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funpack-game-model

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업데이트2026년 6월 26일 01:32

The funpack runtime model — things, behaviors, signals, commands, and pipelines. Use when designing or reasoning about how a funpack game is structured and scheduled — what a behavior's parameters/return mean, how things communicate via signals, effect closure, the pipeline schedule and tick fold, the slot contracts (Update/Render/Ui/Audio/Startup), and why behaviors are unit-testable. Triggers on "behavior", "signal", "pipeline", "thing", "tick", "spawn/despawn", "effect closure", "render/audio/ui stage", "how does a funpack game work". Also matches gameplay goals phrased without funpack nouns — "how do I make the player move", "the enemy should chase the player", "make the score go up when the player scores", "how do my objects react to each other", "what runs each frame and in what order".

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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