- name
- swiftui-development
- description
- Guidelines for building SwiftUI applications with MVVM/Clean Architecture, Swift 6 strict concurrency, and modern state management. Use when building SwiftUI views, structuring view models, managing state with @State/@Observable, handling async data flow, or optimizing SwiftUI view performance.
# SwiftUI Development
This skill covers best practices for building clear, performant, and maintainable SwiftUI applications, including architecture, state management, Swift 6 concurrency, layout, animation, and testing.
## Key Principles
- Write correct, up-to-date, bug-free, fully functional, secure, and performant code
- Favor readability, but not at the expense of correctness or safety
- Fully implement all requested functionality — leave no TODOs, placeholders, or missing pieces
- Target Swift 6.0+ with strict concurrency checking enabled; treat concurrency warnings as errors
- Target iOS 17+ where possible to use modern APIs (`@Observable`, `NavigationStack`, `#Preview`); note the minimum deployment target when it forces older patterns
## Architecture
- Use MVVM (Model-View-ViewModel) or Clean Architecture; introduce a Coordinator layer for complex, multi-screen navigation flows
- Apply SOLID principles to views and view models:
- **Single Responsibility** — each view or view model has one reason to change
- **Open/Closed** — extend behavior via composition and protocols rather than modifying existing types
- **Liskov Substitution** — protocol conformances must be substitutable without surprising callers
- **Interface Segregation** — keep protocols small and focused rather than one large "do everything" interface
- **Dependency Inversion** — depend on protocol abstractions, not concrete types, and inject dependencies via `init`
- Implement protocol-oriented programming; prefer structs over classes for data models
- Use extensions for code organization and separation of concerns
## SwiftUI View Structure
- Keep views small and focused on a single responsibility
- Treat 50 lines as a practical ceiling for a `body` property — past that, extract subviews into small, reusable structs or private extension functions
- Use `@ViewBuilder` for custom container views and complex conditional view logic
- Implement proper view composition patterns
## State Management
- `@State` — local, value-type view state (Bool, Int, String, small structs)
- `@Binding` — two-way data binding with child views
- `@StateObject` — use only in the view that creates/owns the object's lifecycle
- `@ObservedObject` — use in child views that react to changes but don't own the object
- `@EnvironmentObject` / `@Environment` — use sparingly for broadly shared dependencies or system values; prefer explicit dependency injection via `init` when a dependency belongs to a specific view hierarchy rather than the whole app
- `@Published` — for observable properties on `ObservableObject` classes (pre-iOS 17 or when `ObservableObject` is otherwise required)
- `@Observable` macro (iOS 17+) — prefer this over `ObservableObject`/`@Published` for new view models; it removes the need for `@Published` on every property and only triggers view updates for properties actually read by that view, which reduces unnecessary redraws
## Naming Conventions
- camelCase for variables, functions, and methods; PascalCase for types (classes, structs, enums, protocols)
- Use descriptive, verbose names — `fetchUserData` over `getData`
- Prefix boolean variables with `is`, `has`, `should`, etc.
- Use verb phrases for function names
## SwiftUI Best Practices
- Use SF Symbols for system icons; use semantic colors from the asset catalog for automatic dark mode support
- Support Dynamic Type and implement proper keyboard avoidance
- Use `NavigationStack` (iOS 16+) over the deprecated `NavigationView`
- Prefer type-inferred shorthand dot syntax where available (e.g., `.background(.blue)`)
- Add `.contentShape(Rectangle())` to `HStack`/`VStack` rows that have transparent backgrounds, so taps register across the whole row rather than only on opaque content
## Layout and Styling
- Use native SwiftUI layout containers (VStack, HStack, ZStack, Grid); use `LazyVStack`/`LazyHStack` for dynamic or long lists
- Use `GeometryReader` sparingly — it expands to fill all available space and can hurt layout performance; prefer `.background(GeometryReader { ... })` scoped to a single view, or the `Layout` protocol for custom layouts
- Give list items stable, meaningful `id`s (from `Identifiable`) rather than `\.self`
- Implement adaptive layouts for different screen sizes
- Use `ViewModifier`s for reusable styling; create custom `ButtonStyle`, `TextFieldStyle`, etc.
## Animations and Transitions
- Prefer `.animation(_:value:)` scoped to a specific state value over broad `withAnimation` calls, especially inside `body`
- Reserve `withAnimation` for animations explicitly triggered by user interaction
- Implement custom transitions using `AnyTransition`; use `matchedGeometryEffect` for hero animations
- Use `TimelineView` for high-frequency, time-driven visual updates instead of a `Timer` + published property
## Swift 6 Concurrency & Data Flow
- Annotate view models with `@MainActor`; all UI updates must happen on the main actor
- Prefer `.task(id:)` over `.onAppear` for starting async work — it automatically cancels the task when the view disappears or the id changes, avoiding orphaned work
- Use `async`/`await` for asynchronous operations and `Result` (or typed throws) for error handling
- Prefer `actor` types for shared mutable state or services accessed from multiple tasks
- Mark pure logic functions `nonisolated` when they don't touch the main actor, to avoid unnecessary hops
- Never block the main thread — move heavy computation to a detached `Task`
- Handle loading, error, and success states explicitly rather than leaving implicit/undefined states
## Memory Management & Safety
- Default to `[weak self]` in closures that outlive the current scope; use `guard let self else { return }` at the start of async closures
- Only use `[unowned self]` when the closure's lifetime is provably shorter than `self`'s
- Handle optionals safely — no force unwrapping; use `guard` for early returns
- For remote images, use `AsyncImage` (with a caching layer, or a library like Nuke/Kingfisher for production apps) and apply `.resizable()` immediately
## Performance Optimization
- Minimize view body recalculations; adopt `Equatable` conformance where it helps SwiftUI skip redundant diffing
- Implement proper list diffing with `Identifiable` items and stable ids
- Profile with Instruments before optimizing; cache expensive computations rather than recomputing them in `body`
## Accessibility
- Add accessibility labels, hints, and traits appropriately; support VoiceOver
- Assign distinct `accessibilityIdentifier` strings to interactive elements so UI tests can target them reliably
- Test with accessibility features (Dynamic Type, VoiceOver, Reduce Motion) enabled
## Testing and Previews
- Always provide a preview using `#Preview` (Xcode 15+) or `PreviewProvider` on older toolchains, injecting realistic mock data
- Preview in multiple color schemes and device sizes
- Structure unit tests with Given-When-Then; generate protocol-based mocks for external dependencies so view models can be tested without hitting real services
## Code Quality
- Write self-documenting code; add comments only for non-obvious logic
- Follow the Swift API Design Guidelines
- Use `MARK: - Section Name` to organize longer files, and place private helpers in a `private extension`
## Common Patterns
### View with @Observable ViewModel (iOS 17+)
```swift
@Observable
@MainActor
final class ContentViewModel {
var items: [Item] = []
var isLoading = false
func loadItems() async {
isLoading = true
defer { isLoading = false }
// Load items
}
}
struct ContentView: View {
@State private var viewModel = ContentViewModel()
var body: some View {
List(viewModel.items) { item in
Text(item.name)
}
.task(id: viewModel.items.count) {
await viewModel.loadItems()
}
}
}
```
### View with ObservableObject ViewModel (pre-iOS 17 / legacy)
```swift
struct ContentView: View {
@StateObject private var viewModel = ContentViewModel()
var body: some View {
// View implementation
}
}
@MainActor
class ContentViewModel: ObservableObject {
@Published var items: [Item] = []
@Published var isLoading = false
func loadItems() async {
isLoading = true
// Load items
isLoading = false
}
}
```
### Reusable View Modifier
```swift
struct CardModifier: ViewModifier {
func body(content: Content) -> some View {
content
.padding()
.background(Color(.systemBackground))
.cornerRadius(12)
.shadow(radius: 4)
}
}
extension View {
func cardStyle() -> some View {
modifier(CardModifier())
}
}
```
</content>
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