| name | rexboard-visibility-and-routes |
| description | Use this skill when working with RexBoard fieldOfView, FieldOfView, board visibility, line of sight, LOS, blockers, cone mode, visible tiles, RexBoard Monopoly, board route traversal, route cost, or directional board paths. Triggers on: RexBoard fieldOfView, FieldOfView, board visibility, line of sight, LOS, RexBoard Monopoly, board route. |
RexBoard Visibility And Routes
Use this skill for board algorithms that answer visibility and route traversal questions.
Use This First
Choose the helper:
| Need | Use |
|---|
| Visible tiles around a chess piece | FieldOfView.findFOV(...) |
| Can a piece see a target | FieldOfView.isInLOS(...) or LOS(...) |
| Filter visible targets | FieldOfView.LOS(targets, ...) |
| Directional route traversal | Monopoly.getPath(...) |
| Route stop/blocker rules | Monopoly.costCallback |
Required Setup
This skill assumes pieces are already registered as RexBoard chess. If not, use rexboard-board-and-chess.
References
Read these only when needed:
references/fieldofview-config.md: FOV config, callbacks, costs, blockers, LOS, and cone options.
references/monopoly-config.md: route traversal config, callbacks, and sentinels.
references/visibility-route-recipes.md: reduced recipes for visible tiles, LOS, target filtering, and route paths.
Core Rules
- Use
FieldOfView for visibility; use PathFinder for shortest/reachable paths.
- Use
Monopoly for directional route traversal, not general A* pathfinding.
- Keep occupied tests, blocker tests, pre-test callbacks, and cost callbacks separate.
- Use instance sentinels (
fov.BLOCKER, fov.INFINITY, monopoly.STOP, monopoly.BLOCKER) in callbacks.
- Choose
coneMode: 'direction' for grid-direction cones and coneMode: 'angle' for angular cones.
Source File Map
plugins/board/fieldofview/FieldOfView.d.ts: visibility config, callbacks, LOS, and FOV methods.
plugins/board/monopoly/Monopoly.d.ts: route config, cost callback, and path methods.
plugins/board/fieldofview/Factory.js: fieldOfView factory signature.
plugins/board/monopoly/Factory.js: monopoly factory signature.
Related Skills
rexboard-board-and-chess: board chess and blockers.
rexboard-grids-and-coordinates: directions, cones, distances, and line tile queries.
rexboard-movement-and-pathfinding: PathFinder and MoveTo workflows.
Gotchas
FieldOfView.BLOCKER is null; FieldOfView.INFINITY is undefined.
Monopoly.STOP is -1; Monopoly.BLOCKER is null.
LOS has several overloads; keep argument order explicit in generated code.