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rlefko
GitHub 제작자 프로필

rlefko

5개 GitHub 저장소에서 수집된 16개 skills를 저장소 단위로 보여줍니다.

수집된 skills
16
저장소
5
업데이트
2026-07-20
저장소 탐색

저장소와 대표 skills

analysis-review
소프트웨어 품질 보증 분석가·테스터

Chess-correctness review for ChessBeast analysis changes. Use when a diff touches packages/core/src/classifier, packages/core/src/exploration, packages/core/src/storage, packages/pgn/src, packages/llm/src/explorer, packages/cli/src/orchestrator, or services/. Also use when the user says things like "chess correctness", "check the notation change", "review the classifier change", or "are these plies right". Reads docs/analysis-conventions.md as the source of truth.

2026-07-10
annotation-review
소프트웨어 품질 보증 분석가·테스터

Review annotation output quality against the annotation conventions. Use when a change touches packages/llm/src/narration, packages/llm/src/annotation, packages/llm/src/themes, or packages/pgn/src/transformer, when prompt text changes anywhere in the repo, or when reviewing a sample annotated PGN. Trigger phrasings include "review the narrator change", "check these prompt edits", "does this comment output look right", "review annotation quality", "check the density change", or "read this annotated game". Reads docs/annotation-conventions.md as the source of truth.

2026-07-10
perf-review
소프트웨어 개발자

Performance review for ChessBeast pipeline changes. Use when a diff touches packages/core/src/exploration, packages/core/src/storage, packages/llm/src/narration/narrator.ts, packages/llm/src/client, packages/cli/src/orchestrator, packages/debug-gui/src/server, or a pool.py under services/. Also use when the user says things like "perf review this", "did we regress throughput", "is this loop too slow", "check the engine budget", "review LLM fan-out", or "is the GUI slowing the pipeline". Reads docs/performance-conventions.md as the source of truth.

2026-07-10
playtest
소프트웨어 개발자

Build and run rycraft with Metal validation, use deterministic diagnostics to locate features, capture real PNG frames, inspect cubic terrain, adaptive far LOD, mipmapped textures, culling, HDR effects, partial water, flora, and fauna, and report what the game actually shows. Use for player-visible changes, rendering reviews, world-generation acceptance, menus, fauna, fluids, culling, LOD, textures, or screenshot requests.

2026-07-20
perf-review
소프트웨어 품질 보증 분석가·테스터

Review a rycraft diff against frame and tick budgets, sparse cubic active-set limits, adaptive far-terrain LOD and culling bounds, mipmapped texture cost, unified-memory limits, cache and solver bounds, queue backpressure, lock discipline, deterministic generation, fluid work and geometry, and fauna caps. Use before committing changes to rendering, simulation, world generation, cubic or far streaming, meshing, persistence, fluids, entities, caches, worker pools, or mutexes. Reads docs/performance-conventions.md as the source of truth.

2026-07-17
render-review
소프트웨어 품질 보증 분석가·테스터

Review a rycraft rendering diff for C++ and MSL layout parity, HDR pass compatibility, cubic and far-tile origins, 18-cube-edge halos, six-face seams, partial water, adaptive far LOD, mipmapped textures, frustum and conservative horizon culling, back-face winding, residency, unified-memory limits, and Metal validation evidence. Use before committing changes under src/render, include/render, shaders, mesh snapshots, fluid rendering, far terrain, textures, GPU-shared structs, or Metal call sites. Reads docs/rendering-conventions.md as the source of truth.

2026-07-17
perf-review
소프트웨어 품질 보증 분석가·테스터

Review a diff or feature against Pixel Hoops' performance conventions (battery, CPU, tap-to-paint responsiveness). Use for the pre-commit performance agent check, when the user asks for a "perf review" / "performance check" / "battery check", when investigating jank, heat, drain, or unresponsive taps, or before committing changes that touch animations, audio, reducers, scrolling, lists, or the sim. Reads docs/performance-conventions.md as the source of truth.

2026-07-03
feel-review
소프트웨어 개발자

Review a diff or feature against Pixel Hoops' feel conventions (the 8-bit presentation language; visual, audio, and haptic juice; celebration honesty; watch pacing; degradation semantics). Use for the pre-commit feel agent check, when the user asks for a "feel review" / "juice check" / "visual review" or whether something "lands" or "reads right", or before committing changes that touch screens, components, src/feel, src/components/fx, anything under src/audio or assets/audio (recipes, music tracks, the synth, baked WAVs), the audio baker (scripts/generate-sfx.ts), new sfx or haptics call sites, the theme, or the watch's presentation. Reads docs/feel-conventions.md as the source of truth.

2026-07-02
addictive-blueprint
웹·디지털 인터페이스 디자이너

Score a proposed Pixel Hoops gameplay feature against the addictive-gameplay blueprint. Use when the user asks whether a feature, mechanic, screen, or change "follows the blueprint", "is addictive / engaging / sticky", "earns its place", or wants a design review of a gameplay idea against the roguelike addiction principles. Reads docs/addictive-blueprint.md as the source of truth.

2026-07-02
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