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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/majiayu000/claude-skill-registry --skill simulator-effect명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | simulator-effect |
| description | Implication beats simulation — imagination renders (Will Wright) |
| license | MIT |
| tier | 0 |
| allowed-tools | ["read_file"] |
| protocol | SIMULATOR-EFFECT |
| related | ["moollm","society-of-mind","manufacturing-intelligence","k-lines","yaml-jazz","empathic-templates","constructionism","procedural-rhetoric","mind-mirror","adversarial-committee","speed-of-light","needs"] |
| tags | ["moollm","meta","philosophy","sims","design","k-lines","will-wright"] |
Implication is more efficient (and richer) than simulation.
The Simulator Effect skill provides principles and methods for leveraging imagination -- human or LLM -- to fill gaps in sparse specifications. Instead of exhaustive simulation, provide seeds that activate rich mental models.
Instead of simulating, imply.
Input: Minimal specification (name, archetype, sensory details) Output: Rich interpretation filling gaps coherently
# Input
character:
archetype: "grizzled bartender"
# LLM interprets as
bartender:
name: Grim
appearance: weathered face, salt-and-pepper beard
manner: laconic, speaks in short sentences
knowledge: has seen every adventurer who passed through
secrets: knows where the treasure is, will not say
Provide imagination seeds rather than exhaustive specification.
Seed types:
room:
seeds:
archetype: "mysterious pub"
sensory: "warm despite the draft, old ale smell"
mystery: "the back room that requires proving yourself"
tension: "regulars glance at newcomers, then away"
Deliberately omit details to invite imagination.
Anti-pattern:
# Over-specified -- leaves nothing to imagine
room:
name: The Rusty Lantern
tables: 12 oak tables, 3 round, 9 rectangular
chairs: 48 chairs, mix of styles
bar: 15 feet long, mahogany with brass rail
taps: 8 beer taps, 2 cider, 1 mead
lighting: 6 candelabras, 12 wall sconces
floor: wide oak planks, worn in traffic paths
# ... 50 more lines
Pattern:
# Sparse -- imagination fills the rest
room:
name: The Rusty Lantern
atmosphere: warm despite the draft
smell: woodsmoke and old ale
notable: the back room no one talks about
Use cultural archetypes as shorthand for personality packages.
Archetype categories:
| Category | Examples | What They Activate |
|---|---|---|
| Zodiac | Sagittarius, Cancer | Full personality clusters |
| Role | Bartender, Sage, Trickster | Behavioral expectations |
| Species | Dog, Cat, Monkey | Disposition, physicality |
| Profession | Detective, Librarian, Chef | Knowledge, methods |
| Trope | Grizzled veteran, Naive newcomer | Story function |
# One word does the work of a personality matrix
character:
archetype: sagittarius_explorer
# Implies: adventurous, philosophical, blunt, optimistic
Use YAML comments as imagination seeds (per yaml-jazz).
playful: 9
# not born playful -- BECAME playful by choice
# 122 years of grim taught me joy is rebellion
melancholy: 6
# higher than I first admitted
# the silver streaks glow when I am sad
Comments are read by the LLM. They shape interpretation. They are not documentation -- they are code.
Named after The Sims' zodiac implementation (1997):
Result: Testers reported the zodiac was "too influential" -- but there was no influence to tune. The effect was purely imagined.
Application:
# Minimal computation
character:
personality_vector: [neat: 7, outgoing: 3, playful: 9]
# Display nearest archetype
archetype: sagittarius # Computed, not assigned
# No behavioral code referencing 'sagittarius'
# Player/LLM imagines Sagittarius behavior
Names activate clusters. Simulator Effect explains why.
# K-line activation IS Simulator Effect
character:
name: Palm # Activates: open hand, tropical, reaching
Mode-collapse is Simulator Effect in reverse -- LLM collapses to mean when constraints are absent. Adversarial committee provides constraints through opposing propensities.
committee:
- propensity: paranoid_realism # Different lens
- propensity: idealism # Different lens
- propensity: evidence_prosecutor # Different lens
# Same topic, three different Simulator Effects
# Cross-examination finds robust interpretations
One LLM call, many turns. Imagination fills the "rendering" for each turn. Sparse state, rich narrative.
Sims motives are imagination seeds, not behavior code.
needs:
hunger: 30 # Seed
# LLM imagines: "distracted by stomach growling"
# Not: deterministic eat() behavior
Templates leverage Simulator Effect -- provide structure, let LLM fill content.
template: |
[CHARACTER] enters [ROOM] and notices [NOTABLE_DETAIL].
They feel [EMOTION] because [REASON].
# LLM generates coherent fill based on context
Too much detail leaves nothing to imagine. The simulation feels mechanical.
Symptom: Output feels like a checklist, not a story. Fix: Remove 80% of specification. Keep seeds.
Not enough anchors for imagination to grip.
Symptom: Output is generic, could be anyone/anywhere. Fix: Add archetype, sensory detail, or mystery.
Archetype conflicts with intended behavior.
Symptom: Character behaves "off" despite correct specs. Fix: The archetype K-line is overriding your specs. Change the archetype or add explicit counters.
Single-agent LLM with weak constraints collapses to bland mean.
Symptom: Output is safe, inoffensive, boring. Fix: Use adversarial-committee or add tension/conflict seeds.
The Simulator Effect is working when:
"The game provides scaffolding. Imagination does the rendering."