| name | mudblazor |
| description | Guide for using the MudBlazor component library in Blazor Server applications. Use this when building or refactoring Blazor pages and components for SoloDevBoard. Covers setup, layout, component usage patterns, dialog and snackbar services, data grids, forms, colour pickers, theming, and bUnit testing with MudBlazor. Also use when troubleshooting z-index, popup rendering, or styling issues. |
MudBlazor — Consumer Usage Guide
MudBlazor is a Material Design component library for Blazor built entirely in pure C#/Razor — no web components, no shadow DOM. This is the sole UI component library for SoloDevBoard (see DEC-009).
Official docs: https://mudblazor.com/
Component demos: https://mudblazor.com/components/
Decision Order
When building or refactoring UI in SoloDevBoard, make decisions in this order:
- Use an existing MudBlazor component and its parameters.
- Compose MudBlazor layout primitives such as
MudStack, MudGrid, MudItem, MudPaper, MudContainer, and MudSpacer.
- Apply MudBlazor utility classes in the component
Class attribute for spacing, alignment, display, and sizing.
- Use theme configuration or built-in component properties such as
Color, Variant, Typo, Elevation, Dense, and GutterSize.
- Only then consider isolated
.razor.css, and only when the requirement cannot be achieved by the options above.
Custom CSS is an exception, not a normal implementation tool. Raw HTML should be limited to framework-owned host elements or cases where MudBlazor genuinely has no suitable equivalent.
Setup
NuGet Package
<PackageReference Include="MudBlazor" />
This repository uses Central Package Management. Define or update the MudBlazor version in Directory.Packages.props via <PackageVersion Include="MudBlazor" Version="..." />.
Program.cs
builder.Services.AddMudServices();
builder.Services.AddMudServices(config =>
{
config.SnackbarConfiguration.PositionClass = Defaults.Classes.Position.BottomRight;
config.SnackbarConfiguration.PreventDuplicates = false;
});
_Imports.razor
@using MudBlazor
MainLayout.razor — Required Providers
The following components MUST appear in MainLayout.razor for services to work:
<MudThemeProvider />
<MudPopoverProvider /> <!-- required for dropdowns, autocomplete, select -->
<MudDialogProvider />
<MudSnackbarProvider />
Without MudPopoverProvider, popup components (autocomplete, select) will render nothing.
Layout Structure
The current SoloDevBoard baseline follows the official MudBlazor template shape:
<MudLayout>
<MudAppBar Elevation="1">
<MudIconButton Icon="@Icons.Material.Filled.Menu" Color="Color.Inherit"
Edge="Edge.Start" OnClick="@ToggleDrawer" />
<MudText Typo="Typo.h6">SoloDevBoard</MudText>
<MudSpacer />
</MudAppBar>
<MudDrawer @bind-Open="_drawerOpen" Elevation="2" ClipMode="DrawerClipMode.Always">
<MudNavMenu>
<MudNavLink Href="/" Match="NavLinkMatch.All"
Icon="@Icons.Material.Filled.Dashboard">Dashboard</MudNavLink>
<MudNavLink Href="/labels" Icon="@Icons.Material.Filled.Label">Labels</MudNavLink>
<MudNavLink Href="/repositories"
Icon="@Icons.Material.Filled.Storage">Repositories</MudNavLink>
</MudNavMenu>
</MudDrawer>
<MudMainContent Class="pt-16 pa-4">
@Body
</MudMainContent>
</MudLayout>
Use page-level MudContainer, MudPaper, MudStack, and MudGrid composition inside @Body rather than reworking MainLayout with bespoke wrappers or CSS.
Styling Guidance
- Prefer component parameters and composition over styling.
- Prefer MudBlazor utility classes such as
pa-4, pt-16, mt-4, d-flex, justify-end, and align-center before writing CSS.
- Prefer
MudStack or MudGrid over raw <div> elements used only for layout.
- Prefer
MudText, MudAlert, MudChip, MudPaper, and MudDivider over styled HTML elements.
- Do not add
<style> blocks to Razor files.
- Only create or extend
.razor.css when the requirement cannot be met through components, parameters, theme settings, or utility classes. Keep the CSS isolated and minimal.
Component Quick Reference
See references/COMPONENT-CHOOSER.md for the full mapping.
Reference Map
Use these references after the chooser points you to a component family:
- references/INPUTS.md for text, selection, picker, and validation-oriented input components.
- references/BUTTONS.md for action components, grouped actions, and icon toggle actions.
- references/LAYOUT-NAVIGATION.md for shell structure, responsive layout, and navigation components.
- references/DATA-DISPLAY.md for tabular, list, timeline, tree, and media display components.
- references/FEEDBACK-OVERLAYS.md for alerts, progress, dialogs, snackbars, overlays, and placeholders.
- references/DATAGRID.md for detailed
MudDataGrid<T> usage patterns.
- references/KNOWN-PITFALLS.md for operational troubleshooting.
- references/THEMING.md for palette and typography customisation.
- references/BUNIT.md for component testing patterns.
Text Input
<MudTextField @bind-Value="_value" Label="Name" Variant="Variant.Outlined" />
<MudTextField @bind-Value="_search" Label="Search" Adornment="Adornment.End"
AdornmentIcon="@Icons.Material.Filled.Search" />
<MudTextField @bind-Value="_multi" Label="Description" Lines="4" />
Select
<MudSelect @bind-Value="_selected" Label="Repository" Variant="Variant.Outlined">
@foreach (var repo in _repos)
{
<MudSelectItem Value="@repo">@repo.Name</MudSelectItem>
}
</MudSelect>
Autocomplete (multi-select)
<MudAutocomplete T="string" Label="Repositories" @bind-Value="_repo"
SearchFunc="@SearchRepos" Variant="Variant.Outlined" />
Checkbox
<MudCheckBox @bind-Value="_checked" Label="Apply to all repositories" />
Button
<MudButton Variant="Variant.Filled" Color="Color.Primary" OnClick="@Save">Save</MudButton>
<MudButton Variant="Variant.Text" Color="Color.Secondary" OnClick="@Cancel">Cancel</MudButton>
<MudIconButton Icon="@Icons.Material.Filled.Delete" Color="Color.Error" OnClick="@Delete" />
Colour Picker
<MudColorPicker @bind-Text="_colour" Label="Label colour"
ColorPickerMode="ColorPickerMode.HEX"
Variant="Variant.Outlined" />
@bind-Text binds to a hex string (e.g. "#d73a4a"). Use @bind-Value to bind to a MudColor value object instead.
Data Grid
See references/DATAGRID.md for full grid patterns.
<MudDataGrid Items="@_labels" Filterable="true" SortMode="SortMode.Multiple"
Hover="true" Striped="true" Dense="true">
<Columns>
<PropertyColumn Property="x => x.Name" Title="Name" />
<PropertyColumn Property="x => x.Colour" Title="Colour" />
<TemplateColumn Title="Actions" CellClass="d-flex justify-end">
<CellTemplate>
<MudIconButton Size="Size.Small" Icon="@Icons.Material.Filled.Edit"
OnClick="@(() => Edit(context.Item))" />
</CellTemplate>
</TemplateColumn>
</Columns>
</MudDataGrid>
Dialog Service Pattern
Service injection
[Inject] private IDialogService DialogService { get; set; } = default!;
Opening a dialog
var parameters = new DialogParameters<MyDialog>
{
{ x => x.Label, _selectedLabel }
};
var options = new DialogOptions { MaxWidth = MaxWidth.Small, FullWidth = true };
var dialog = await DialogService.ShowAsync<MyDialog>("Edit Label", parameters, options);
var result = await dialog.Result;
if (!result.Canceled)
{
}
Dialog component
@* MyDialog.razor *@
<MudDialog>
<TitleContent>Edit Label</TitleContent>
<DialogContent>
<MudTextField @bind-Value="_name" Label="Name" />
</DialogContent>
<DialogActions>
<MudButton OnClick="@Cancel">Cancel</MudButton>
<MudButton Color="Color.Primary" OnClick="@Submit">Save</MudButton>
</DialogActions>
</MudDialog>
@code {
[CascadingParameter] private IMudDialogInstance MudDialog { get; set; } = default!;
[Parameter] public LabelDto Label { get; set; } = default!;
private string _name = string.Empty;
protected override void OnParametersSet() => _name = Label.Name;
private void Cancel() => MudDialog.Cancel();
private void Submit() => MudDialog.Close(DialogResult.Ok(_name));
}
Snackbar / Notification Pattern
[Inject] private ISnackbar Snackbar { get; set; } = default!;
Snackbar.Add("Label created successfully.", Severity.Success);
Snackbar.Add("Failed to create label.", Severity.Error);
Snackbar.Add("No repositories selected.", Severity.Warning);
Loading State Pattern
@if (_loading)
{
<MudProgressCircular Color="Color.Primary" Indeterminate="true" />
}
else
{
@* content *@
}
Icons
MudBlazor includes Material Icons:
Icon="@Icons.Material.Filled.Label" @* filled variant *@
Icon="@Icons.Material.Outlined.Delete" @* outlined variant *@
Icon="@Icons.Material.TwoTone.Settings" @* two-tone variant *@
Theming
See references/THEMING.md for custom palette setup.
@* MainLayout.razor *@
<MudThemeProvider Theme="_theme" />
@code {
private MudTheme _theme = new()
{
PaletteLight = new PaletteLight
{
Primary = "#1976D2",
Secondary = "#424242",
AppbarBackground = "#1976D2"
}
};
}
Known Pitfalls
See references/KNOWN-PITFALLS.md for full details.
MudPopoverProvider missing
Symptom: MudAutocomplete or MudSelect dropdown renders nothing.
Fix: Add <MudPopoverProvider /> to MainLayout.razor.
MudDialogProvider missing
Symptom: DialogService.ShowAsync call silently does nothing.
Fix: Add <MudDialogProvider /> to MainLayout.razor.
MudSnackbarProvider missing
Symptom: Snackbar.Add(...) silently does nothing.
Fix: Add <MudSnackbarProvider /> to MainLayout.razor.
Two-way binding on MudColorPicker
Use @bind-Text for a hex string, not @bind-Value when the model field is a string.
Custom CSS introduced too early
Symptom: A component adds a new .razor.css file or bespoke selectors for spacing, alignment, or simple layout.
Fix: Replace the styling with MudBlazor layout primitives or utility classes first. Only keep CSS that cannot be expressed with built-in component structure, parameters, theming, or utilities.
bUnit Testing
See references/BUNIT.md for full test setup patterns.
ctx.Services.AddMudServices();
ctx.JSInterop.Mode = JSRuntimeMode.Loose;