Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
GitHub 저장소

mcp-game-deck

mcp-game-deck에는 RamonBedin에서 수집한 skills 24개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
24
Stars
6
업데이트
2026-05-19
Forks
0
직업 범위
직업 카테고리 5개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

prototype
소프트웨어 개발자

Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.

2026-05-19
plan-execute
소프트웨어 개발자

Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.

2026-05-11
save-plan
소프트웨어 개발자

Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.

2026-05-11
new-feature
소프트웨어 개발자

Plan a feature implementation with tasks, architecture, and file list.

2026-05-01
new-system
소프트웨어 개발자

Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.

2026-05-01
refactor
소프트웨어 개발자

Analyze and refactor a file or system with before/after comparison.

2026-05-01
architecture-decision
소프트웨어 개발자

Creates an Architecture Decision Record (ADR) documenting a technical decision, alternatives, and consequences.

2026-04-30
asset-audit
소프트웨어 개발자

Audits Unity assets for naming conventions, file size budgets, format standards, and orphaned/missing references.

2026-04-30
balance-check
소프트웨어 개발자

Analyzes game balance data (ScriptableObjects, configs) for outliers, broken progressions, and degenerate strategies.

2026-04-30
brainstorm
기타 디자이너

Guided game concept ideation — generates ideas for gameplay mechanics, systems, or features using structured creative techniques.

2026-04-30
bug-report
소프트웨어 품질 보증 분석가·테스터

Creates structured bug reports or analyzes code to identify potential bugs. Ensures full reproduction steps and severity assessment.

2026-04-30
changelog
소프트웨어 개발자

Auto-generates changelog from git commits and task completion status.

2026-04-30
code-review
소프트웨어 품질 보증 분석가·테스터

Performs architectural and quality code review on Unity C# files. Checks coding standards, SOLID, Unity best practices, and performance.

2026-04-30
create-command
소프트웨어 개발자

Create a new custom slash command — generates a SKILL.md template and saves it to ProjectSettings/GameDeck/commands/.

2026-04-30
design-review
프로젝트 관리 전문가

Reviews a game design document for completeness, consistency, implementability, and balance. Run before implementation.

2026-04-30
estimate
프로젝트 관리 전문가

Estimates task effort by analyzing complexity, dependencies, and risk. Produces structured estimates with confidence levels.

2026-04-30
hotfix
소프트웨어 개발자

Emergency fix workflow with audit trail. For S1/S2 bugs that need immediate resolution.

2026-04-30
map-systems
소프트웨어 개발자

Decomposes a game concept into individual systems, maps dependencies, and prioritizes design/implementation order.

2026-04-30
perf-profile
소프트웨어 개발자

Structured performance profiling workflow for Unity. Identifies bottlenecks, measures against budgets, and recommends optimizations.

2026-04-30
playtest-report
시장조사 분석가·마케팅 전문가

Generates structured playtest report template or analyzes playtest notes into actionable format.

2026-04-30
reverse-document
소프트웨어 개발자

Generates design or architecture documentation from existing code. Works backwards from implementation to create missing docs.

2026-04-30
scope-check
프로젝트 관리 전문가

Analyzes a feature or phase for scope creep. Compares current scope against the original plan in TASKS.md.

2026-04-30
sprint-plan
프로젝트 관리 전문가

Generates or updates a sprint plan based on docs/TASKS.md backlog, completed work, and priorities.

2026-04-30
tech-debt
소프트웨어 개발자

Scans codebase for technical debt indicators (TODO, FIXME, HACK, complexity), tracks and prioritizes debt items.

2026-04-30