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OpenDoge

OpenDoge에는 Negentropy-Laby에서 수집한 skills 78개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
78
Stars
18
업데이트
2026-06-21
Forks
5
직업 범위
직업 카테고리 10개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

anomaly
재무 및 투자 분석가

查询成交量异常股票(量比排名,发现放量异动)。Use when the user asks for volume spikes, unusual activity, or volume anomalies.

2026-06-21
breadth
재무 및 투자 분석가

查询市场宽度(每日涨跌家数、上涨占比、平均涨跌幅)。Use when the user asks about market sentiment, breadth, or advance/decline ratio.

2026-06-21
rsrs
재무 및 투자 분석가

查询 RSRS 动量排名(A 股/美股最强趋势股票排行)。Use when the user asks for momentum ranking, strongest stocks, or top movers.

2026-06-21
skill-test
소프트웨어 품질 보증 분석가·테스터

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

2026-06-21
stock
재무 및 투자 분석가

查询个股行情数据(OHLCV、均线、ATR、波动率等技术指标)。Use when the user asks about a specific stock's price, indicators, or recent performance.

2026-06-21
adopt
소프트웨어 개발자

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

2026-06-11
architecture-decision
소프트웨어 개발자

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Supports both game and general product domains. Every major technical choice should have an ADR.

2026-06-11
architecture-review
소프트웨어 개발자

Validates completeness and consistency of the project architecture against all CDDs. Builds a traceability matrix mapping every CDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies technology compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. Supports both game and general product domains.

2026-06-11
art-bible
그래픽 디자이너

Guided, section-by-section visual identity authoring. Game: Art Bible for asset production. Product: brand style guide for docs imagery, public visuals, and product-facing visual standards.

2026-06-11
asset-audit
소프트웨어 개발자

Audits artifacts for compliance. Game: art/audio/VFX asset naming, budgets, formats, and pipeline requirements. Product: build artifacts, API schemas, docs assets, release bundles, and package outputs.

2026-06-11
asset-spec
소프트웨어 개발자

Generate artifact specifications from CDDs and related docs. Game: visual/audio/VFX asset specs and AI prompts. Product: API schema, CLI help, docs asset, config sample, migration, deployment, or package artifact specs.

2026-06-11
balance-check
소프트웨어 개발자

Analyzes balance constraints. Game: balance data, formulas, progression, degenerate strategies, and economy imbalances. Product: quotas, rate limits, pricing tiers, permissions, workflow friction, retry/backoff settings, and operational budgets.

2026-06-11
brainstorm
시장조사 분석가·마케팅 전문가

Guided concept ideation — from zero idea to a structured concept document. Supports both game and general product domains. Uses professional ideation techniques, user psychology frameworks, and structured creative exploration.

2026-06-11
bug-report
소프트웨어 품질 보증 분석가·테스터

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

2026-06-11
bug-triage
소프트웨어 품질 보증 분석가·테스터

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

2026-06-11
cdd-status
프로젝트 관리 전문가

Generate a project progress dashboard from workflow-catalog.yaml. Reads current stage, required steps, artifact evidence, validation gaps, writes production/project-roadmap.md after approval, and mirrors to memory_bank/t2_execution/current_roadmap.md when memory_bank exists.

2026-06-11
changelog
소프트웨어 개발자

Auto-generates a changelog from git commits, sprint data, and design documents. Game: player-facing content, gameplay, balance. Product: API changes, migrations, dependency updates.

2026-06-11
code-review
소프트웨어 품질 보증 분석가·테스터

Architectural code review after each story implementation. Works for both game and product projects. Checks coding standards, architecture, SOLID, testability, and domain-specific concerns.

2026-06-11
consistency-check
소프트웨어 개발자

Scan all CDDs against the entity registry to detect cross-document inconsistencies. Works for both game and product CDDs. Grep-first approach — reads registry then targets only conflicting CDD sections rather than full document reads.

2026-06-11
constitute-check
프로젝트 관리 전문가

Memory-bank governance audit — checks whether T0 laws/current state, T1 supporting context, T2 execution mirrors, and T3 archive indexes exist and align with current code and docs. Read-only.

2026-06-11
constitute
프로젝트 관리 전문가

Constitution Driven Development project governance — establishes, derives, updates, or amends governing principles at any project stage. Reads existing artifacts to derive a constitution, audits alignment, tracks versions, and supports formal amendment workflow. Domain-agnostic, stage-aware unified onboarding entry.

2026-06-11
content-audit
프로젝트 관리 전문가

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

2026-06-11
create-architecture
소프트웨어 개발자

Guided, section-by-section authoring of the master architecture document. Reads all CDDs, the module index, existing ADRs, and the reference library to produce a complete architecture blueprint before any code is written. Supports both game and general product domains.

2026-06-11
create-control-manifest
소프트웨어 개발자

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per module and per layer. Extracted from all Accepted ADRs, technical preferences, and reference docs. Supports both game and general product domains.

2026-06-11
create-epics
소프트웨어 개발자

Translate approved CDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, technology risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

2026-06-11
create-stories
소프트웨어 개발자

Break a single epic into implementable story files. Reads the epic, its CDD, governing ADRs, and control manifest. Each story embeds its CDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

2026-06-11
day-one-patch
소프트웨어 개발자

Prepare an immediate launch patch. Game: day-one patch after gold master or public launch. Product: post-release hotfix, rollback, migration repair, API/CLI packaging fix, config correction, or customer-facing patch.

2026-06-11
design-review
소프트웨어 개발자

Reviews a CDD for completeness, internal consistency, implementability, and adherence to project design standards. Supports both game and general product domains. Run this before handing a design document to programmers.

2026-06-11
design-system
소프트웨어 개발자

Guided, section-by-section CDD authoring for a single module. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file. Supports both game and general product domains.

2026-06-11
dev-story
소프트웨어 개발자

Read a story file and implement it. Loads the full context (story, CDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and technology stack, implements the code and required evidence, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

2026-06-11
estimate
프로젝트 관리 전문가

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-06-11
gate-check
프로젝트 관리 전문가

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Supports both game and general product domains — auto-detects domain from the concept document.

2026-06-11
help
소프트웨어 개발자

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

2026-06-11
hotfix
소프트웨어 개발자

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

2026-06-11
launch-checklist
프로젝트 관리 전문가

Complete launch readiness validation. Game: platform certification, store metadata, content, community. Product: deployment strategy, rollback plan, on-call, monitoring.

2026-06-11
localize
프로젝트 관리 전문가

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

2026-06-11
map-systems
소프트웨어 개발자

Decompose a concept into individual modules, map dependencies, prioritize design order, and create the module index. Supports both game and general product domains.

2026-06-11
milestone-review
프로젝트 관리 전문가

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

2026-06-11
onboard
프로젝트 관리 전문가

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

2026-06-11
patch-notes
프로젝트 관리 전문가

Generate release notes from git history, sprint data, and internal changelogs. Game: player-facing patch notes. Product: developer-facing release notes with API/CLI/UI categories.

2026-06-11
이 저장소에서 수집된 skills 78개 중 상위 40개를 표시합니다.