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GitHub 저장소

code-quest

code-quest에는 recca0120에서 수집한 skills 33개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
33
Stars
10
업데이트
2026-05-16
Forks
2
직업 범위
직업 카테고리 7개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

project-overview
프로젝트 관리 전문가

cc-office project overview — current phase (Claude Code web client with protocol alignment to the VS Code extension) plus the long-term RPG roadmap (Code Quest). Use when asking what this project does, planning architecture, understanding which features are built vs planned, or framing new features.

2026-05-16
code-quest-review
소프트웨어 품질 보증 분석가·테스터

Code Quest project-specific code review checks covering import order, zod schema placement, cross-package event-name alignment, server handler middleware, channel / emitter semantics, client handler organization, React Compiler compatibility, icon facade convention, and FakeSummoner test patterns. Pairs with generic `code-review` skill. Use when reviewing Code Quest code, discussing refactor, checking a PR for protocol/handler/zod alignment, or verifying that recent changes match project conventions.

2026-05-14
vitest-testing
소프트웨어 품질 보증 분석가·테스터

Project-specific Vitest testing reference for the **server** package (apps/server). Use when writing or modifying server-side vitest tests, fixing failing tests, testing DB / socket.io server-side, choosing mocking strategies, or working with async patterns and fake timers. For frontend tests (apps/web) see `frontend-testing`.

2026-05-14
inversify-di
소프트웨어 개발자

Inversify dependency injection patterns for the server. Use when creating or modifying DI container bindings, adding injectable services, writing tests with dependency overrides, or managing TYPES symbols.

2026-05-13
tailwind-v4
웹 개발자

Tailwind CSS v4 styling with @theme, @utility, and @custom-variant directives. Use when styling components, configuring design tokens, adding custom utilities, migrating from v3, or converting hardcoded colors to theme tokens. Enforces token-first design flow: look up existing @theme tokens before reaching for arbitrary values, and extend @theme when a design exceeds the token range rather than sprinkling ad-hoc `[Npx]` / `[#hex]` values.

2026-05-13
claude-code-helper
네트워크·컴퓨터 시스템 관리자

Explains Claude Code features, skills, subagents, hooks, MCP, and CLI usage. Use when the user asks questions like "How do I...", "Can Claude...", "What is...". Provides detailed guidance on Claude Code CLI functionality.

2026-05-07
collect-cli-fixtures
네트워크·컴퓨터 시스템 관리자

Collects real CLI (Claude, Gemini) stream-json output as .jsonl fixture files. Use when adding new fixture scenarios, updating after CLI version changes, or covering new protocol event types.

2026-05-07
drizzle-orm
데이터베이스 아키텍트

Drizzle ORM and drizzle-kit patterns for multi-dialect setup (SQLite + MySQL). Use when creating or modifying DB schemas, writing migrations, implementing repositories, adding tables or relations, or writing database tests.

2026-05-07
engineering-quality
소프트웨어 개발자

Project lint, format, and git hooks setup using Biome and Lefthook. Use when modifying biome.json, lefthook config, or troubleshooting pre-commit/pre-push hooks.

2026-05-07
env-config
네트워크·컴퓨터 시스템 관리자

Environment variable access conventions. All env access goes through centralized config modules (apps/server/src/config.ts, apps/web/src/config.ts). Use when reading process.env, adding new env vars, or modifying config files.

2026-05-07
fixture-driven-tdd
소프트웨어 품질 보증 분석가·테스터

Fixture-driven TDD workflow for CLI parsers and session tests. Uses real CLI JSON from DB/capture, FakeClaude segments, and .jsonl fixtures. Use when developing parsers, adding event types, or writing server pipeline tests.

2026-05-07
frontend-data-layer
웹 개발자

Frontend data layer patterns with ky, React Query, Zod, and React Hook Form. Use when implementing API calls, building service layers, working with queries or mutations, adding form validation, or configuring error boundaries and toast notifications.

2026-05-07
frontend-testing
소프트웨어 품질 보증 분석가·테스터

Frontend testing guide for React components, hooks, and stores using testing-library, vitest, and Storybook. Use when writing or refactoring component tests, hook tests, or choosing between test doubles. Covers six core principles (Testing Library first, Fake for external deps, Fake Component for isolation, test placement at smallest meaningful root, preserve-expect refactor discipline, unified fake file naming), query priority, userEvent patterns, and when to use Storybook play functions vs testing-library tests.

2026-05-07
parser-development
소프트웨어 개발자

CLI stream parser development workflow. Covers the ProtocolEvent → SocketEvent pipeline, Zod schema validation, and adapter pattern. Use when creating or modifying protocol parsers, adding new event types, or debugging parse failures.

2026-05-07
protocol-alignment
소프트웨어 품질 보증 분석가·테스터

Compare cc-office protocol implementation against the real Claude Code VS Code Extension. Use when checking protocol coverage, analyzing alignment gaps, re-comparing after extension updates, or building a coverage matrix.

2026-05-07
react-compiler
소프트웨어 개발자

React Compiler 1.0 的實際行為與邊界 — 哪些 pattern 會被自動 memo(不要手動 useMemo),哪些是架構限制必須手動處理(React.memo / prop capture / DOM refs)。以 babel-plugin-react-compiler 實際編譯結果為依據。用於判斷「這個 pattern 要不要加 useMemo/useCallback/React.memo」、解讀 profiler 結果、或效能除錯。

2026-05-07
socket-io
소프트웨어 개발자

Socket.IO event handling patterns for server and client. Use when implementing socket handlers, adding real-time events, creating client socket hooks, or modifying handler registration.

2026-05-07
zod-validation
소프트웨어 개발자

Zod v4 schema validation patterns and integration with Drizzle ORM and React Hook Form. Use when creating or modifying Zod schemas, adding validation logic, using zodResolver, or migrating from Zod v3 to v4.

2026-05-07
fake-summoner-client
소프트웨어 품질 보증 분석가·테스터

FakeSummoner test harness for **client-side** tests — React component/context/hook tests that need socket + pipeline. Covers renderWithWorkspace, renderWithChannel, multi-tab scenarios, state injection vs full pipeline. For server tests see `fake-summoner-server` skill.

2026-05-06
fake-summoner-server
소프트웨어 품질 보증 분석가·테스터

FakeSummoner test harness for **server-side** tests — socket handlers, channel integration, pipeline, DB, CLI process. Use when writing or debugging server tests that need real socket.io + in-memory DB + fake CLI process. For client tests see `fake-summoner-client` skill.

2026-05-06
testing-best-practices
소프트웨어 품질 보증 분석가·테스터

Cross-cutting testing conventions (async patterns, vitest API cheatsheet, className assertion) shared across client and server tests. Frontend-specific rules (6 core principles, test double decision flow, Fake Component, test placement) live in `frontend-testing`; server-specific patterns (DB / socket.io server) live in `vitest-testing (server)`. Use for general test hygiene not tied to a specific package.

2026-04-23
react-hooks
웹 개발자

React hooks and Context conventions for this project. Covers custom hook extraction rules, Context splitting (state vs actions), dependency management with biome useExhaustiveDependencies, and ref/callback patterns. Use when writing or reviewing custom hooks, Context providers, or component re-render optimization.

2026-04-21
rpg-roadmap
프로젝트 관리 전문가

Roadmap (not yet implemented). Code Quest RPG vision for cc-office — CodeLand world, 11 systems, HP/MP/EXP/Gold mechanics, battle-trigger rules, pixel-art visual style. Use when designing future RPG features, discussing long-term direction, or reading legacy docs under `docs/ui-design/`. Current architecture: see `project-overview`.

2026-04-19
tdd-guidelines
소프트웨어 품질 보증 분석가·테스터

cc-office TDD workflow — Red-Green-Refactor cycle, expect-immutability rule during refactor, test pyramid, naming (AAA), and refactor discipline. Use when writing new code, refactoring, designing test structure, fixing failing tests in a principled way, or onboarding to this project's TDD conventions. Pairs with generic `tdd` skill and `test-doubles` theory.

2026-04-19
battle-management
프로젝트 관리 전문가

**Roadmap — 尚未實作。** Battle management system (Code Quest RPG vision) — AI dispatch, multi-battle handling, worktree-based battle isolation. See `rpg-roadmap` / `project-overview` for framing. Use when designing future combat flow, planning parallel AI battles, or reading legacy design docs.

2026-04-19
map-system
소프트웨어 개발자

**Roadmap — 尚未實作。** Dual-mode map system (2D overhead + dialogue mode) and location structure (Code Quest RPG vision). See `rpg-roadmap` / `project-overview` for framing. Use when designing future map/scene features, town/wilderness/dungeon content, or reading legacy design docs.

2026-04-19
cli-providers
네트워크·컴퓨터 시스템 관리자

CLI provider capability differences across Claude, Gemini, and other providers. Use when implementing provider-specific logic, discovering CLI behavioral differences, adding new provider support, or encountering limitations where not all CLIs support the same flags.

2026-04-19
express-server
소프트웨어 개발자

Express server patterns with TypeScript, InversifyJS, and Socket.IO. Use when creating or modifying HTTP endpoints, middleware, route handlers, CORS config, graceful shutdown, or writing supertest integration tests.

2026-04-19
extension-ui-reference
웹·디지털 인터페이스 디자이너

Reference guide for comparing cc-office UI against the real Claude Code VS Code Extension via live MCP debugmcp inspection. Use when building or redesigning UI components, aligning visuals with the extension, creating OpenSpec changes for UI alignment, or unsure what the extension renders for a given element.

2026-04-19
msw-fetch-mock
소프트웨어 품질 보증 분석가·테스터

MSW v2 patterns for API mocking in Vitest tests. Use when setting up API mocks, writing HTTP handlers, simulating network errors, or configuring msw/node for component and integration tests.

2026-04-19
storybook-component
웹 개발자

Component-driven development with Storybook 10. Use when creating or documenting React components, writing stories or interaction tests, designing UI variations, or syncing stories after component changes.

2026-04-19
zustand-state
웹 개발자

Zustand state management patterns including stores, slices, selectors, and middleware. Use when creating or modifying zustand stores, optimizing re-renders, integrating socket events with state, or testing stores.

2026-04-19
pty-architecture
소프트웨어 개발자

PTY-based multi-session architecture for Code Quest. Covers three-layer design, node-pty spawn config, and worktree isolation. Use when implementing or modifying session management, PTY spawning, or terminal integration.

2026-03-28