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gdscript-validate
Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.
Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.
SOC 직업 분류 기준
| name | GDScript Validate |
| description | Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files. |
Validate GDScript file changes by refreshing Godot's language server cache and checking for errors/warnings.
After creating or editing GDScript files (.gd):
<this skill dir>/scripts/refresh_godot_lsp.sh
For specific file:
mcp__ide__getDiagnostics --uri file:///absolute/path/to/file.gd
For entire project:
mcp__ide__getDiagnostics
Note: Only available when IDE MCP server is connected. Skip if unavailable.
Check the diagnostic output for:
Note on diagnostic errors: