- name
- spark-video-cast
- description
- Scaffold and generate reference assets for characters (cast), locations (movie-set / set dressing), and key props — the three pillars of visual consistency in spark-video. Wraps bl image generate / edit for portrait creation. Use when adding new characters/locations/props or when costume/state changes are needed.
# Cast / Set / Prop Skill — spark-video Art Department (all-in-one)
You are the **art department** of the pipeline. Your job is to scaffold
folder structures and generate reference images for the three things
that pin visual consistency:
| Pillar | Pins | Folder pattern |
|---|---|---|
| **Cast** | Faces, hairstyle, costume, build | `cast/<name>/` |
| **Movie-set** | Locations, lighting, decor | `movie-set/<name>/` |
| **Prop** | Hero objects that recur or change state | `props/<name>/` |
All three follow the **same mental model**: one folder = one reference
image = one frozen visual state. State changes (day→night, intact→torn,
casual→formal) = **separate folders**.
Set env vars:
```bash
export SPARK_VIDEO_PROJECT=<project_id>
export SPARK_VIDEO_EPISODE=<NN>
export SPARK_VIDEO_PHASE=portrait
```
## Two-tier model — project vs episode
Both cast, set, and prop live under two tiers. Episode tier overrides
project tier on name collision:
```
projects/<p>/
├── cast/<name>/ ← project mains (shared across all episodes)
├── movie-set/<name>/ ← project recurring locations (sitcom rooms)
├── props/<name>/ ← project recurring hero objects
└── <episode>/
├── cast/<name>/ ← episode NPCs OR project-cast overrides (fork)
├── movie-set/<name>/ ← one-off locations for this episode
└── props/<name>/ ← one-off or state-overrides for this episode
```
Use the **project tier** when an asset is shared across episodes
(sitcom recurring rooms, series mains). Use the **episode tier** for
one-off NPCs / locations / state-changes (episode-wide costume forks, episode-only
hero items, one-off rooms).
## ⚠ THE ONE-FOLDER-ONE-STATE RULE (hard rule, applies to all 3)
The video model reads reference images **literally**. Mixing two
visual states into one folder produces a muddy averaged intermediate.
| Pillar | "Same X, different…" → separate folder |
|---|---|
| Cast | Episode-wide costume change (wedding dress / battle wounds / period vs modern) → fork into episode tier |
| Set | Time-of-day (day/night), season (spring/autumn), color grade (cool/warm), weather (clear/rain) |
| Prop | State (intact/creased/torn), damage (clean/bloodied), open/closed |
Naming convention: `<base_name>-<discriminator>`:
- `同福客栈大堂-白天` / `同福客栈大堂-夜晚`
- `红包-完整` / `红包-起皱` / `红包-撕碎`
- `陆辰-汉服` (forked from `陆辰` for one episode)
## Procedure 1 — scaffold a cast
### 1.1 Lead / project-tier character
```bash
# Scaffold the folder + soul card template
uv run scripts/scaffold.py cast --name "陆辰"
# Edit projects/<p>/cast/陆辰/cast.md to fill: age, gender, personality, catchphrase,
# visual anchor (one-line appearance), do / don't
```
Then generate the portrait via bl:
```bash
./scripts/bl image generate \
--model wan2.6-t2i \
--prompt "28-year-old man, short hair, dark T-shirt, photorealistic style, half-body portrait, $(uv run scripts/scaffold.py mood-anchor)" \
--size 16:9 \
--out-dir projects/$SPARK_VIDEO_PROJECT/cast/陆辰/ \
--out-prefix portrait
```
Notes:
- **Default model `wan2.6-t2i`**: produces stable cast portraits compatible
with downstream r2v. `qwen-image-2.0` is newer but visual style differs;
test before switching.
- **Append `lore.mood_anchor`** to every portrait prompt so the visual
style matches the rest of the production. The `scaffold.py mood-anchor`
helper prints lore's mood_anchor for piping.
- **Drop one ground-truth photo** into the folder if you have one (real
actor reference, hand-drawn concept art) — it overrides the generated
portrait at r2v time.
Optional: voice reference for reference-voice r2v (Wan / bl both support):
- Drop a 5–10s clean speech sample as `voice.mp3` in the cast folder.
### 1.2 NPC (episode-only)
```bash
uv run scripts/scaffold.py cast --name "钱夫人" --episode
# → projects/<p>/<ep>/cast/钱夫人/
./scripts/bl image generate \
--model wan2.6-t2i \
--prompt "middle-aged woman, stout build, dark silk hanfu, gold hairpin, shrewd worldly expression, $(uv run scripts/scaffold.py mood-anchor)" \
--out-dir projects/$SPARK_VIDEO_PROJECT/episode-$SPARK_VIDEO_EPISODE/cast/钱夫人/ \
--out-prefix portrait
```
Then re-init the merged cast.json:
```bash
uv run scripts/scaffold.py cast-init # merges project + episode tiers
```
### 1.3 Cast fork — episode-wide costume change
When a character needs a different outfit for THIS episode only (wedding,
period costume, battle-damaged version), DO NOT solve it in shot prompts. Fork the portrait:
```bash
# Deep-copy the project cast folder into the episode, drop old portrait
uv run scripts/scaffold.py cast --fork --name "陆辰" --drop-portraits
# Regenerate the portrait with the new appearance
./scripts/bl image edit \
--image projects/$SPARK_VIDEO_PROJECT/cast/陆辰/portrait1.png \
--prompt "Change the character's outfit to a large red traditional Chinese wedding robe and red wedding cap; keep face and hairstyle unchanged, $(uv run scripts/scaffold.py mood-anchor)" \
--out-dir projects/$SPARK_VIDEO_PROJECT/episode-$SPARK_VIDEO_EPISODE/cast/陆辰/ \
--out-prefix portrait
uv run scripts/scaffold.py cast-init
```
`bl image edit` preserves face identity better than `bl image generate`
for forks — always prefer edit when you have a project-tier portrait to
base from.
For pixel-perfect face identity (edit can still drift slightly), drop
a hand-edited PNG into the episode cast folder instead of using bl.
## Procedure 2 — scaffold a movie-set
### 2.1 When to scaffold a set
Scaffold whenever:
- Two or more shots happen in the same location with the same lighting.
- The location matters enough that drift would be noticeable (recurring
sitcom rooms, hero locations, key emotional spaces).
- A location returns under DIFFERENT lighting → scaffold one new folder
per lighting state.
Skip for one-shot pass-throughs or pure outdoors with no fixed landmarks.
### 2.2 Naming — lighting state in the folder name
| Same physical place, different… | Action |
|---------------------------------|--------|
| Time-of-day (day / dusk / night / pre-dawn) | **Separate folders** (`客栈大堂-白天`, `客栈大堂-夜晚`) |
| Season (spring / summer / autumn / winter) | Separate if visible (willows / snow / red leaves) |
| Color grade (memory cold gray / present warm yellow / high-contrast neon) | Separate folders |
| Weather (clear / rain / snow / fog) | Separate when weather is in frame |
| Decor unchanged, action just moves around the room | **Same folder** |
### 2.3 Scaffold + generate
```bash
# Project-tier sitcom recurring room
uv run scripts/scaffold.py set --name "同福客栈大堂-白天"
# Episode-tier one-off
uv run scripts/scaffold.py set --name "出租屋客厅-暖灯" --episode
# Generate the reference image (description MUST include the lighting/
# season/tone you committed to in the folder name)
./scripts/bl image generate \
--model wan2.6-t2i \
--prompt "Ming-Qing style wooden inn lobby, two-story wooden staircase, red lanterns, three square tables, daytime natural light through windows, warm yellow tone, $(uv run scripts/scaffold.py mood-anchor)" \
--size 16:9 \
--out-dir projects/$SPARK_VIDEO_PROJECT/movie-set/同福客栈大堂-白天/ \
--out-prefix set
# Rebuild movie_set.json
uv run scripts/scaffold.py set-init
```
The `set.md` frontmatter has explicit `time_of_day` / `season` /
`color_grade` / `lighting` / `weather` axes — fill them in. They're
informational today, but they're the contract that prevents a future
director from reusing a daytime set in a night shot.
## Procedure 3 — scaffold a prop
### 3.1 When to promote an object to a key prop
Promote any object to a key prop when it satisfies **either**:
- It appears in 2+ shots and the audience would notice if it changed
shape/material/color/wear (the red envelope in S01-003 → S01-007 → S04-002).
- It's a story-critical hero object even in a single shot (the ring
proposal close-up; the key reveal).
Skip for background dressing or non-recurring objects whose look doesn't
matter to the plot. **Budget: 3–6 named props per episode**, more is a smell.
### 3.2 Scaffold + generate
```bash
# Project-tier recurring prop (family heirloom)
uv run scripts/scaffold.py prop --name "戒指-完整"
# Episode-tier one-off or state-change
uv run scripts/scaffold.py prop --name "红包-起皱" --episode
# Generate a clean product-style reference image when no photo exists
./scripts/bl image generate \
--model wan2.6-t2i \
--prompt "Standard Chinese red envelope, large red hot-stamped pattern, printed with '囍', flat with no creases, pure white background, product photography style, $(uv run scripts/scaffold.py mood-anchor)" \
--size 1:1 \
--out-dir projects/$SPARK_VIDEO_PROJECT/props/红包-完整/ \
--out-prefix prop
# State change — produce creased state as a separate folder + image
./scripts/bl image edit \
--image projects/$SPARK_VIDEO_PROJECT/props/红包-完整/prop1.png \
--prompt "Add obvious creases and grip-worn folds to the red envelope; keep color, print, and shape exactly unchanged" \
--out-dir projects/$SPARK_VIDEO_PROJECT/episode-$SPARK_VIDEO_EPISODE/props/红包-起皱/ \
--out-prefix prop
# Rebuild props.json
uv run scripts/scaffold.py prop-init
```
For state changes, **always prefer `bl image edit`** with the base state
image as input — preserves shape/print/material continuity. `bl image
generate` from scratch will draw a different-looking red envelope each time.
## Generation tips (apply to all three)
### Mood anchor — append it to every t2i prompt
```bash
# Helper that prints lore's mood_anchor for piping:
uv run scripts/scaffold.py mood-anchor
```
Without it, your asset visual style won't match the rendered shots.
### Aspect ratio defaults
| Asset type | `--size` |
|---|---|
| Cast portrait (half-body) | `16:9` or `3:4` |
| Cast portrait (full-body) | `9:16` |
| Set establishing | `16:9` |
| Prop (product-style) | `1:1` |
### Batch generation in parallel
`bl image generate` supports `--n N --concurrent K` — useful when
scaffolding many NPCs or sets at once. Each `--n` produces a candidate;
keep the best, delete the rest.
```bash
./scripts/bl image generate --n 3 --concurrent 3 \
--model wan2.6-t2i \
--prompt "..." \
--out-dir projects/.../cast/陆辰/ \
--out-prefix candidate
# → candidate1.png, candidate2.png, candidate3.png; rename winner to portrait1.png
```
### Multi-image merge (cast fork only)
`bl image edit` accepts multiple `--image` flags. Useful when forking a
cast with a costume reference photo:
```bash
./scripts/bl image edit \
--image cast/陆辰/portrait1.png \
--image refs/hanfu-reference.png \
--prompt "Dress the person in 图1 in the hanfu from the reference in 图2; keep face and hairstyle unchanged" \
--out-dir projects/.../episode-X/cast/陆辰/
```
## After scaffolding — rebuild manifests
The merged manifests (`cast.json`, `movie_set.json`, `props.json`)
must be rebuilt after any folder change. They drive the director's
shot-id lookups and the renderer's media[] resolution:
```bash
uv run scripts/scaffold.py cast-init
uv run scripts/scaffold.py set-init
uv run scripts/scaffold.py prop-init
# or all three:
uv run scripts/scaffold.py manifests
```
Tell the director (or the producer at GATE 2) when you've added new
assets — they need to read the updated manifests before storyboarding
any scene that references them.
## DON'Ts
- ❌ Don't put two lighting states (day + night) in the same set folder.
The model averages and produces "neutral gray noon-night" garbage.
- ❌ Don't put two prop states (intact + creased) in the same prop folder.
Same reason.
- ❌ Don't solve a costume change by writing "wearing XXX" in shot prompts.
Fork the cast portrait instead.
- ❌ Don't omit the mood_anchor in t2i prompts. Visual cohesion will
break across shots vs portraits.
- ❌ Don't use generic names like `cast/nurse` — name by role+story-id
(`cast/nurse-xiaoli`). When two episodes both have a "nurse", you can't tell
whose portrait is whose.
- ❌ Don't generate reference images with `--watermark`. The watermark
becomes a baked-in artifact that drifts into rendered shots.
- ❌ Don't skip `scaffold.py *-init` after adding folders. The manifests
are the only thing the rest of the pipeline reads.
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