Skip to main content

principle-experience-first

Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.

소스 정보

저장소
minghinmatthewlam/agent-guards
최근 소스 활동
2026년 10월 13일 16:45
감지된 SKILL.md 언어
영어
스타
46
포크
3

설치 방법

기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.

소스 파일 검토

설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.

파일 탐색기
2 개 파일

SKILL.md 표시 중

SKILL.md
소스 지침 · 읽기 전용 미리보기
name
principle-experience-first
description
Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.
user-invocable
false
# Experience First When implementation convenience conflicts with user delight, choose delight. - Every feature, control, and option must be justified - Ship less, ship better (polished experience with three features beats rough one with ten) - Prototype before committing (design decisions are cheaper in throwaway HTML than production code) - Get the details right (transitions, alignment, spacing, feedback, error states) - Tighten the core loop (every feature should serve the central workflow or get out of the way) The user is whoever consumes the work. For a UI that is the end user. For a library or an internal API it is the colleague who imports it. The engineer who maintains the code next is a user too. Weigh their experience the same way, and explain impact from their perspective. Foundations should serve the experience. Foundational thinking governs the *sequence* of work. This principle governs the *target*.
GitHub에서 보기