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swiftui-development

Guidelines for building SwiftUI applications with MVVM/Clean Architecture, Swift 6 strict concurrency, and modern state management. Use when building SwiftUI views, structuring view models, managing state with @State/@Observable, handling async data flow, or optimizing SwiftUI view performance.

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swiftui-development
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Guidelines for building SwiftUI applications with MVVM/Clean Architecture, Swift 6 strict concurrency, and modern state management. Use when building SwiftUI views, structuring view models, managing state with @State/@Observable, handling async data flow, or optimizing SwiftUI view performance.
# SwiftUI Development This skill covers best practices for building clear, performant, and maintainable SwiftUI applications, including architecture, state management, Swift 6 concurrency, layout, animation, and testing. ## Key Principles - Write correct, up-to-date, bug-free, fully functional, secure, and performant code - Favor readability, but not at the expense of correctness or safety - Fully implement all requested functionality — leave no TODOs, placeholders, or missing pieces - Target Swift 6.0+ with strict concurrency checking enabled; treat concurrency warnings as errors - Target iOS 17+ where possible to use modern APIs (`@Observable`, `NavigationStack`, `#Preview`); note the minimum deployment target when it forces older patterns ## Architecture - Use MVVM (Model-View-ViewModel) or Clean Architecture; introduce a Coordinator layer for complex, multi-screen navigation flows - Apply SOLID principles to views and view models: - **Single Responsibility** — each view or view model has one reason to change - **Open/Closed** — extend behavior via composition and protocols rather than modifying existing types - **Liskov Substitution** — protocol conformances must be substitutable without surprising callers - **Interface Segregation** — keep protocols small and focused rather than one large "do everything" interface - **Dependency Inversion** — depend on protocol abstractions, not concrete types, and inject dependencies via `init` - Implement protocol-oriented programming; prefer structs over classes for data models - Use extensions for code organization and separation of concerns ## SwiftUI View Structure - Keep views small and focused on a single responsibility - Treat 50 lines as a practical ceiling for a `body` property — past that, extract subviews into small, reusable structs or private extension functions - Use `@ViewBuilder` for custom container views and complex conditional view logic - Implement proper view composition patterns ## State Management - `@State` — local, value-type view state (Bool, Int, String, small structs) - `@Binding` — two-way data binding with child views - `@StateObject` — use only in the view that creates/owns the object's lifecycle - `@ObservedObject` — use in child views that react to changes but don't own the object - `@EnvironmentObject` / `@Environment` — use sparingly for broadly shared dependencies or system values; prefer explicit dependency injection via `init` when a dependency belongs to a specific view hierarchy rather than the whole app - `@Published` — for observable properties on `ObservableObject` classes (pre-iOS 17 or when `ObservableObject` is otherwise required) - `@Observable` macro (iOS 17+) — prefer this over `ObservableObject`/`@Published` for new view models; it removes the need for `@Published` on every property and only triggers view updates for properties actually read by that view, which reduces unnecessary redraws ## Naming Conventions - camelCase for variables, functions, and methods; PascalCase for types (classes, structs, enums, protocols) - Use descriptive, verbose names — `fetchUserData` over `getData` - Prefix boolean variables with `is`, `has`, `should`, etc. - Use verb phrases for function names ## SwiftUI Best Practices - Use SF Symbols for system icons; use semantic colors from the asset catalog for automatic dark mode support - Support Dynamic Type and implement proper keyboard avoidance - Use `NavigationStack` (iOS 16+) over the deprecated `NavigationView` - Prefer type-inferred shorthand dot syntax where available (e.g., `.background(.blue)`) - Add `.contentShape(Rectangle())` to `HStack`/`VStack` rows that have transparent backgrounds, so taps register across the whole row rather than only on opaque content ## Layout and Styling - Use native SwiftUI layout containers (VStack, HStack, ZStack, Grid); use `LazyVStack`/`LazyHStack` for dynamic or long lists - Use `GeometryReader` sparingly — it expands to fill all available space and can hurt layout performance; prefer `.background(GeometryReader { ... })` scoped to a single view, or the `Layout` protocol for custom layouts - Give list items stable, meaningful `id`s (from `Identifiable`) rather than `\.self` - Implement adaptive layouts for different screen sizes - Use `ViewModifier`s for reusable styling; create custom `ButtonStyle`, `TextFieldStyle`, etc. ## Animations and Transitions - Prefer `.animation(_:value:)` scoped to a specific state value over broad `withAnimation` calls, especially inside `body` - Reserve `withAnimation` for animations explicitly triggered by user interaction - Implement custom transitions using `AnyTransition`; use `matchedGeometryEffect` for hero animations - Use `TimelineView` for high-frequency, time-driven visual updates instead of a `Timer` + published property ## Swift 6 Concurrency & Data Flow - Annotate view models with `@MainActor`; all UI updates must happen on the main actor - Prefer `.task(id:)` over `.onAppear` for starting async work — it automatically cancels the task when the view disappears or the id changes, avoiding orphaned work - Use `async`/`await` for asynchronous operations and `Result` (or typed throws) for error handling - Prefer `actor` types for shared mutable state or services accessed from multiple tasks - Mark pure logic functions `nonisolated` when they don't touch the main actor, to avoid unnecessary hops - Never block the main thread — move heavy computation to a detached `Task` - Handle loading, error, and success states explicitly rather than leaving implicit/undefined states ## Memory Management & Safety - Default to `[weak self]` in closures that outlive the current scope; use `guard let self else { return }` at the start of async closures - Only use `[unowned self]` when the closure's lifetime is provably shorter than `self`'s - Handle optionals safely — no force unwrapping; use `guard` for early returns - For remote images, use `AsyncImage` (with a caching layer, or a library like Nuke/Kingfisher for production apps) and apply `.resizable()` immediately ## Performance Optimization - Minimize view body recalculations; adopt `Equatable` conformance where it helps SwiftUI skip redundant diffing - Implement proper list diffing with `Identifiable` items and stable ids - Profile with Instruments before optimizing; cache expensive computations rather than recomputing them in `body` ## Accessibility - Add accessibility labels, hints, and traits appropriately; support VoiceOver - Assign distinct `accessibilityIdentifier` strings to interactive elements so UI tests can target them reliably - Test with accessibility features (Dynamic Type, VoiceOver, Reduce Motion) enabled ## Testing and Previews - Always provide a preview using `#Preview` (Xcode 15+) or `PreviewProvider` on older toolchains, injecting realistic mock data - Preview in multiple color schemes and device sizes - Structure unit tests with Given-When-Then; generate protocol-based mocks for external dependencies so view models can be tested without hitting real services ## Code Quality - Write self-documenting code; add comments only for non-obvious logic - Follow the Swift API Design Guidelines - Use `MARK: - Section Name` to organize longer files, and place private helpers in a `private extension` ## Common Patterns ### View with @Observable ViewModel (iOS 17+) ```swift @Observable @MainActor final class ContentViewModel { var items: [Item] = [] var isLoading = false func loadItems() async { isLoading = true defer { isLoading = false } // Load items } } struct ContentView: View { @State private var viewModel = ContentViewModel() var body: some View { List(viewModel.items) { item in Text(item.name) } .task(id: viewModel.items.count) { await viewModel.loadItems() } } } ``` ### View with ObservableObject ViewModel (pre-iOS 17 / legacy) ```swift struct ContentView: View { @StateObject private var viewModel = ContentViewModel() var body: some View { // View implementation } } @MainActor class ContentViewModel: ObservableObject { @Published var items: [Item] = [] @Published var isLoading = false func loadItems() async { isLoading = true // Load items isLoading = false } } ``` ### Reusable View Modifier ```swift struct CardModifier: ViewModifier { func body(content: Content) -> some View { content .padding() .background(Color(.systemBackground)) .cornerRadius(12) .shadow(radius: 4) } } extension View { func cardStyle() -> some View { modifier(CardModifier()) } } ``` </content>
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