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byoa-unlink

Release a Gradient Bang corp ship from BYOA — logs in with email/password (or reuses a JWT), nulls the ship's stored `source_url` and `wake_secret` via `ship_byoa_configure { action: "set" }`, then calls `{ action: "clear" }` to null `byoa_owner_character_id`. Frees the ship completely for someone else to claim. Inverse of `/byoa-link`. Usage `/byoa-unlink [env]`.

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pipecat-ai/gradient-bang
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2026년 5월 15일 06:48
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name
byoa-unlink
description
Release a Gradient Bang corp ship from BYOA — logs in with email/password (or reuses a JWT), nulls the ship's stored `source_url` and `wake_secret` via `ship_byoa_configure { action: "set" }`, then calls `{ action: "clear" }` to null `byoa_owner_character_id`. Frees the ship completely for someone else to claim. Inverse of `/byoa-link`. Usage `/byoa-unlink [env]`.
# BYOA unlink Releases a corp ship that was claimed via `/byoa-link`, in two server calls: 1. `set` with `{ wake_secret: null, source_url: null }` — wipes the per-ship wake config while we still own the ship (the `set` action is owner-only). 2. `clear` — nulls `byoa_owner_character_id` and resets `byoa_mode` to `private`. After both succeed the ship has no owner, no `source_url`, and no `wake_secret`, and goes back into the pool for any corp member to claim. Idempotent (re-running on an already-cleared ship returns success without error — the `set` call is skipped automatically). This skill does **not** delete `.env.byoa`, tear down the operator's local daemon, or unprovision the Vercel deployment — those are the operator's own infrastructure to keep or discard. Pass `--clear-env` to also remove `.env.byoa` from the current directory. ## Parameters ``` /byoa-unlink [env] [--ship-id <uuid>] [--character-id <uuid>] [--access-token <jwt>] [--clear-env] ``` - **env**: `prod` (default) or `local`. Picks the game server endpoint: - `prod` → `https://api.gradient-bang.com` - `local` → sources `SUPABASE_URL` from `.env.supabase` - **--ship-id**: ship UUID to release. Defaults to `BYOA_SHIP_ID` in `.env.byoa`. - **--character-id**: caller's character UUID. Defaults to `BYOA_CHARACTER_ID` in `.env.byoa`. Must be the current BYOA owner (server returns 403 otherwise). - **--access-token**: reuse an existing user JWT instead of prompting for email/password. Token must belong to the same operator who owns the ship. - **--clear-env**: after a successful unlink, delete `.env.byoa`. Off by default — keep the file if you intend to re-`/byoa-link` the same ship soon (you'll just need a fresh wake secret on re-link anyway, but the IDs are reusable). ## Pre-flight Stop with a clean error if any of these is true: - Both `.env.byoa` is missing AND `--ship-id` was not provided. There's nothing to unlink. - `--ship-id` provided but no `--character-id` AND `.env.byoa` doesn't have one — the server needs to know which character is making the call. - For `env=local`: `.env.supabase` is missing or `SUPABASE_URL` is unset inside it. ## Steps ### 1. Resolve env + IDs ```bash # Load .env.byoa if present [ -f .env.byoa ] && set -a && source .env.byoa && set +a # Resolve SUPABASE_URL case "${ENV_ARG:-prod}" in prod) SUPABASE_URL=https://api.gradient-bang.com ;; local) set -a && source .env.supabase && set +a ;; esac SHIP_ID="${ARG_SHIP_ID:-$BYOA_SHIP_ID}" CHARACTER_ID="${ARG_CHARACTER_ID:-$BYOA_CHARACTER_ID}" ``` Surface the resolved ship + character IDs (8-char prefixes) to the operator before proceeding so they can catch a wrong-account mistake before the POST. ### 2. Get a user JWT If `--access-token` was passed, use it directly. Otherwise prompt for email + password: ```bash LOGIN_RESPONSE=$(curl -s -X POST "${SUPABASE_URL}/functions/v1/login" \ -H "Content-Type: application/json" \ -d "{\"email\": \"$EMAIL\", \"password\": \"$PASSWORD\"}") ACCESS_TOKEN=$(echo "$LOGIN_RESPONSE" | grep -o '"access_token":"[^"]*"' | head -1 | cut -d'"' -f4) ``` On 401 / `success: false`: don't retry. Surface the response body and stop. Never echo `$PASSWORD` or `$ACCESS_TOKEN` to chat. ### 3a. POST set (null wake config) Wipe the stored `source_url` and `wake_secret` while we still own the ship. The `set` action is owner-only, so this must run before `clear`. ```bash SET_RESPONSE=$(curl -s -X POST "${SUPABASE_URL}/functions/v1/ship_byoa_configure" \ -H "Content-Type: application/json" \ -H "Authorization: Bearer $ACCESS_TOKEN" \ -d "{ \"character_id\": \"$CHARACTER_ID\", \"ship_id\": \"$SHIP_ID\", \"action\": \"set\", \"wake_secret\": null, \"source_url\": null }") ``` Expected success: `{"success":true,"action":"set","wake_secret_updated":true,"source_url_updated":true,...}`. If the response is `403 Only the current BYOA owner can set wake config`, the ship is already unowned (or owned by someone else) — skip to step 3b, which will either succeed idempotently or surface the real ownership mismatch with its own 403. Don't treat this 403 as fatal here. For any other non-2xx (500, network error, etc.): surface the body and stop. Don't proceed to `clear` if the wipe genuinely failed — leaving a stale `source_url` / `wake_secret` on an unowned ship is the failure mode this whole change is meant to prevent. ### 3b. POST clear (release ownership) ```bash curl -s -X POST "${SUPABASE_URL}/functions/v1/ship_byoa_configure" \ -H "Content-Type: application/json" \ -H "Authorization: Bearer $ACCESS_TOKEN" \ -d "{ \"character_id\": \"$CHARACTER_ID\", \"ship_id\": \"$SHIP_ID\", \"action\": \"clear\" }" ``` Expected success: `{"success":true,"ship_id":"...","byoa_owner_character_id":null,"byoa_mode":"private","changed":true}`. The `changed: false` variant is also success — it means the ship was already cleared (idempotent). ### 4. (Optional) Remove `.env.byoa` Only if `--clear-env` was passed: ```bash [ -f .env.byoa ] && rm -f .env.byoa && echo "removed .env.byoa" ``` Don't touch other operator-owned state (`.env.supabase`, the Vercel project, the local wake daemon, etc.) — out of scope. ### 5. Report Print a terse summary: - Ship released: `<ship_id>` (8-char prefix) - Mode reset to `private`, owner null - `source_url`: cleared (or "skipped — ship already unowned" if step 3a was bypassed) - `wake_secret`: cleared (or "skipped — ship already unowned") - `.env.byoa`: kept / removed (per `--clear-env`) - Next steps: any corp member can now claim this ship via `/byoa-link <env> --ship-id <ship_id>`. Operator-side cleanup (`vercel project rm`, killing `byoa --serve`, etc.) is the operator's call. ## Failure modes - **`.env.byoa` missing AND no `--ship-id`**: nothing to unlink — point operator at `/byoa-link` to claim a ship first, or supply `--ship-id`. - **403 `Only the current BYOA owner can set wake config`** (on step 3a): expected when the ship is already unowned. The skill falls through to `clear` automatically. If `clear` then also 403s with "Only the current BYOA owner can clear BYOA", the ship is genuinely owned by someone else — see below. - **403 `Only the current BYOA owner can clear BYOA`**: the JWT belongs to a different operator. Either log in as the right account, supply `--access-token` from the right account, or have a corp admin override at the DB level. - **403 `Only corp members can configure BYOA on this ship`**: the caller isn't in the ship's corp. Same remediation as above. - **404 `ship_not_found`**: bad `--ship-id`. Confirm it matches what `/byoa-link list` showed. - **409 `ship_busy`**: the ship has an active task in flight. The server refuses to flip ownership mid-task to avoid task-attribution ambiguity. Wait for the task to finish (or cancel it from the bot side), then re-run. - **401 from `/login`**: bad credentials. Don't retry; surface the body and stop. - **`changed: false` in the success response**: ship was already unowned. Treat as success — the operator might have previously cleared it manually or via a separate session. ## What this skill does NOT do - Tear down operator-owned infrastructure (Vercel deployment, local `byoa --serve` daemon, ngrok tunnel, etc.). The skill releases the database link and wipes the server-side wake config; the operator decides whether to keep their wake receiver standing for a future re-claim. - Touch `.env.bot`, `.env.supabase`, or any other env file. Only `.env.byoa` is in scope, and only when `--clear-env` is passed. - Notify other corp members that the ship is now claimable. The ship just appears as `claimable_by_me: true` on their next `/byoa-link list` call.
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