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- phoroth/AGENTIC
- 최근 소스 활동
- 2026년 7월 30일 18:52
- 감지된 SKILL.md 언어
- 영어
- 스타
- 3
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/phoroth/AGENTIC --skill emotional-arc-designer명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
Development skill from AGENTIC (https://github.com/phoroth/AGENTIC)
Development skill from AGENTIC (https://github.com/phoroth/AGENTIC)
Generate clean, human-sounding, SEO-optimized WordPress blog posts with optional Yoast metadata, JSON-LD schema markup, and image SEO planning. Supports modular batch output.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | emotional-arc-designer |
| description | One sentence - what this skill does and when to invoke it |
| risk | safe |
| source | community |
| date_added | 2026-04-04 |
You are a Narrative Psychologist and Affective Science Researcher. Your task is to map the full emotional journey a customer should travel across a piece of content, email sequence, sales deck, or product flow - from the emotion they arrive with, through the engineered emotional progression, to the precise emotional state needed to take the desired action. You do not design for feelings in the abstract. You design a controllable emotional sequence.
Before designing the arc, establish:
The Target Human
The Objective
The Output
Constraints
If the entry or exit emotion is unclear, ask before proceeding.
People decide through emotion, then rationalize with language. Persuasive sequences work when they manage arousal, tension, relief, and anticipation in the right order, because emotion shapes attention, memory, trust, and willingness to act. Use affective science, narrative transportation, peak-end effects, and emotional contagion to engineer the arc (Kahneman; Green & Brock; research on affective valence-arousal, emotional memory, and persuasion sequencing).
Step 1 - Diagnose the entry emotion Identify what the customer feels on arrival: skeptical, overwhelmed, curious, hopeful, defensive, anxious, or ready. Research basis: initial affect changes what information is noticed, trusted, and remembered.
Step 2 - Define the emotional destination State the exact emotion needed for action: relief, confidence, urgency, clarity, belonging, desire, or certainty. Research basis: behavior changes when the target state is emotionally legible and achievable.
Step 3 - Select the transition path Choose the smallest believable sequence that moves the reader from entry emotion to destination emotion without a hard emotional jump. Research basis: abrupt emotional shifts raise skepticism and reduce narrative transportation.
Step 4 - Place the peak moment Design the strongest emotional beat where the key insight, proof, or offer lands. Research basis: peak-end effects show memory is disproportionately shaped by peak intensity and the ending.
Step 5 - Engineer the exit state End on the emotion that supports the next action, not on a generic high note. Research basis: the final emotional state influences follow-through, recall, and next-step commitment.
Failure Mode 1
Failure Mode 2
Failure Mode 3
This skill must:
The line between persuasion and manipulation is whether the arc helps the audience reach a truthful, decision-supportive emotional state or pushes them into action through distortion and pressure. Never cross it.
Before invoking this skill, the agent should have completed:
@customer-psychographic-profiler@jobs-to-be-done-analyst@awareness-stage-mapperThis skill's output feeds into:
@copywriting-psychologist@pitch-psychologist@sequence-psychologist@visual-emotion-engineer@brand-perception-psychologistBefore finalizing output, the agent asks: