원클릭으로
navigation-pathfinding
Use for Crewrift-specific navigation pathfinding recipes when optimizing a player.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Use for Crewrift-specific navigation pathfinding recipes when optimizing a player.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Use when improving a Coworld player through one diagnosed failure and completed comparison evidence.
Use when compiling, validating, and uploading a notsus change as a new Crewrift policy version.
Use when decoding a Crewrift replay for authoritative deaths, survival, movement, roles, tasks, or rewards.
Use when verifying that the notsus Bedrock vote advisor fires before an advisor-sensitive evaluation.
Use when classifying a stuck, failed, empty, or zero-scoring evaluation as infrastructure or policy failure.
Use when finding and statistically confirming a reproducible Crewrift crux before changing the policy.
| name | navigation-pathfinding |
| description | Use for Crewrift-specific navigation pathfinding recipes when optimizing a player. |
On-demand recipes (2). Trigger→action heuristics; pull the relevant one when its situation arises.
crewrift · ⚠ session-derived, unverified
After changing navigation TARGETS to baked anchors, leave the completion/trigger condition unchanged on the true game geometry (task-rect containment, vent center within VentRange) so the game still accepts the action. Keep a runtime fallback build path for tests/custom maps: default runtime loads the prebaked asset, but unit tests and experiments lazily build a small synthetic graph from a supplied walkability sprite, guarded so a caller supplying a custom map does not silently inherit the default prebaked graph. If any task/vent/button has no reachable anchor, log it at build time (frame 1): a missing anchor that fails silently mid-episode looks like the agent freezing, whereas a startup warning is diagnosable. sources: claude-code:962c8ab4-4ea3-4aaa-9f6d-20ea3cfce003, codex:019eaee5-b54e-79f2-bf0f-ac59a6a1eae2
crewrift
Plan role-specific nav special cases up front rather than bolting them on -- a single uniform nav layer that ignores role misbehaves. Ghosts fly directly toward goals and are NOT constrained by the walk mask, so route them straight to goal (no A*). Imposters need belief-state-gated vent usage (vent only when no witnesses present); make vent-teleport traversal imposter-only BY CONSTRUCTION by adding the directed teleport edges between same-group vent anchors to the SHARED nav graph but only letting an imposter 'escape' intent traverse them, so crewmate routes are never affected by their presence. sources: bitworld/among_them/players/how_to_make_a_bot.md, bitworld/among_them/players/SMART_BOT_GUIDE.md, personal_labs/crewrift_lab/crewrift/crewborg/design.md, opencode:ses_204495c66ffe7u8C8SOiEX1zdH