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nowsprinting
GitHub 제작자 프로필

nowsprinting

3개 GitHub 저장소에서 수집된 19개 skills를 저장소 단위로 보여줍니다.

수집된 skills
19
저장소
3
업데이트
2026-07-14
저장소 탐색

저장소와 대표 skills

fix-bug
소프트웨어 품질 보증 분석가·테스터

Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this bug", or "why does X happen", load this skill to guide the full reproduce → diagnose → fix cycle.

2026-07-14
plan-feature
소프트웨어 개발자

Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says "plan this" or "how should we implement this", load this skill to ensure the full test-first planning workflow is followed.

2026-07-14
refine-tests
소프트웨어 품질 보증 분석가·테스터

Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then produces a refinement plan. Use this skill in plan mode when the user wants to review or refine existing test code (a single test file or a directory of tests) so it follows the project's test design and writing conventions. Typically invoked as `/refine-tests <path>`.

2026-07-14
run-tests
소프트웨어 품질 보증 분석가·테스터

Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests on the Unity editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Also covers running Play Mode tests on the player for verifying player-only behavior (e.g., #if directives and code stripping). Even if the user just says "run the tests" or "check if it passes", use this skill.

2026-07-14
test-designing-guide
소프트웨어 품질 보증 분석가·테스터

Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.

2026-07-14
code-writing-guide
소프트웨어 개발자

Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.

2026-07-05
edit-scene
소프트웨어 개발자

Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files, or writing editor scripts under Assets/Editor/ that generate or manipulate scenes, prefabs, or scene-bound assets. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to .unity or .prefab files.

2026-07-05
test-writing-guide
소프트웨어 품질 보증 분석가·테스터

Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small edits or one-line fixes, load this skill to ensure test conventions are followed.

2026-07-05
이 저장소에서 수집된 skills 9개 중 상위 8개를 표시합니다.
fix-bug
소프트웨어 개발자

Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this bug", or "why does X happen", load this skill to guide the full reproduce → diagnose → fix cycle.

2026-05-26
plan-feature
소프트웨어 개발자

Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says "plan this" or "how should we implement this", load this skill to ensure the full test-first planning workflow is followed.

2026-05-26
test-designing-guide
소프트웨어 품질 보증 분석가·테스터

Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.

2026-05-26
code-writing-guide
프로젝트 관리 전문가

Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.

2026-05-25
test-writing-guide
소프트웨어 품질 보증 분석가·테스터

Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small edits or one-line fixes, load this skill to ensure test conventions are followed.

2026-05-25
edit-scene
소프트웨어 개발자

Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files, or writing editor scripts under Assets/Editor/ that generate or manipulate scenes, prefabs, or scene-bound assets. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to .unity or .prefab files.

2026-05-24
run-tests
소프트웨어 개발자

Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests on the Unity editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Even if the user just says "run the tests" or "check if it passes", use this skill.

2026-05-24
unity-yaml-editing-guide
소프트웨어 개발자

Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity Editor. This includes adjusting ScriptableObject field values, modifying material shader properties, or any task that results in direct changes to allowlisted Unity YAML asset files. Even for small edits or one-line value changes, load this skill to ensure Unity asset-YAML conventions are followed.

2026-05-24
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