| name | create-epics |
| description | Translate approved CDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, technology risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created. |
| argument-hint | [system-name | layer: foundation|core|feature|presentation | all] [--review full|lean|solo] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Task, AskUserQuestion |
| agent | technical-director |
User Guide
- When to use: Translate approved CDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, technology risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
- Inputs: Command arguments:
/create-epics [system-name | layer: foundation|core|feature|presentation | all] [--review full|lean|solo]; project artifacts referenced below; user decisions and approvals before writes.
- Outputs: Primary artifacts, reports, or conversation guidance described below; write files only after user approval.
- Memory-bank writes: None.
- Next steps: Follow the workflow hand-off or next-step guidance below; recommendations do not auto-run and require explicit user command/approval.
Create Epics
An epic is a named, bounded body of work that maps to one architectural module.
It defines what needs to be built and who owns it architecturally. It
does not prescribe implementation steps — that is the job of stories.
Run this skill once per layer as you approach that layer in development.
Do not create Feature layer epics until Core is nearly complete — the design
will have changed.
Output: production/epics/[epic-slug]/EPIC.md + production/epics/index.md
Next step after each epic: /create-stories [epic-slug]
When to run: After /create-control-manifest and /architecture-review pass.
Domain detection. Before loading CDDs, determine the project domain from
design/cdd/:
- [游戏专用]
game-concept.md exists -> use player/system language,
Engine Compatibility, engine risk, playtest/feel/UI evidence expectations.
- [通用产品]
product-concept.md exists -> use user/module language,
Technology or Stack Compatibility, stack risk, API/CLI/data/workflow evidence
expectations.
- If both exist or neither exists, ask which domain this epic run should target.
Do not mix game and product examples inside one epic file unless the project is
explicitly hybrid.
1. Parse Arguments
Resolve the review mode (once, store for all gate spawns this run):
- If
--review [full|lean|solo] was passed → use that
- Else read
production/review-mode.txt → use that value
- Else → default to
lean
See standards/director-gates.md for the full check pattern.
Modes:
/create-epics all — process all systems in layer order
/create-epics layer: foundation — Foundation layer only
/create-epics layer: core — Core layer only
/create-epics layer: feature — Feature layer only
/create-epics layer: presentation — Presentation layer only
/create-epics [system-name] — one specific system
- No argument — ask: "Which layer or system would you like to create epics for?"
2. Load Inputs
Step 2a — Summary scan (fast)
Grep all CDDs for their ## Summary sections before reading anything fully:
Grep pattern="## Summary" glob="design/cdd/*.md" output_mode="content" -A 5
For layer: or [system-name] modes: filter to only in-scope CDDs based on
the Summary quick-reference. Skip full-reading anything out of scope.
Step 2b — Full document load (in-scope systems only)
Using the Step 2a grep results, identify which systems are in scope. Read full documents only for in-scope systems — do not read CDDs or ADRs for out-of-scope systems or layers.
Read for in-scope systems:
design/cdd/module-index.md — authoritative system list, layers, priority
- In-scope CDDs only (Approved or Designed status, filtered by Step 2a results)
docs/architecture/architecture.md — module ownership and API boundaries
- Accepted ADRs whose domains cover in-scope systems only — read the "CDD Requirements Addressed", "Decision", and "Engine Compatibility" (game) or "Technology Compatibility" / "Stack Compatibility" (product) sections; skip ADRs for unrelated domains
docs/architecture/control-manifest.md — manifest version date from header
docs/architecture/tr-registry.yaml — for tracing requirements to ADR coverage
docs/engine-reference/[engine]/VERSION.md (game) or docs/reference/[stack]/VERSION.md (product) — technology name, version, risk levels
Report: "Loaded [N] CDDs, [M] ADRs, technology: [engine or stack name + version]."
While reading each CDD, extract the domain-specific epic inputs:
- [游戏专用] Player Fantasy, Core Rules, Formulas, Tuning Knobs,
Visual/Audio Requirements, and any playtest-sensitive acceptance criteria.
Example:
combat-damage.md may create an epic whose risk centers on damage
formulas, hit reactions, animation timing, and engine physics callbacks.
- [通用产品] User Promise, primary workflow, Data Model, API/CLI contracts,
permissions, integrations, configuration, and any latency-sensitive acceptance
criteria. Example:
invoice-approval.md may create an epic whose risk centers
on approval state transitions, permission boundaries, API response contracts,
audit logging, and migration safety.
3. Processing Order
Process in dependency-safe layer order:
- Foundation (no dependencies)
- Core (depends on Foundation)
- Feature (depends on Core)
- Presentation (depends on Feature + Core)
Within each layer, use the order from module-index.md.
4. Define Each Epic
For each system, map it to an architectural module from architecture.md.
Check ADR coverage against the TR registry:
- Traced requirements: TR-IDs that have an Accepted ADR covering them
- Untraced requirements: TR-IDs with no ADR — warn before proceeding
Present to user before writing anything:
## Epic: [System Name]
**Layer**: [Foundation / Core / Feature / Presentation]
**CDD**: design/cdd/[filename].md
**Architecture Module**: [module name from architecture.md]
**Governing ADRs**: [ADR-NNNN, ADR-MMMM]
**Technology Risk**: [LOW / MEDIUM / HIGH — highest risk among governing ADRs]
**CDD Requirements Covered by ADRs**: [N / total]
**Untraced Requirements**: [list TR-IDs with no ADR, or "None"]
Add a short domain-specific scope note after the summary:
- [游戏专用]
Player-facing scope: what the player can do, feel, see, or
hear when the epic is complete. Include concrete examples such as "player
attack resolves damage, hitstun, VFX, and HUD feedback in one frame-safe
sequence."
- [通用产品]
User-facing scope: what user workflow, API/CLI surface, data
contract, or operational behavior is complete. Include concrete examples such
as "user submits an invoice for approval, receives a stable response, and the
audit log records the state transition."
If there are untraced requirements:
"⚠️ [N] requirements in [system] have no ADR. The epic can be created, but
stories for these requirements will be marked Blocked until ADRs exist.
Run /architecture-decision first, or proceed with placeholders."
Ask: "Shall I create Epic: [name]?"
Options: "Yes, create it", "Skip", "Pause — I need to write ADRs first"
4b. Producer Epic Structure Gate
Review mode check — apply before spawning PR-EPIC:
solo → skip. Note: "PR-EPIC skipped — Solo mode." Proceed to Step 5 (write epic files).
lean → skip (not a PHASE-GATE). Note: "PR-EPIC skipped — Lean mode." Proceed to Step 5 (write epic files).
full → spawn as normal.
After all epics for the current layer are defined (Step 4 completed for all in-scope systems), and before writing any files, spawn producer via Task using gate PR-EPIC (standards/director-gates.md).
Pass: the full epic structure summary (all epics, their scope summaries, governing ADR counts), the layer being processed, milestone timeline and team capacity.
Present the producer's assessment. If UNREALISTIC, offer to revise epic boundaries (split overscoped or merge underscoped epics) before writing. If CONCERNS, surface them and let the user decide. Do not write epic files until the producer gate resolves.
5. Write Epic Files
After approval, ask: "May I write the epic file to production/epics/[epic-slug]/EPIC.md?"
After user confirms, write:
production/epics/[epic-slug]/EPIC.md
# Epic: [System Name]
> **Layer**: [Foundation / Core / Feature / Presentation]
> **CDD**: design/cdd/[filename].md
> **Architecture Module**: [module name]
> **Status**: Ready
> **Stories**: Not yet created — run `/create-stories [epic-slug]`
## Overview
[1 paragraph describing what this epic implements, derived from the CDD Overview
and the architecture module's stated responsibilities]
## Domain Scope
**Domain**: [Game / Product]
Include only the row matching the detected domain:
- **[游戏专用] Player-facing result**: [what player action, feedback loop,
balancing surface, or playtestable moment becomes available]
- **[通用产品] User-facing result**: [what workflow, API/CLI capability, data
contract, integration, or operational path becomes available]
- **Technology risk focus**: [engine/stack APIs, runtime constraints, migration
risks, or performance budgets that stories must respect]
## Governing ADRs
| ADR | Decision Summary | Technology Risk |
|-----|-----------------|-------------|
| ADR-NNNN: [title] | [1-line summary] | LOW/MEDIUM/HIGH |
## CDD Requirements
| TR-ID | Requirement | ADR Coverage |
|-------|-------------|--------------|
| TR-[system]-001 | [requirement text from registry] | ADR-NNNN ✅ |
| TR-[system]-002 | [requirement text] | ❌ No ADR |
## Definition of Done
This epic is complete when:
- All stories are implemented, reviewed, and closed via `/story-done`
- All acceptance criteria from `design/cdd/[filename].md` are verified
- All blocking test evidence required by each story type passes
- Advisory manual, smoke, or walkthrough evidence is captured in the matching subdirectory under `production/qa/evidence/` or in `production/qa/smoke-*.md`
Add only the relevant domain-specific completion row:
- **[游戏专用]** Gameplay, feel, UI, and tuning outcomes have matching test,
smoke, playtest, or sign-off evidence as required by their story types.
- **[通用产品]** API, CLI, data/migration, auth, workflow, integration, and
deployment outcomes have contract, integration, command, migration, permission,
or smoke evidence as required by their story types.
## Next Step
Run `/create-stories [epic-slug]` to break this epic into implementable stories.
Update production/epics/index.md
Create or update the master index:
# Epics Index
Last Updated: [date]
Technology: [name + version]
Domain: [Game / Product]
| Epic | Layer | System | CDD | Stories | Status |
|------|-------|--------|-----|---------|--------|
| [name] | Foundation | [system] | [file] | Not yet created | Ready |
6. Gate-Check Reminder
After writing all epics for the requested scope:
- Foundation + Core complete:
- [游戏专用] required for the Pre-Production → Production gate. Run
/gate-check production to check readiness.
- [通用产品] required for the Architecture / Pre-Implementation →
Implementation gate. Run
/gate-check implementation or the configured
product-stage target to check readiness.
- Reminder: Epics define scope. Stories define implementation steps. Run
/create-stories [epic-slug] for each epic before developers can pick up work.
Collaborative Protocol
- One epic at a time — present each epic definition before asking to create it
- Warn on gaps — flag untraced requirements before proceeding
- Ask before writing — per-epic approval before writing any file
- No invention — all content comes from CDDs, ADRs, and architecture docs
- Never create stories — this skill stops at the epic level
After all requested epics are processed:
- Verdict: COMPLETE — [N] epic(s) written. Run
/create-stories [epic-slug] per epic.
- Verdict: BLOCKED — user declined all epics, or no eligible systems found.