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gsp-douyin-h5
Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
| name | gsp-douyin-h5 |
| description | Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first. |
Turn a vague "Douyin H5 Interactive" request into a concrete browser delivery shape before implementation starts.
Follow the gsp-orchestrator output strategy:
docs/game-studio/platform-implementation.md.Use ./shared/templates/douyin-h5-shell.md whenever a persisted shell decision record would help.
Douyin H5 Interactive, 抖音互动作品, 抖音互动空间, or 抖音互动H5H5-only做一个抖音互动作品做一个抖音互动空间做一个抖音互动H5平台只接受H5,要竖屏适配先定项目框架、文件结构和适配方式先别写玩法,先把H5壳和结构定下来Treat these as a signal to lock the platform shell before deeper implementation work.
./shared/reference/douyin-h5-interactive.md./shared/checklists/ui-ux-hard-rules.md./shared/reference/browser-2d-specialist.mdscreen-first interactive, canvas-playable interactive, or world/canvas plus DOM HUDviewport-fit=cover, one app-shell, safe-area ownershipratio shell only or design-space plus viewport mappingloading, menu, primary interactive state, resultscreen-first interactive for quiz, branching, reveal flow, or text-heavy participation.canvas-playable interactive for aiming, timing, physics, spatial play, or a continuous loop.world/canvas plus DOM HUD for spatial play that still needs menus, HUD, result packaging, or overlays in DOM.If the request still mixes multiple routes, do not silently improvise a hybrid. Lock one route first.
If the route still cannot be locked from the prompt, ask a clarifying question or route upward to gsp-requirements-brainstorm.
viewport-fit=cover and portrait-first layout assumptions.app-shell that owns the visual ratio, safe-area padding, and overflow behavior.index.html, css/styles.css, assets/ or images/js/app.js, js/ui/, js/data/, js/config/js/main.js, js/core/, js/game/, js/ui/, js/input/, js/audio/, js/config.jsjs/game.js or js/main.js, plus js/core/ or js/rules/; use lib/ only for true shared runtime codeFor the exact shell record, fill ./shared/templates/douyin-h5-shell.md.
ratio shell only or design-space plus viewport mappinggsp-ux-flow-designer to shape onboarding, menus, CTA hierarchy, and first-minute comprehension.gsp-web-2d-specialist after the browser route is chosen and the project needs concrete 2D implementation guidance.gsp-feedback-design after the shell and route are explicit.