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add-new-stat
Adding new stats to the game (constants.ts + types.ts + gear/OCR/tune files)
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Adding new stats to the game (constants.ts + types.ts + gear/OCR/tune files)
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | add-new-stat |
| description | Adding new stats to the game (constants.ts + types.ts + gear/OCR/tune files) |
Use when adding a new stat (e.g. a new attribute, rate, element, or special stat) to the game.
app/constants.tsSTAT_LABELSSTAT_GROUPS group (Core, Attributes, Element, Rates, Defense){ current: 0, increase: 0 } to INITIAL_STATSapp/types.tsInputStats typeapp/domain/gear/gearOcrSchema.ts: add to OCR prompt valid keysapp/domain/gear/gearConstants.ts: add to CANDIDATE_STATS + SINGLE_LINE_STATS if single-line-onlyapp/ui/gear/GearStatSelect.tsx: add to STAT_OPTION_GROUPS Special groupapp/domain/gear/tuneAdvisor.ts: add to TuneStatKey union + DEFAULT_TUNE_LIMITSapp/domain/damage/buildFinalStatSections.ts: add to SPECIAL_STAT_KEYSapp/utils/statLabel.ts: add handler if neededpnpm testpnpm buildWriting and running Playwright E2E tests for the web app
Modifying or adding damage calculation formulas (damageFormula.ts + damageCalculator.ts)
Adding passive skill / inner way code changes (modifier engine, skill context, types, not data)
Editing game data through admin panel (skills, passives, inner ways, martial arts, rotations)
Running and writing tests for the project (vitest, node env, globals)
Working with gear tune features (tune variants, success rate, tune history in optimizer + UI)