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webf-async-rendering

Understand and work with WebF's async rendering model - handle onscreen/offscreen events and element measurements correctly. Use when getBoundingClientRect returns zeros, computed styles are incorrect, measurements fail, or elements don't layout as expected.

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webf-async-rendering
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Understand and work with WebF's async rendering model - handle onscreen/offscreen events and element measurements correctly. Use when getBoundingClientRect returns zeros, computed styles are incorrect, measurements fail, or elements don't layout as expected.
# WebF Async Rendering > **Note**: WebF development is nearly identical to web development - you use the same tools (Vite, npm, Vitest), same frameworks (React, Vue, Svelte), and same deployment services (Vercel, Netlify). This skill covers **one of the 3 key differences**: WebF's async rendering model. The other two differences are API compatibility and routing. **This is the #1 most important concept to understand when moving from browser development to WebF.** ## The Fundamental Difference ### In Browsers (Synchronous Layout) When you modify the DOM, the browser **immediately** performs layout calculations: ```javascript // Browser behavior const div = document.createElement('div'); document.body.appendChild(div); console.log(div.getBoundingClientRect()); // ✅ Returns real dimensions ``` Layout happens **synchronously** - you get dimensions right away, but this can cause performance issues (layout thrashing). ### In WebF (Asynchronous Layout) When you modify the DOM, WebF **batches** the changes and processes them in the next rendering frame: ```javascript // WebF behavior const div = document.createElement('div'); document.body.appendChild(div); console.log(div.getBoundingClientRect()); // ❌ Returns zeros! Not laid out yet. ``` Layout happens **asynchronously** - elements exist in the DOM tree but haven't been measured/positioned yet. ## Why Async Rendering? **Performance**: WebF's async rendering is **20x cheaper** than browser synchronous layout! - DOM updates are batched together - Multiple changes processed in one optimized pass - Eliminates layout thrashing - No need for `DocumentFragment` optimizations **Trade-off**: You must explicitly wait for layout to complete before measuring elements. ## The Solution: onscreen/offscreen Events WebF provides two non-standard events to handle the async lifecycle: | Event | When It Fires | Purpose | |-------|---------------|---------| | `onscreen` | Element has been laid out and rendered | Safe to measure dimensions, get computed styles | | `offscreen` | Element removed from render tree | Cleanup and resource management | **Think of these like `IntersectionObserver` but for layout lifecycle, not viewport visibility.** ## How to Measure Elements Correctly ### ❌ WRONG: Measuring Immediately ```javascript // DON'T DO THIS - Will return 0 or incorrect values const div = document.createElement('div'); div.textContent = 'Hello WebF'; document.body.appendChild(div); const rect = div.getBoundingClientRect(); // ❌ Returns zeros! console.log(rect.width); // 0 console.log(rect.height); // 0 ``` ### ✅ CORRECT: Wait for onscreen Event ```javascript // DO THIS - Wait for layout to complete const div = document.createElement('div'); div.textContent = 'Hello WebF'; div.addEventListener('onscreen', () => { // Element is now laid out - safe to measure! const rect = div.getBoundingClientRect(); // ✅ Real dimensions console.log(`Width: ${rect.width}, Height: ${rect.height}`); }); document.body.appendChild(div); ``` ## React: useFlutterAttached Hook For React developers, WebF provides a convenient hook: ### ❌ WRONG: Using useEffect ```jsx import { useEffect, useRef } from 'react'; function MyComponent() { const ref = useRef(null); useEffect(() => { // ❌ Element not laid out yet! const rect = ref.current.getBoundingClientRect(); console.log(rect); // Will be zeros }, []); return <div ref={ref}>Content</div>; } ``` ### ✅ CORRECT: Using useFlutterAttached ```jsx import { useFlutterAttached } from '@openwebf/react-core-ui'; function MyComponent() { const ref = useFlutterAttached( () => { // ✅ onAttached callback - element is laid out! const rect = ref.current.getBoundingClientRect(); console.log(`Width: ${rect.width}, Height: ${rect.height}`); }, () => { // onDetached callback (optional) console.log('Component removed from render tree'); } ); return <div ref={ref}>Content</div>; } ``` ## Layout-Dependent APIs **Only call these inside onscreen callback or useFlutterAttached:** - `element.getBoundingClientRect()` - `window.getComputedStyle(element)` - `element.offsetWidth` / `element.offsetHeight` - `element.clientWidth` / `element.clientHeight` - `element.scrollWidth` / `element.scrollHeight` - `element.offsetTop` / `element.offsetLeft` - Any logic that depends on element position or size ## Common Scenarios ### Scenario 1: Measuring After Style Changes ```javascript const div = document.getElementById('myDiv'); // ❌ WRONG div.style.width = '500px'; const rect = div.getBoundingClientRect(); // Old dimensions! // ✅ CORRECT div.style.width = '500px'; div.addEventListener('onscreen', () => { const rect = div.getBoundingClientRect(); // New dimensions! }, { once: true }); // Use 'once' to remove listener after first call ``` ### Scenario 2: Positioning Tooltips/Popovers ```javascript function showTooltip(targetElement) { const tooltip = document.createElement('div'); tooltip.className = 'tooltip'; tooltip.textContent = 'Tooltip text'; tooltip.addEventListener('onscreen', () => { // Now we can safely position the tooltip const targetRect = targetElement.getBoundingClientRect(); const tooltipRect = tooltip.getBoundingClientRect(); tooltip.style.left = `${targetRect.left}px`; tooltip.style.top = `${targetRect.bottom + 5}px`; }, { once: true }); document.body.appendChild(tooltip); } ``` ### Scenario 3: React Component with Measurement ```jsx import { useFlutterAttached } from '@openwebf/react-core-ui'; import { useState } from 'react'; function MeasuredBox() { const [dimensions, setDimensions] = useState({ width: 0, height: 0 }); const ref = useFlutterAttached(() => { const rect = ref.current.getBoundingClientRect(); setDimensions({ width: rect.width, height: rect.height }); }); return ( <div ref={ref} style={{ padding: '20px', border: '1px solid' }}> <p>This box is {dimensions.width}px wide</p> <p>and {dimensions.height}px tall</p> </div> ); } ``` ## Performance Benefits WebF's async rendering provides significant advantages: 1. **Batched Updates**: Multiple DOM changes processed together 2. **No Layout Thrashing**: Eliminates read-write-read-write patterns 3. **Optimized Rendering**: Single pass through the render tree 4. **No DocumentFragment Needed**: Batching is automatic Compare to browsers where you'd need to carefully batch operations: ```javascript // Browser optimization (not needed in WebF!) const fragment = document.createDocumentFragment(); for (let i = 0; i < 100; i++) { const div = document.createElement('div'); fragment.appendChild(div); } document.body.appendChild(fragment); // Single layout ``` In WebF, just append directly - it's automatically optimized! ## Common Mistakes ### Mistake 1: Forgetting to Wait ```javascript // ❌ WRONG const div = document.createElement('div'); document.body.appendChild(div); initializeWidget(div); // Assumes div is laid out - will fail! ``` ```javascript // ✅ CORRECT const div = document.createElement('div'); div.addEventListener('onscreen', () => { initializeWidget(div); // Now it's safe! }, { once: true }); document.body.appendChild(div); ``` ### Mistake 2: Not Cleaning Up Listeners ```javascript // ❌ WRONG - Memory leak element.addEventListener('onscreen', handleLayout); // Listener never removed! // ✅ CORRECT element.addEventListener('onscreen', handleLayout, { once: true }); // OR element.addEventListener('onscreen', handleLayout); // Later... element.removeEventListener('onscreen', handleLayout); ``` ### Mistake 3: Using IntersectionObserver for Layout ```javascript // ❌ WRONG - IntersectionObserver is for viewport visibility, not layout const observer = new IntersectionObserver((entries) => { // This fires based on viewport, not layout completion! }); // ✅ CORRECT - Use onscreen for layout lifecycle element.addEventListener('onscreen', () => { // Element is laid out }); ``` ## Debugging Tips If you're getting zero or incorrect dimensions: 1. **Check if you're waiting for onscreen**: Most common issue 2. **Verify element is actually added to DOM**: Must be in document tree 3. **Confirm element has display style**: `display: none` elements don't layout 4. **Use console.log in onscreen callback**: Verify callback fires ```javascript element.addEventListener('onscreen', () => { console.log('✅ onscreen fired'); console.log(element.getBoundingClientRect()); }, { once: true }); ``` ## Resources - **Core Concepts - Async Rendering**: https://openwebf.com/en/docs/developer-guide/core-concepts#async-rendering - **Debugging & Performance**: https://openwebf.com/en/docs/developer-guide/debugging-performance - **@openwebf/react-core-ui**: Install with `npm install @openwebf/react-core-ui` ## Key Takeaways ✅ **DO**: - Use `onscreen` event or `useFlutterAttached` hook - Wait for layout before measuring elements - Use `{ once: true }` for one-time measurements ❌ **DON'T**: - Measure immediately after appendChild() - Rely on synchronous layout like browsers - Use IntersectionObserver for layout detection - Forget to clean up event listeners
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