| name | make-interfaces-better |
| description | Design engineering principles for making interfaces feel polished and alive.
Covers micro-interactions, typography details, visual refinement, and the small
decisions that separate "it works" from "it feels right". By Jakub Krehel
(Interfere, Interfaces magazine, oklch.fyi).
|
| triggers | ["make interfaces better","interface polish","micro-interactions","interface feel","polished UI","UI refinement"] |
| das | {"category":"interaction-polish","upstream":"https://github.com/jakubkrehel/make-interfaces-feel-better","upstream_path":"skills/make-interfaces-feel-better/SKILL.md","version":"latest","install":true} |
make-interfaces-better
Catalogue stub — full skill: jakubkrehel/make-interfaces-feel-better
Decision tree
-
Is the full skill already installed?
Check whether the skill at this location still has a das: block:
- Global:
grep -q "^das:" ~/.agents/skills/make-interfaces-better/SKILL.md 2>/dev/null && echo "pointer" || echo "installed"
- Project:
grep -q "^das:" .agents/skills/make-interfaces-better/SKILL.md 2>/dev/null && echo "pointer" || echo "installed"
- No
das: block → full skill installed, invoke it and proceed
das: block present → go to step 2
-
Detect scope, then install:
To detect scope:
[ -e ~/.agents/skills/make-interfaces-better ] && echo "global" || echo "project"
Global (installed with -g):
npx skills add jakubkrehel/make-interfaces-feel-better --skill make-interfaces-better -g -y
Project (installed without -g):
npx skills add jakubkrehel/make-interfaces-feel-better --skill make-interfaces-better -y
Claude Code: send either command as a chat message starting with ! to run it without leaving the conversation.
Invoke after install
- Skill name:
make-interfaces-better
- Trigger phrases: "make interfaces better", "interface polish", "micro-interactions", "polished UI"
What it does
Applies Jakub Krehel's design engineering principles to make interfaces feel genuinely polished — not just functional. Covers micro-interactions, precise typography choices, visual hierarchy refinement, motion timing, and the subtle details (hover states, transitions, spacing rhythm) that distinguish well-crafted UI from generic output. By the creator of oklch.fyi and the Interfaces publication.