Skip to main content

omniverse-realtime-viewer

Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.

소스 정보

저장소
openai/plugins
최근 소스 활동
2026년 6월 1일 13:38
감지된 SKILL.md 언어
영어
스타
7,310
포크
949

설치 방법

기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.

소스 파일 검토

설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.

파일 탐색기
100 개 파일

SKILL.md 표시 중

SKILL.md
소스 지침 · 읽기 전용 미리보기
name
omniverse-realtime-viewer
description
Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
version
0.1.0
license
Apache-2.0
tools
["Read","Shell","Write"]
compatibility
Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
metadata
{"author":"NVIDIA Omniverse","tags":["omniverse","usd","viewer","workflow"],"domain":"ai-ml","languages":["python","typescript","cpp"]}
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. --> <!-- SPDX-License-Identifier: Apache-2.0 --> # Omniverse Realtime Viewer This is the top-level entry point for the Omniverse Realtime Viewer skill package. It is self-contained: all required routing, conventions, and validation guidance live in the selected references. Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps. ## Instructions Start by classifying the requested viewer, then read only the references needed for that delivery path and feature set. Implement the render path first, layer interaction and UI behavior on top of it, and finish by capturing validation evidence from `references/validation.md`. ## Read Order 1. Read `references/routing.md` to choose the delivery path and focused references. 2. Read `references/conventions.md` before implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior. 3. For broad viewer requests, read `references/usd-viewer-app/README.md`. 4. If the delivery path is unclear, read `references/streaming-vs-local/README.md`. 5. If the prompt includes layout, panels, controls, inspectors, status, or UX, read `references/viewer-ux-workflow/README.md` and then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron, `ovui`, `ovwidgets`, and Dear ImGui apps; "frontend" means user-facing UI, not only browser UI. 6. For viewport interaction, read `references/viewer-input-routing/README.md` before `references/camera-controls/README.md`, `references/native-picking-selection/README.md`, or `references/object-selection/README.md`. 7. Read only the focused capability references needed for the requested app. 8. Use `references/validation.md` to capture review evidence before handoff. ## Non-Negotiables - Use `ovrtx` for all USD and 3D rendering. - Browser apps display an `ovstream` WebRTC video stream plus UI. The browser does not render USD geometry. - Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame, model-viewer, react-three-fiber, glTF browser viewers, or other client-side 3D renderers. - If local validation cannot run because the GPU/runtime environment is absent, scaffold the `ovrtx` path and document the runtime requirement. Do not add a browser-renderer fallback. - Keep user USD files unmodified. Viewer cameras, render products, render vars, settings, selection metadata, and runtime state belong in session/composite layers or app state. - Keep one owner for `renderer.step()`, stage mutation, native picking, selection writes, and live attribute writes. - Keep dependency acquisition in `references/dependencies/README.md` and deployment choices in `references/cloud-deployment/README.md`; do not duplicate package locations or deployment setup. ## Focused Reference Families - Entry points and recipes: `references/usd-viewer-app/README.md`, `references/streaming-viewer-recipe/README.md`, `references/ovui-local-viewer-recipe/README.md`, `references/streaming-vs-local/README.md`, `references/electron-shm-viewer/README.md`, `references/ovwidgets-editor-shell/README.md`. - Rendering and stage: `references/ovrtx-rendering/README.md`, `references/stage-loading/README.md`, `references/stage-management/README.md`, `references/render-settings/README.md`, `references/aov-switching/README.md`, `references/stage-hierarchy/README.md`, `references/stage-queries/README.md`, `references/stage-attribute-reads/README.md`, `references/prim-transform-safety/README.md`, `references/usd-sample-data/README.md`. - Delivery and runtime: `references/streaming-server/README.md`, `references/streaming-client/README.md`, `references/streaming-messages/README.md`, `references/streaming-lifecycle/README.md`, `references/local-viewer/README.md`, `references/tauri-local-viewer/README.md`, `references/cpp-native-viewer/README.md`, `references/headless-shm-cli/README.md`, `references/viewer-backend-interface/README.md`, `references/webgl-shm-transport/README.md`. - Viewer UI/UX: `references/viewer-ux-workflow/README.md`, `references/viewer-layout-patterns/README.md`, `references/viewer-control-patterns/README.md`, `references/viewer-data-view-patterns/README.md`, `references/viewer-feedback-status/README.md`. - Interaction: `references/viewer-input-routing/README.md`, `references/camera-controls/README.md`, `references/object-selection/README.md`, `references/native-picking-selection/README.md`, `references/selection-feedback/README.md`, `references/selection-animation/README.md`, `references/transform-manipulator/README.md`, `references/gl-viewport-overlay/README.md`, `references/ovui-library/README.md`, `references/prim-pick-effects/README.md`, `references/prim-info-display/README.md`, `references/viewport-overlays/README.md`. - Infrastructure: `references/dependencies/README.md`, `references/windows-native-setup/README.md`, `references/cloud-assets/README.md`, `references/cloud-deployment/README.md`, `references/troubleshooting/README.md`. ## Build Workflow 1. Classify the prompt by delivery path, target user, required capabilities, runtime environment, validation needs, and explicit constraints. 2. Select a small reference set. Start with the recipe or routing reference, then add focused capabilities such as camera, picking, hierarchy, properties, render settings, transform tools, cloud assets, or deployment. 3. Read selected references before writing app code. Follow their build order, import order, data-channel contracts, and renderer ownership rules. 4. Implement the core render path first, then input routing and camera, then selection and data panels, then scene/settings features, then packaging or deployment. 5. Treat the selected references as the behavior contract for API shape, compatibility, and generated project structure. 6. Capture validation evidence before calling the viewer ready. ## Examples - For a browser viewer request, use the streaming recipe references plus camera, picking, hierarchy, properties, render settings, and stream-status references. - For a local workstation viewer request, use the local or native delivery references plus renderer setup, stage loading, viewport input, and validation. ## Completion Checklist - Selected references match the user's intent and delivery path. - No code path uses a browser-side 3D renderer for USD. - The generated app has one clear owner for render stepping and stage mutation. - User USD files remain untouched by viewer-owned session data. - Camera, input, selection, scene loading, and stream behavior follow `references/conventions.md`. - Setup/build/run results and visual interaction evidence are captured with `references/validation.md`.
GitHub에서 보기