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add-new-passive
Adding passive skill / inner way code changes (modifier engine, skill context, types, not data)
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Adding passive skill / inner way code changes (modifier engine, skill context, types, not data)
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | add-new-passive |
| description | Adding passive skill / inner way code changes (modifier engine, skill context, types, not data) |
Use when adding or modifying passive skill or inner way logic in code (not data editing via admin panel).
Data (skills, passives, inner ways, martial arts, rotations) lives in Supabase static_data table. Edit via Admin UI at /admin. Do NOT edit local JSON files.
Code changes needed only when:
app/domain/skill/modifierEngine.ts:
computeRotationBonuses() — applies flat/scale modifierscomputeIncludedInStatsGearBonus() — passives with includedInStats: trueapp/domain/skill/passiveSkillTypes.ts — types if new shape neededapp/domain/skill/skillContext.ts — conditional overrides (e.g. UmbrellaBallistic)app/domain/skill/skillDamage.ts — if affects skill damageapp/types.ts — InputStats if new stat neededtests/skillDamage.spec.tstests/formula.spec.tspnpm testWriting and running Playwright E2E tests for the web app
Modifying or adding damage calculation formulas (damageFormula.ts + damageCalculator.ts)
Adding new stats to the game (constants.ts + types.ts + gear/OCR/tune files)
Editing game data through admin panel (skills, passives, inner ways, martial arts, rotations)
Running and writing tests for the project (vitest, node env, globals)
Working with gear tune features (tune variants, success rate, tune history in optimizer + UI)