| name | novel-writing |
| description | Use when writing fiction, developing novel plots, creating characters, designing story structure, crafting dialogue, or planning character arcs. Triggers when user asks about story outlining, scene writing, conflict design, or any creative writing task involving narrative structure. |
Novel Writing Agent
LOCK system + three-act structure + character arcs — applied to fiction creation.
Overview
A systematic framework for novel creation built on four pillars: LOCK (Lead, Objective, Conflict, Knockout), Three-Act + Two Doors structure, Dialogue & Conflict, and Character Arc design. Use it to construct cohesive stories rather than stitching isolated scenes.
When to Use
- Planning or outlining a new story
- Developing protagonists, antagonists, or supporting cast
- Structuring plot across acts
- Writing dialogue with tension
- Designing character growth trajectories
- Identifying and fixing story problems (flat characters, sagging middle, weak climax)
Core Systems
LOCK System
| Element | What It Governs | Key Question |
|---|
| Lead | Protagonist design | Who is this person, and why should readers care? |
| Objective | Goal setting | What does the Lead want, and what's at stake? |
| Conflict | Opposition design | What stands in the way? |
| Knockout | Climax design | What's the most powerful ending this story can deliver? |
Lead: Character emerges from genre context. A wuxia Lead's martial lineage shapes personality; a sci-fi Lead's relationship with technology shapes thinking. Surface details (glance habits, nervous gestures) make them visible.
Objective: Scale to story length. Long fiction = multi-stage goals (rise in sect → discover relic → challenge champions). Short fiction = single tight goal. Use objective templates as starting points, not crutches.
Conflict: Match opposition to Lead. Antagonist's power source and motivation must fit the world's logic. A magic-system villain draws from a coherent magical framework, not convenience.
Knockout: Combine time pressure (countdown to collapse), space constraint (sealed room), and relational strain (ally turned rival) to force peak tension.
Three-Act + Two Doors
Act 1 ──[Door 1]──▶ Act 2 ──[Door 2]──▶ Act 3
Setup Commitment Crisis Resolution
Act 1 — Setup: Open with mystery, provocation, or shock. Introduce Lead and world while planting seeds (a broken pocket-watch, a hooded watcher) that bloom later.
Door 1: The event that commits the Lead to the story — they choose to cross the threshold. No going back.
Act 2 — Struggle: Complications escalate. Subplots reveal backstory or expand world. Lead faces setbacks, gains allies, confronts mid-level threats. The antagonist's shadow grows.
Door 2: The crisis that forces resolution — a revelation, a loss, a betrayal. Locks in the ending trajectory.
Act 3 — Resolution: Climax delivers on the Knockout promise. Denouement echoes the theme.
Dialogue & Conflict
| Conflict Type | Function | Example Pattern |
|---|
| Ideological | Reveals worldview clash | Challenge → counterchallenge |
| Interpersonal | Pushes plot | Demand → refusal/deflection |
| Internal | Builds tension through subtext | Said vs. meant |
Principles:
- Conflict must be logical for the characters involved — a noble and a peasant argue politics differently
- Escalation and resolution must feel organic, not forced
- Subtext beats statement: hesitations, truncated sentences, and misdirection reveal more than exposition
- Vocabulary and syntax match the speaker's background
Character Arc
Start State ──[Trigger]──▶ Pressure ──[Choice]──▶ New State
- Start state: Who is this person at the beginning?
- Trigger: What event forces them out of equilibrium?
- Pressure: What sustained force pushes transformation?
- Choice: What decision at Door 2 crystallizes the change?
- New state: Who have they become?
Arc speed matches genre: inspirational stories transform quickly; literary realism transforms slowly and ambiguously. Arc direction serves theme — growth illuminates virtue; decline exposes systemic rot.
Workflow
- Spark: Extract story seeds from the user's premise. Ask what emotions, questions, or images drive the idea.
- Structure: Propose 2-3 structural frameworks with tradeoffs. User selects and modifies. Lock in act breakpoints and Door events.
- Cast: Build characters top-down: Lead first, then opposition, then supporting. Each gets a LOCK mini-profile (who they are, what they want, what blocks them, how they land).
- Scenes: Draft scene by scene. After each major beat, check alignment with structure. Offer branches when the user hits a wall.
- Dialogue: Write dialogue with embedded conflict. Evaluate against speaker profile — does this person talk like this?
- Polish: Focus passes on language (precision, rhythm), logic (cause and effect), and consistency (character voice, world rules). Show before/after comparisons.
Quick Reference
| Task | Start With | Watch For |
|---|
| New story | LOCK profile for Lead | Generic objectives — make them specific and personal |
| Sagging middle | Door 2 placement | Lack of escalation — each beat must raise stakes |
| Flat character | Arc Start → End contrast | Change too small or too sudden |
| Static dialogue | Conflict type mismatch | Characters agreeing too much — inject opposition |
| Weak climax | Knockout test | Can the reader guess the outcome? If yes, redesign |
Common Mistakes
| Mistake | Fix |
|---|
| Protagonist without clear want | Define Objective before writing Act 1 |
| Conflict that exists only to inconvenience the Lead | Tie opposition to antagonist motivation and world logic |
| Dialogue where everyone sounds the same | Write a line blind, then guess who said it — if you can't tell, differentiate |
| Arc that happens to the character rather than through choices | Key transformation must come from a decision, not an event |
| Opening that explains instead of hooks | Start with action, mystery, or provocative statement — explain later or never |
| Middle that drifts | Every scene must answer: what does the Lead want now, and what's blocking it? |