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GitHub 저장소

unity-agent-skills

unity-agent-skills에는 MuharremTozan에서 수집한 skills 22개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
22
Stars
12
업데이트
2026-04-14
Forks
2
직업 범위
직업 카테고리 2개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

unity-abstract-factory
소프트웨어 개발자

Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab instantiation.

2026-04-14
unity-assembly-management
소프트웨어 개발자

Manage project boundaries using Assembly Definitions (.asmdef) for faster compile times and modular architecture. Based on the patterns by Adam Myhre. Enforces responsibility-based organization and handles Runtime/Editor/Tests splits.

2026-04-14
unity-builder-pattern
소프트웨어 개발자

Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.

2026-04-14
unity-code-reviewer
소프트웨어 품질 보증 분석가·테스터

Professional Unity C# Code Reviewer. Detects anti-patterns, performance leaks, and enforces project-specific architecture.

2026-04-14
unity-command-pattern
소프트웨어 개발자

Encapsulate actions as objects for queuing, undo/redo, and async execution.

2026-04-14
unity-composition-pattern
소프트웨어 개발자

Implements "Composition over Inheritance" using ScriptableObject configs and C# Tuples. Replaces deep class hierarchies with modular, has-a relationships.

2026-04-14
unity-data-persistence
소프트웨어 개발자

Robust Save/Load system using Data Binding, Serializable DTOs, and swappable Data Service backends (File/JSON default). Supports per-entity GUID identity for saving multiple actors (player, inventory, enemies).

2026-04-14
unity-decorator-pattern
소프트웨어 개발자

Dynamically modify object behavior by wrapping. Perfect for buffs, debuffs, and stat calculations.

2026-04-14
unity-dependency-injection
소프트웨어 개발자

Implements Dependency Inversion and Injection patterns. Decouples high-level logic from concrete implementations using attributes and reflection.

2026-04-14
unity-event-bus
소프트웨어 개발자

Advanced code-driven event bus with reflection-based bootstrapping. Provides zero-setup global messaging.

2026-04-14
unity-fsm
소프트웨어 개발자

Specialized skill for implementing a robust, extensible Finite State Machine in Unity using the State and Strategy patterns. Based on the pattern by Adam Myhre (3D Platformer). Use when creating complex AI, player controllers, or any system requiring structured state management.

2026-04-14
unity-interaction
소프트웨어 개발자

Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).

2026-04-14
unity-memento-pattern
소프트웨어 개발자

Implements the Memento pattern for capturing and restoring object states. Perfect for Loadout managers, Checkpoints, and Undo/Redo systems.

2026-04-14
unity-mvc-pattern
소프트웨어 개발자

Implementation of Model-View-Controller (MVC) and Model-View-Presenter (MVP) patterns in Unity. Focuses on Separation of Concerns for scalable UI and game systems.

2026-04-14
unity-observer-pattern
소프트웨어 개발자

Reactive Property system for Unity. Decouples data from UI and logic using observable wrappers and UnityEvents.

2026-04-14
unity-singleton-pattern
소프트웨어 개발자

Implementation of global manager access with strict lifecycle control. Supports Standard, Persistent, and Regulator variations.

2026-04-14
unity-so-prefab-manager
소프트웨어 개발자

Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.

2026-04-14
unity-so-prefab-manager
소프트웨어 개발자

Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.

2026-04-14
unity-strategy-pattern
소프트웨어 개발자

Implements the Strategy Pattern to encapsulate interchangeable algorithms (e.g., Spells, Attacks) using ScriptableObjects. Allows hot-swapping behavior without modifying client code. Clean Code approach.

2026-04-14
unity-ui-data-binding
소프트웨어 개발자

Implementation of MVVM-style Data Binding for Unity UI Toolkit using the [CreateProperty] attribute and BindableProperty wrappers.

2026-04-14
unity-ui-procedural
소프트웨어 개발자

Advanced UI construction using C# code instead of UI Builder. Includes fluent extension methods and reusable pointer manipulators.

2026-04-14
unity-visitor-pattern
소프트웨어 개발자

Implements the Visitor pattern for decoupled operations on object structures. Perfect for PowerUp systems and complex stat modifications.

2026-04-14