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GitHub 저장소

claude-code-settings-for-unity

claude-code-settings-for-unity에는 nowsprinting에서 수집한 skills 8개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
8
Stars
40
업데이트
2026-05-26
Forks
5
직업 범위
직업 카테고리 3개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

fix-bug
소프트웨어 개발자

Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this bug", or "why does X happen", load this skill to guide the full reproduce → diagnose → fix cycle.

2026-05-26
plan-feature
소프트웨어 개발자

Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says "plan this" or "how should we implement this", load this skill to ensure the full test-first planning workflow is followed.

2026-05-26
test-designing-guide
소프트웨어 품질 보증 분석가·테스터

Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.

2026-05-26
code-writing-guide
프로젝트 관리 전문가

Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.

2026-05-25
test-writing-guide
소프트웨어 품질 보증 분석가·테스터

Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small edits or one-line fixes, load this skill to ensure test conventions are followed.

2026-05-25
edit-scene
소프트웨어 개발자

Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files, or writing editor scripts under Assets/Editor/ that generate or manipulate scenes, prefabs, or scene-bound assets. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to .unity or .prefab files.

2026-05-24
run-tests
소프트웨어 개발자

Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests on the Unity editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Even if the user just says "run the tests" or "check if it passes", use this skill.

2026-05-24
unity-yaml-editing-guide
소프트웨어 개발자

Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity Editor. This includes adjusting ScriptableObject field values, modifying material shader properties, or any task that results in direct changes to allowlisted Unity YAML asset files. Even for small edits or one-line value changes, load this skill to ensure Unity asset-YAML conventions are followed.

2026-05-24