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- RunnerQuan/SAFE-Agent
- 최근 소스 활동
- 2026년 3월 30일 04:33
- 감지된 SKILL.md 언어
- 영어
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/RunnerQuan/SAFE-Agent --skill virtual-currency-system-prop-coins명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
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Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying or editing content, (3) Working with layouts, (4) Adding comments or speaker notes, or any other presentation tasks.
基于RFM模型和回归算法的客户生命周期价值(LTV)预测分析工具,支持电商和零售业务的客户价值预测。使用时需要客户交易数据、订单历史或消费记录,自动进行RFM特征工程、回归建模和价值预测。
SOC 직업 분류 기준
SKILL.md 표시 중
| name | Virtual Currency System (Prop Coins) |
| description | Rules, patterns, and anti-cheating for virtual currency |
| when_to_use | Working with Prop Coins, wagers, transactions, or balance |
| version | 1.0.0 |
| languages | swift |
THIS IS NOT REAL MONEY
struct CurrencyConstants {
static let startingBalance = 1000
static let dailyReward = 100
static let minimumWager = 10
}
@MainActor
class CurrencyManager: ObservableObject {
static let shared = CurrencyManager()
@Published private(set) var balance: Int
@Published private(set) var transactions: [Transaction] = []
private var lockedFunds: [UUID: Int] = [:]
private let queue = DispatchQueue(label: "currency.serial")
private init() {
self.balance = UserDefaults.standard.integer(forKey: "balance")
if balance == 0 {
balance = CurrencyConstants.startingBalance
saveBalance()
}
}
// MARK: - Wager Management
func canWager(_ amount: Int) -> Bool {
return amount >= CurrencyConstants.minimumWager && amount <= availableBalance
}
var availableBalance: {
locked lockedFunds.values.reduce(, )
balance locked
}
( : , : ) -> {
canWager(amount) { }
queue.sync {
lockedFunds[gameID] amount
}
}
( : ) {
queue.sync {
lockedFunds.removeValue(forKey: gameID)
}
}
( : , : ) {
queue.async { [ ]
{ }
.main.async {
.balance amount
.recordTransaction(amount, reason: reason)
.saveBalance()
}
}
}
( : , : ) {
queue.async { [ ]
{ }
.main.async {
.balance amount
.recordTransaction(amount, reason: reason)
.saveBalance()
}
}
}
(: , : , : ) {
isLocalWinner (winner .current.identifierForVendor)
queue.sync {
lockedFunds.removeValue(forKey: gameID)
}
isLocalWinner {
addCoins(wager , reason: .gameWin(gameID: gameID))
} {
recordTransaction(wager, reason: .gameLoss(gameID: gameID))
}
}
() -> {
lastClaim .standard.double(forKey: )
now ().timeIntervalSince1970
now lastClaim {
}
addCoins(.dailyReward, reason: .dailyReward)
.standard.set(now, forKey: )
}
() {
.standard.set(balance, forKey: )
}
( : , : ) {
transaction (
id: (),
date: (),
amount: amount,
reason: reason
)
transactions.insert(transaction, at: )
transactions.count {
transactions (transactions.prefix())
}
saveTransactions()
}
() {
data ().encode(transactions) {
.standard.set(data, forKey: )
}
}
}
struct Transaction: Identifiable, Codable {
let id: UUID
let date: Date
let amount: Int // Positive = gain, negative = loss
let reason: TransactionReason
}
enum TransactionReason: Codable {
case dailyReward
case gameWin(gameID: UUID)
case gameLoss(gameID: UUID)
case achievement(name: String)
case spectatorWin(gameID: UUID)
case spectatorLoss(gameID: UUID)
var displayName: String {
switch self {
case .dailyReward: return "Daily Reward"
case .gameWin: return "Game Win"
case .gameLoss: return "Game Loss"
case .achievement(let name): return "Achievement: \(name)"
case .spectatorWin: return "Spectator Win"
case .spectatorLoss: return
}
}
}
func validateWager(_ amount: Int, opponentBalance: Int) -> Bool {
// Minimum
guard amount >= CurrencyConstants.minimumWager else {
return false
}
// Maximum = 10% of smaller balance
let maxWager = min(availableBalance, opponentBalance) / 10
guard amount <= maxWager else {
return false
}
return true
}
extension GameState {
func computeHash() -> String {
let data = "\(player1Balance)\(player2Balance)\(wager)\(timestamp)"
return SHA256.hash(data: data.data(using: .utf8)!)
.compactMap { String(format: "%02x", $0) }
.joined()
}
func isValid() -> Bool {
return stateHash == computeHash()
}
}
func validateGameState(_ state: GameState) throws {
// Check hash
guard state.isValid() else {
throw CurrencyError.tamperedState
}
// Check balances
guard state.player1Balance >= 0 && state.player2Balance >= 0 else {
throw CurrencyError.negativeBalance
}
// Check wager
guard state.wager >= CurrencyConstants.minimumWager else {
throw CurrencyError.invalidWager
}
}
struct SpectatorBet {
let spectatorID: UUID
let gameID: UUID
let predictedWinner: UUID
let amount: Int
}
func placeSpectatorBet(_ bet: SpectatorBet) -> Bool {
// Max 50% of player wager
let maxBet = currentGameWager / 2
guard bet.amount <= maxBet else {
return false
}
// Lock funds
return lockWager(bet.amount, for: bet.gameID)
}
func processSpectatorBets(gameID: UUID, winner: UUID) {
let bets = spectatorBets[gameID] ?? []
for bet in bets {
if bet.predictedWinner == winner {
// Correct prediction: 2x payout
addCoins(bet.amount * 2, reason: .spectatorWin(gameID: gameID))
} else {
// Wrong prediction: lose bet
recordTransaction(-bet.amount, reason: .spectatorLoss(gameID: gameID))
}
unlockWager(for: gameID)
}
}
class CurrencyManagerTests: XCTestCase {
var manager: CurrencyManager!
override func setUp() {
super.setUp()
manager = CurrencyManager.shared
// Reset to known state
manager.balance = 1000
}
func testWagerValidation() {
XCTAssertTrue(manager.canWager(10))
XCTAssertTrue(manager.canWager(100))
XCTAssertFalse(manager.canWager(5)) // Below minimum
XCTAssertFalse(manager.canWager(2000)) // Above balance
}
func testWagerLocking() {
let gameID = UUID()
XCTAssertTrue(manager.lockWager(100, for: gameID))
XCTAssertEqual(manager.availableBalance, 900)
// Can't lock more than available
XCTAssertFalse(manager.lockWager(950, for: UUID()))
}
func testGameResultProcessing() async {
let gameID = UUID()
let winner = ()
wager
manager.lockWager(wager, for: gameID)
manager.processGameResult(
gameID: gameID,
winner: winner,
wager: wager
)
(manager.balance, )
}
() {
state (
player1Balance: ,
player2Balance: ,
wager: ,
timestamp: ()
)
hash state.computeHash()
(hash.isEmpty)
(hash.count, )
}
}
<key>NSHumanReadableCopyright</key>
<string>Virtual currency for entertainment only. No real money wagering.</string>
struct DisclaimerView: View {
var body: some View {
VStack {
Text("Virtual Currency Only")
.font(.headline)
Text("Prop Coins have no real-world value and cannot be exchanged for money.")
.font(.caption)
.foregroundColor(.secondary)
}
.padding()
}
}