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GitHub 저장소

claude-godot-tools

claude-godot-tools에는 minami110에서 수집한 skills 9개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
9
Stars
11
업데이트
2026-07-25
Forks
0
직업 범위
직업 카테고리 2개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

gdscript-format
소프트웨어 개발자

Format and lint GDScript files using gdscript-formatter. Use after editing GDScript files to ensure code style consistency.

2026-07-25
gdunit4-test-writer
소프트웨어 품질 보증 분석가·테스터

Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support. Use when creating or updating tests for GDScript files.

2026-07-20
godot-cache-refresh
소프트웨어 개발자

Regenerate Godot caches (class_name registry and .uid files). Use after creating or renaming GDScript files with class_name.

2026-07-20
godot-resource-resave
소프트웨어 개발자

Re-save Godot text resources (.tscn/.tres) through the editor pipeline to inject UIDs and validate that they load. Use after creating or editing .tscn/.tres files by hand.

2026-07-20
gdunit4-test-runner
소프트웨어 품질 보증 분석가·테스터

Run gdUnit4 tests for Godot projects and report results (read-only). Use to verify test status after code changes. USE PROACTIVELY to check test results.

2026-07-12
open-godot-editor
소프트웨어 개발자

Launch the Godot editor GUI in the background so its stdout (print / push_warning / push_error) is directly readable. Use when the user explicitly asks to open the Godot editor, or when a change needs hands-on verification in the running editor/game.

2026-07-04
gdscript-diagnostics
소프트웨어 개발자

Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.

2026-04-28
gdscript-file-manager
소프트웨어 개발자

Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.

2026-02-19
godot-doc-search
소프트웨어 개발자

Search Godot Engine and GDScript documentation using Deepwiki and Context7. Use when implementing Godot features, looking up APIs, or finding code examples. USE PROACTIVELY when planning Godot/GDScript implementations.

2026-02-19