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- 2026년 8월 30일 11:53
- 감지된 SKILL.md 언어
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/NousResearch/hermes-agent --skill touchdesigner-mcp명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | touchdesigner-mcp |
| description | Control TouchDesigner via twozero MCP. |
| version | 1.1.0 |
| author | kshitijk4poor |
| license | MIT |
| platforms | ["linux","macos","windows"] |
| metadata | {"hermes":{"tags":["TouchDesigner","MCP","twozero","creative-coding","real-time-visuals","generative-art","audio-reactive","VJ","installation","GLSL"],"related_skills":["ascii-video","manim-video"]}} |
td_get_par_info for the op type FIRST. Your training data is wrong for TD 2025.32.tdAttributeError fires, STOP. Call td_get_operator_info on the failing node before continuing.me.parent() / scriptOp.parent().td_create_operator, td_set_operator_pars, td_get_errors etc. Only fall back to td_execute_python for complex multi-step logic.td_get_hints before building. It returns patterns specific to the op type you're working with.Hermes Agent -> MCP (Streamable HTTP) -> twozero.tox (port 40404) -> TD Python
36 native tools. Free plugin (no payment/license — confirmed April 2026).
Context-aware (knows selected OP, current network).
Hub health check: GET http://localhost:40404/mcp returns JSON with instance PID, project name, TD version.
Run the setup script to handle everything:
bash "${HERMES_HOME:-$HOME/.hermes}/skills/creative/touchdesigner-mcp/scripts/setup.sh"
The script will:
twozero_td MCP server to Hermes config (if missing)~/Downloads/twozero.tox into the TD network editor → click InstallAfter setup, verify:
nc -z 127.0.0.1 40404 && echo "twozero MCP: READY"
outputresolution = 'custom' and set width/height explicitly.prores (preferred on macOS) or mjpa as fallback. H.264/H.265/AV1 require a Commercial license.td_get_par_info before setting params — names vary by TD version (see CRITICAL RULES #1).Call td_get_par_info with op_type for each type you plan to use.
Call td_get_hints with the topic you're building (e.g. "glsl", "audio reactive", "feedback").
Call td_get_focus to see where the user is and what's selected.
Call td_get_network to see what already exists.
No temp nodes, no cleanup. This replaces the old discovery dance entirely.
IMPORTANT: Split cleanup and creation into SEPARATE MCP calls. Destroying and recreating same-named nodes in one td_execute_python script causes "Invalid OP object" errors. See pitfalls #11b.
Use td_create_operator for each node (handles viewport positioning automatically):
td_create_operator(type="noiseTOP", parent="/project1", name="bg", parameters={"resolutionw": 1280, "resolutionh": 720})
td_create_operator(type="levelTOP", parent="/project1", name="brightness")
td_create_operator(type="nullTOP", parent="/project1", name="out")
For bulk creation or wiring, use td_execute_python:
# td_execute_python script:
root = op('/project1')
nodes = []
for name, optype in [('bg', noiseTOP), ('fx', levelTOP), ('out', nullTOP)]:
n = root.create(optype, name)
nodes.append(n.path)
# Wire chain
for i in range(len(nodes)-1):
op(nodes[i]).outputConnectors[0].connect(op(nodes[i+1]).inputConnectors[0])
result = {'created': nodes}
Prefer the native tool (validates params, won't crash):
td_set_operator_pars(path="/project1/bg", parameters={"roughness": 0.6, "monochrome": true})
For expressions or modes, use td_execute_python:
op('/project1/time_driver').par.colorr.expr = "absTime.seconds % 1000.0"
Use td_execute_python — no native wire tool exists:
op('/project1/bg').outputConnectors[0].connect(op('/project1/fx').inputConnectors[0])
td_get_errors(path="/project1", recursive=true)
td_get_perf()
td_get_operator_info(path="/project1/out", detail="full")
td_get_screenshot(path="/project1/out")
Or open a window via script:
win = op('/project1').create(windowCOMP, 'display')
win.par.winop = op('/project1/out').path
win.par.winw = 1280; win.par.winh = 720
win.par.winopen.pulse()
Core (use these most):
| Tool | What |
|---|---|
td_execute_python | Run arbitrary Python in TD. Full API access. |
td_create_operator | Create node with params + auto-positioning |
td_set_operator_pars | Set params safely (validates, won't crash) |
td_get_operator_info | Inspect one node: connections, params, errors |
td_get_operators_info | Inspect multiple nodes in one call |
td_get_network | See network structure at a path |
td_get_errors | Find errors/warnings recursively |
td_get_par_info | Get param names for an OP type (replaces discovery) |
td_get_hints | Get patterns/tips before building |
td_get_focus | What network is open, what's selected |
Read/Write:
| Tool | What |
|---|---|
td_read_dat | Read DAT text content |
td_write_dat | Write/patch DAT content |
td_read_chop | Read CHOP channel values |
td_read_textport | Read TD console output |
Visual:
| Tool | What |
|---|---|
td_get_screenshot | Capture one OP viewer to file |
td_get_screenshots | Capture multiple OPs at once |
td_get_screen_screenshot | Capture actual screen via TD |
td_navigate_to | Jump network editor to an OP |
Search:
| Tool | What |
|---|---|
td_find_op | Find ops by name/type across project |
td_search | Search code, expressions, string params |
System:
| Tool | What |
|---|---|
td_get_perf | Performance profiling (FPS, slow ops) |
td_list_instances | List all running TD instances |
td_get_docs | In-depth docs on a TD topic |
td_agents_md | Read/write per-COMP markdown docs |
td_reinit_extension | Reload extension after code edit |
td_clear_textport | Clear console before debug session |
Input Automation:
| Tool | What |
|---|---|
td_input_execute | Send mouse/keyboard to TD |
td_input_status | Poll input queue status |
td_input_clear | Stop input automation |
td_op_screen_rect | Get screen coords of a node |
td_click_screen_point | Click a point in a screenshot |
td_screen_point_to_global | Convert screenshot pixel to absolute screen coords |
The table above covers the 32 tools used in typical creative workflows. The remaining 4 tools (td_project_quit, td_test_session, td_dev_log, td_clear_dev_log) are admin/dev-mode utilities — see references/mcp-tools.md for the full 36-tool reference with complete parameter schemas.
GLSL time: No uTDCurrentTime in GLSL TOP. Use the Values page:
# Call td_get_par_info(op_type="glslTOP") first to confirm param names
td_set_operator_pars(path="/project1/shader", parameters={"value0name": "uTime"})
# Then set expression via script:
# op('/project1/shader').par.value0.expr = "absTime.seconds"
# In GLSL: uniform float uTime;
Fallback: Constant TOP in rgba32float format (8-bit clamps to 0-1, freezing the shader).
Feedback TOP: Use top parameter reference, not direct input wire. "Not enough sources" resolves after first cook. "Cook dependency loop" warning is expected.
Resolution: Non-Commercial caps at 1280×1280. Use outputresolution = 'custom'.
Large shaders: Write GLSL to /tmp/file.glsl, then use td_write_dat or td_execute_python to load.
Vertex/Point access (TD 2025.32): point.P[0], point.P[1], point.P[2] — NOT .x, .y, .z.
Extensions: ext0object format is "op('./datName').module.ClassName(me)" in CONSTANT mode. After editing extension code with td_write_dat, call td_reinit_extension.
Script callbacks: ALWAYS use relative paths via me.parent() / scriptOp.parent().
Cleaning nodes: Always list(root.children) before iterating + child.valid check.
# via td_execute_python:
root = op('/project1')
rec = root.create(moviefileoutTOP, 'recorder')
op('/project1/out').outputConnectors[0].connect(rec.inputConnectors[0])
rec.par.type = 'movie'
rec.par.file = '/tmp/output.mov'
rec.par.videocodec = 'prores' # Apple ProRes — NOT license-restricted on macOS
rec.par.record = True # start
# rec.par.record = False # stop (call separately later)
H.264/H.265/AV1 need Commercial license. Use prores on macOS or mjpa as fallback.
Extract frames: ffmpeg -i /tmp/output.mov -vframes 120 /tmp/frames/frame_%06d.png
TOP.save() is useless for animation — captures same GPU texture every time. Always use MovieFileOut.
td_get_perf. If FPS=0 the recording will be empty. See pitfalls #38-39.td_get_screenshot. Black output = shader error or missing input. See pitfalls #8, #40.AudioFileIn CHOP (playmode=sequential)
→ AudioSpectrum CHOP (FFT=512, outputmenu=setmanually, outlength=256, timeslice=ON)
→ Math CHOP (gain=10)
→ CHOP to TOP (dataformat=r, layout=rowscropped)
→ GLSL TOP input 1 (spectrum texture, 256x2)
Constant TOP (rgba32float, time) → GLSL TOP input 0
GLSL TOP → Null TOP → MovieFileOut
outputmenu='setmanually' and outlength=256. Default outputs 22050 samples.mix(prevValue, newValue, 0.3). This gives frame-perfect sync with zero pipeline latency.outlength param directly.// Input 0 = time (1x1 rgba32float), Input 1 = spectrum (256x2)
float iTime = texture(sTD2DInputs[0], vec2(0.5)).r;
// Sample multiple points per band and average for stability:
// NOTE: y=0.25 for first channel (stereo texture is 256x2, first row center is 0.25)
float bass = (texture(sTD2DInputs[1], vec2(0.02, 0.25)).r +
texture(sTD2DInputs[1], vec2(0.05, 0.25)).r) / 2.0;
float mid = (texture(sTD2DInputs[1], vec2(0.2, 0.25)).r +
texture(sTD2DInputs[1], vec2(0.35, 0.25)).r) / 2.0;
float hi = (texture(sTD2DInputs[1], vec2(0.6, 0.25)).r +
texture(sTD2DInputs[1], vec2(0.8, 0.25)).r) / 2.0;
See references/network-patterns.md for complete build scripts + shader code.
| Family | Color | Python class / MCP type | Suffix |
|---|---|---|---|
| TOP | Purple | noiseTOP, glslTOP, compositeTOP, levelTop, blurTOP, textTOP, nullTOP | TOP |
| CHOP | Green | audiofileinCHOP, audiospectrumCHOP, mathCHOP, lfoCHOP, constantCHOP | CHOP |
| SOP | Blue | gridSOP, sphereSOP, transformSOP, noiseSOP | SOP |
| DAT | White | textDAT, tableDAT, scriptDAT, webserverDAT | DAT |
| MAT | Yellow | phongMAT, pbrMAT, glslMAT, constMAT | MAT |
| COMP | Gray | geometryCOMP, containerCOMP, cameraCOMP, lightCOMP, windowCOMP | COMP |
td_execute_python has unrestricted access to the TD Python environment and filesystem as the TD process user.setup.sh downloads twozero.tox from the official 404zero.com URL. Verify the download if concerned.| File | What |
|---|---|
references/pitfalls.md | Hard-won lessons from real sessions |
references/operators.md | All operator families with params and use cases |
references/network-patterns.md | Recipes: audio-reactive, generative, GLSL, instancing |
references/mcp-tools.md | Full twozero MCP tool parameter schemas |
references/python-api.md | TD Python: op(), scripting, extensions |
references/troubleshooting.md | Connection diagnostics, debugging |
references/glsl.md | GLSL uniforms, built-in functions, shader templates |
references/postfx.md | Post-FX: bloom, CRT, chromatic aberration, feedback glow |
references/layout-compositor.md | HUD layout patterns, panel grids, BSP-style layouts |
references/operator-tips.md | Wireframe rendering, feedback TOP setup |
references/geometry-comp.md | Geometry COMP: instancing, POP vs SOP, morphing |
references/audio-reactive.md | Audio band extraction, beat detection, envelope following |
references/animation.md | LFOs, timers, keyframes, easing, expression-driven motion |
references/midi-osc.md | MIDI/OSC controllers, TouchOSC, multi-machine sync |
references/particles.md | POPs and legacy particleSOP — emission, forces, collisions |
references/projection-mapping.md | Multi-window output, corner pin, mesh warp, edge blending |
references/external-data.md | HTTP, WebSocket, MQTT, Serial, TCP, webserverDAT |
references/panel-ui.md | Custom params, panel COMPs, button/slider/field, panelExecuteDAT |
references/replicator.md | replicatorCOMP — data-driven cloning, layouts, callbacks |
You're not writing code. You're conducting light.
references/dat-scripting.md | Execute DAT family — chop/dat/parameter/panel/op/executeDAT |
references/3d-scene.md | Lighting rigs, shadows, IBL/cubemaps, multi-camera, PBR |
scripts/setup.sh | Automated setup script |