + SDF.Ch10 (+) + [balancer] (−) = 0
Skill Trit: 0 (ERGODIC - coordination)
Adventure games synthesize techniques. This skill integrates multiple patterns.