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MuharremTozan
GitHub 제작자 프로필

MuharremTozan

2개 GitHub 저장소에서 수집된 28개 skills를 저장소 단위로 보여줍니다.

수집된 skills
28
저장소
2
업데이트
2026-04-14
저장소 탐색

저장소와 대표 skills

unity-abstract-factory
소프트웨어 개발자

Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab instantiation.

2026-04-14
unity-assembly-management
소프트웨어 개발자

Manage project boundaries using Assembly Definitions (.asmdef) for faster compile times and modular architecture. Based on the patterns by Adam Myhre. Enforces responsibility-based organization and handles Runtime/Editor/Tests splits.

2026-04-14
unity-builder-pattern
소프트웨어 개발자

Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.

2026-04-14
unity-code-reviewer
소프트웨어 품질 보증 분석가·테스터

Professional Unity C# Code Reviewer. Detects anti-patterns, performance leaks, and enforces project-specific architecture.

2026-04-14
unity-command-pattern
소프트웨어 개발자

Encapsulate actions as objects for queuing, undo/redo, and async execution.

2026-04-14
unity-composition-pattern
소프트웨어 개발자

Implements "Composition over Inheritance" using ScriptableObject configs and C# Tuples. Replaces deep class hierarchies with modular, has-a relationships.

2026-04-14
unity-data-persistence
소프트웨어 개발자

Robust Save/Load system using Data Binding, Serializable DTOs, and swappable Data Service backends (File/JSON default). Supports per-entity GUID identity for saving multiple actors (player, inventory, enemies).

2026-04-14
unity-decorator-pattern
소프트웨어 개발자

Dynamically modify object behavior by wrapping. Perfect for buffs, debuffs, and stat calculations.

2026-04-14
이 저장소에서 수집된 skills 22개 중 상위 8개를 표시합니다.
planner
기타 컴퓨터 관련 직업

High-fidelity universal planning orchestrator. Transmutes complex requests into structured, skill-aware roadmaps with sequential phases, dependency-aware task sequencing, embedded test procedures, and gap-free coverage enforced by targeted user questioning before any plan is saved.

2026-03-31
planner
기타 컴퓨터 관련 직업

High-fidelity universal planning orchestrator. Transmutes complex requests into structured, skill-aware roadmaps with sequential phases, dependency-aware task sequencing, embedded test procedures, and gap-free coverage enforced by targeted user questioning before any plan is saved.

2026-03-31
unity-mcp-orchestrator
소프트웨어 개발자

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

2026-03-31
ui-ux-pro-theory
그래픽 디자이너

Pure Design Intelligence for Game Development. Focuses on Color Theory, Typography, UX Patterns, and Visual Styles. Technology-agnostic design principles adapted for Unity (UI Toolkit & Canvas).

2026-03-08
clean-code
소프트웨어 개발자

Pragmatic coding standards - concise, direct, no over-engineering, no unnecessary comments

2026-02-14
skill-creator
기타 컴퓨터 관련 직업

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.

2026-02-14
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