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Content, animation and effects best practices

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name
remotion-markup
description
Content, animation and effects best practices
version
4.0.519
This is guidance for writing Remotion React Markup. If this is not relevant, load [Remotion Best Practices](../remotion-best-practices/SKILL.md) instead. ## Preserve user changes Users may make edits in the code outside of the conversation. If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation. ## General rules Drive animations using `useCurrentFrame()` and `interpolate()`. CSS `transition` or `animation` will not render correctly, they need to refactored. Tailwind animation class will not render correctly, they need to be refactored. Use `Easing.bezier()` and `Easing.spring()` to customize timing. Structure your markup according to [Remotion Interactivity Best Practices](../remotion-interactivity/SKILL.md) ```tsx import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion"; export const FadeIn = () => { const frame = useCurrentFrame(); return ( <Interactive.Div name="Title" style={{ opacity: interpolate(frame, [0, 2 * fps], [0, 1], { extrapolateRight: "clamp", extrapolateLeft: "clamp", easing: Easing.bezier(0.16, 1, 0.3, 1), }), }} > Hello World! </Interactive.Div> ); }; ``` Keep the `interpolate()` call inline in the `style` prop. Use `scale`, `translate`, `rotate` CSS properties over `transform`. ```tsx // 👍 Inline editable keyframes and transform shorthands style={{ scale: interpolate(frame, [0, 100], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.spring({damping: 200}), output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'" }), translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.spring({damping: 200}), }), rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.spring({damping: 200}), }), }} // 👎 Non-inline values and transform strings become harder to edit in Studio const scale = interpolate(frame, [0, 100], [0, 1]); style={{ transform: `scale(${scale})`, }} ``` ## Assets Place assets in the `public/` folder at your project root. Use `staticFile()` to reference files from the `public/` folder. ## Media components Add video and audio using `<Video>` and `<Audio>` from `@remotion/media`. Add images using the `<CanvasImage>` component. Add animated GIFs, APNG, WebP or AVIF images using `<AnimatedImage>`, use `@remotion/gif` if not using Chrome. Use `staticFile()` for files in `public/` or pass a remote URL directly: ```tsx import { Audio, Video } from "@remotion/media"; import { staticFile, CanvasImage, AnimatedImage } from "remotion"; export const MyComposition = () => { return ( <> <Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} /> <Audio src={staticFile("audio.mp3")} /> <CanvasImage src={staticFile("logo.png")} style={{ width: 100, height: 100 }} /> <Video src="https://remotion.media/video.mp4" /> <AnimatedImage src={staticFile('nyancat.gif')} /> </> ); }; ``` ## Example scene ```tsx import { AbsoluteFill, Easing, Interactive, interpolate, useCurrentFrame, useVideoConfig } from "remotion"; export const Empty = () => { const {fps} = useVideoConfig(); const frame = useCurrentFrame(); return ( <AbsoluteFill name="Scene" style={{ display: 'flex', justifyContent: 'center', alignItems: 'center', backgroundColor: 'white' }} > <Interactive.Div name="Title" style={{ opacity: interpolate(frame, [1 * fps, 2 * fps], [0, 1], { extrapolateRight: "clamp", extrapolateLeft: "clamp", easing: Easing.bezier(0.16, 1, 0.3, 1), }), fontSize: 88 }} > Title </Interactive.Div> <Interactive.Div name="Subtitle" style={{ opacity: interpolate(frame, [2 * fps, 3 * fps, 8 * fps, 10 * fps], [0, 1, 1, 0], { extrapolateRight: "clamp", extrapolateLeft: "clamp", easing: [Easing.bezier(0.16, 1, 0.3, 1), Easing.linear, Easing.bezier(0.16, 1, 0.3, 1)], }), fontSize: 32 }} > Subtitle </Interactive.Div> </AbsoluteFill> ); } ``` ## Delaying, trimming Most components (`<AbsoluteFill>`, `<Interactive.*>` `<Img>`, `<AnimatedImage>`, `<CanvasImage>`, `<HtmlInCanvas>`, `<Solid>`, `<Sequence>` from `remotion`, `<Video>` and `<Audio>` from `@remotion/media`, `<Gif>`, and more) support the following props: ### from ```tsx <Img from={1 * fps} {/* ... */}/> <Video from={1 * fps} {/* ... */}/> <Interactive.Div from={1 * fps} {/* ... */}/> ``` When the element starts appearing in the timelien. ### durationInFrames ```tsx <Img durationInFrames={20 * fps} {/* ... */}/> <Interactive.Div durationInFrames={20 * fps} {/* ... */}/> ``` For how long the layer plays in the timeline. For media, pass the natural duration of the media: `<Video durationInFrames={29.322 * fps}/>` ### `trimBefore` Useful for components whose internal clock should start later: ```tsx // Trim away first 2 seconds of footage <Video trimBefore={2 * fps} {/* ... */} /> // `useCurrenFrame()` for children starts at `10 * fps` <Sequence trimBefore={10 * fps} {/* ... */} /> ``` ### Fallback If a component does not support these props, wrap it in`<Sequence>` from `remotion`, which has them. - `layout="absolute-fill"` makes the Sequence behave like AbsoluteFill - `layout="none"` is "headless" mode, no wrapper element is used. ## Maps See [Remotion Maps](./remotion-maps/REFERENCE.md) if wanting to include maps in the video. ## Text highlights and annotations See [text-highlights.md](text-highlights.md) for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes. ## Multi-scene videos See [multi-scene-video.md](multi-scene-video.md) if planning to make a video with multiple subsequent scenes. ## Voiceover See [voiceover.md](voiceover.md) for adding an AI-generated voiceover to Remotion compositions using ElevenLabs TTS. ## Embedding Videos See [embedding-videos.md](embedding-videos.md) for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch. ## Embedding Audio See [audio.md](audio.md) for advanced audio features like trimming, volume, speed, pitch. ## Video editing See [video-editing.md](video-editing.md) for structuring editable video timelines in Remotion Studio. ## Cropping See [cropping.md](cropping.md) if needing to crop the visible rectangle of a component. ## Transitions See [transitions.md](transitions.md) for scene transition patterns. ## Visual and pixel effects When creating a visual effect, consider whether it is feasible using CSS and HTML, or whether a shader is needed. Order or preference: 1. Regular HTML + CSS or other web techniques 2. An effect applied to the element directly (`<Video>`, `<Img>`), or by wrapping the content in [`<HtmlInCanvas>`](html-in-canvas.md), which also accepts `effects`: - A listed effect via [effects.md](effects.md) - A custom `createEffect()` via [effects.md](effects.md) when no preset is available. ## 3D content See [./3d.md](./3d.md) for 3D content in Remotion using Three.js and React Three Fiber. ## Sound effects When needing to use sound effects, load the [./sfx.md](./sfx.md) file for more information. ## Audio visualization When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the [./audio-visualization.md](./audio-visualization.md) file for more information. ## Maps For static maps, animated routes and markers, geographic explainers, Mapbox, MapLibre, MapTiler, GeoJSON, or 3D geographic flyovers, load [Remotion Maps](./remotion-maps/REFERENCE.md). ## Captions When dealing with captions or subtitles, load the [Remotion Captions](../remotion-captions/SKILL.md) skill for more information. ## Google Fonts Is the recommended way to load fonts in Remotion. See [google-fonts.md](google-fonts.md) for how to load Google Fonts. ## Local fonts See [local-fonts.md](local-fonts.md) for how to load local fonts. ## GIFs See [gifs.md](gifs.md) for how to display GIFs synchronized with Remotion's timeline. ## Advanced Images See [images.md](images.md) for sizing and positioning images, dynamic image paths, and getting image dimensions. ## Lottie animations See [lottie.md](lottie.md) for embedding Lottie animations in Remotion. ## Timing See [timing.md](timing.md) for more timing techniques for `interpolate()`. ## Parameterized videos See [parameters.md](parameters.md) for making a composition parametrizable by adding a Zod schema. ## Measuring DOM nodes See [measuring-dom-nodes.md](measuring-dom-nodes.md) for measuring DOM element dimensions in Remotion. ## Measuring text See [measuring-text.md](measuring-text.md) for measuring text dimensions, fitting text to containers, and checking overflow. ## Using FFmpeg For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the [./ffmpeg.md](./ffmpeg.md) file for more information. ## Silence detection When needing to detect and trim silent segments from video or audio files, load the [./silence-detection.md](./silence-detection.md) file. ## Dynamic duration, dimensions and data See [calculate-metadata.md](calculate-metadata.md) for dynamically set composition duration, dimensions, and props. ## Advanced compositions See [compositions.md](compositions.md) for how to define stills, folders, default props and for how to nest compositions. ## Advanced sequencing See [sequencing.md](sequencing.md) for more sequencing patterns - delay, trim, limit duration of items. ## Install modules Use `npx remotion add` to add new packages with the right version: ``` npx remotion add @remotion/media ``` This goes for `@remotion/*` packages, `mediabunny`, `@mediabunny/*`, `zod`, and `@huggingface/transformers`. ## Previewing markup ``` npx remotion studio --no-open ``` This will start a long-running process and print the server URL for the preview. If server is already started, it will print the URL. You can visit a specific composition by navigating to `/[composition-id]`, for example `http://localhost:3000/MapAnimation`. ## Optional: one-frame render check You can render a single frame with the CLI to sanity-check layout, colors, or timing. Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders. ```bash npx remotion still [composition-id] --scale=0.25 --frame=30 ``` At 30 fps, `--frame=30` is the one-second mark (`--frame` is zero-based).
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