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campaign-structure

Orient within a camp's directory structure. Use when deciding where work belongs (intents vs festivals vs design vs docs vs dungeon), especially when a task is not yet planned or folder ownership is unclear.

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Obedience-Corp/festival
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2026년 9월 1일 01:21
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SKILL.md
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campaign-structure
description
Orient within a camp's directory structure. Use when deciding where work belongs (intents vs festivals vs design vs docs vs dungeon), especially when a task is not yet planned or folder ownership is unclear.
# Camp Structure A camp was previously called a campaign; the layout below is the same either way. ## Placement Rules - Raw idea / bug / future work / quick capture: `.campaign/intents/inbox/` (use `camp intent add`) - Enriching or preparing for execution: `.campaign/intents/active/` - Ready for structured work: `.campaign/intents/ready/` → promote to festival - Structured multi-phase execution: `festivals/` - Internal design, architecture, or deep exploration: `workflow/design/` - User-facing documentation: `docs/` - Research, analysis, and exploration notes: `workflow/explore/` - Archive / defer / killed: `.campaign/intents/dungeon/` or top-level `dungeon/` ## Critical Distinctions - `.campaign/intents/` (especially `inbox/`) is the primary capture surface for new ideas, bugs, and tasks. - `workflow/design/` is for thoughtful internal design documents and specs. - `festivals/` is for planned, phased execution (not raw ideas). - `docs/` is user-facing; `workflow/explore/` is internal. Canonical reference: `.campaign/intents/OBEY.md` ## Layout Snapshot (Current) ```text .campaign/ ├── intents/ # Idea capture (inbox / active / ready / dungeon) │ └── OBEY.md # Authoritative intent guide ├── quests/ # Long-lived working contexts └── skills/ # Camp-specific agent skills (loaded at runtime) projects/ # Git submodules (the actual codebases) workflow/ ├── code_reviews/ ├── pipelines/ ├── design/ # Design documents & specs └── explore/ # Historical research notes festivals/ # Festival methodology (planning + active) docs/ # User-facing documentation dungeon/ # Top-level archive ``` ## Common Mistakes - Putting raw ideas directly into `festivals/` or `workflow/design/` without going through intents first. - Treating `docs/` as the place for internal specs (use `workflow/design/` or `.campaign/intents/`). - Creating ad-hoc top-level directories instead of using the established taxonomy. - Forgetting that `cgo i` now navigates to `.campaign/intents/`.
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