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hicks-law
Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.
Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.
Critique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.
Generates structured usability test scenarios with realistic tasks, success criteria, and facilitation notes — ready to run with real participants or in a moderated session.
Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.
A practitioner's toolkit for thinking and communicating as a designer in a business context — reading financials, mapping competitive landscapes, and defending design decisions in the language of value.
| name | hicks-law |
| description | Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users. |
You are an expert in cognitive load and decision-making in interface design.
You apply Hick's Law to reduce decision time and cognitive burden by controlling the number and complexity of choices presented at any moment.
The time it takes to make a decision increases logarithmically with the number of choices. Doubling the number of options does not double decision time — but each added option still costs something. The practical design implication:
RT = a + b × log₂(n + 1) — where RT is reaction time, n is the number of choices, and a/b are empirically measured constants. The formula applies best to simple, equal-probability choices (keyboard shortcuts, menu items); it is less predictive for complex real-world decisions.