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prototype
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.
Creates an Architecture Decision Record (ADR) documenting a technical decision, alternatives, and consequences.
| name | prototype |
| description | Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report. |
| argument-hint | [concept-description] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Edit, Bash |
When this skill is invoked:
Define hypothesis: What are we testing? What does success look like?
Rapid implementation (throwaway code, skip normal standards):
Prototypes/ folderValidate:
Generate prototype report:
## Prototype Report: [Name]
### Hypothesis
[What we were testing]
### Approach
[How we tested it — scripts created, MCP tools used]
### Results
[What happened — screenshots, profiler data, observations]
### Verdict: [PROCEED / PIVOT / KILL]
### Next Steps
[If PROCEED: what needs production-quality implementation]
[If PIVOT: what alternative to try]
[If KILL: why and what we learned]