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gpui-global
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
| name | gpui-global |
| description | Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources. |
Global state in GPUI provides app-wide shared data accessible from any context.
Key Trait: Global - Implement on types to make them globally accessible
use gpui::Global;
#[derive(Clone)]
struct AppSettings {
theme: Theme,
language: String,
}
impl Global for AppSettings {}
fn main() {
let app = Application::new();
app.run(|cx: &mut App| {
// Set global
cx.set_global(AppSettings {
theme: Theme::Dark,
language: "en".to_string(),
});
// Access global (read-only)
let settings = cx.global::<AppSettings>();
println!("Theme: {:?}", settings.theme);
});
}
impl MyComponent {
fn change_theme(&mut self, new_theme: Theme, cx: &mut Context<Self>) {
cx.update_global::<AppSettings, _>(|settings, cx| {
settings.theme = new_theme;
// Global updates don't trigger automatic notifications
// Manually notify components that care
});
cx.notify(); // Re-render this component
}
}
#[derive(Clone)]
struct AppConfig {
api_endpoint: String,
max_retries: u32,
timeout: Duration,
}
impl Global for AppConfig {}
// Set once at startup
cx.set_global(AppConfig {
api_endpoint: "https://api.example.com".to_string(),
max_retries: 3,
timeout: Duration::from_secs(30),
});
// Access anywhere
let config = cx.global::<AppConfig>();
#[derive(Clone)]
struct FeatureFlags {
enable_beta_features: bool,
enable_analytics: bool,
}
impl Global for FeatureFlags {}
impl MyComponent {
fn render_beta_feature(&self, cx: &App) -> Option<impl IntoElement> {
let flags = cx.global::<FeatureFlags>();
if flags.enable_beta_features {
Some(div().child("Beta feature"))
} else {
None
}
}
}
#[derive(Clone)]
struct ServiceRegistry {
http_client: Arc<HttpClient>,
logger: Arc<Logger>,
}
impl Global for ServiceRegistry {}
impl MyComponent {
fn fetch_data(&mut self, cx: &mut Context<Self>) {
let registry = cx.global::<ServiceRegistry>();
let client = registry.http_client.clone();
cx.spawn(async move |cx| {
let data = client.get("api/data").await?;
// Process data...
Ok::<_, anyhow::Error>(())
}).detach();
}
}
#[derive(Clone)]
struct GlobalState {
database: Arc<Database>, // Cheap to clone
cache: Arc<RwLock<Cache>>,
}
impl Global for GlobalState {}
Globals are read-only by default. Use interior mutability when needed:
#[derive(Clone)]
struct Counter {
count: Arc<AtomicUsize>,
}
impl Global for Counter {}
impl Counter {
fn increment(&self) {
self.count.fetch_add(1, Ordering::SeqCst);
}
fn get(&self) -> usize {
self.count.load(Ordering::SeqCst)
}
}
// ❌ Bad: Too many globals
cx.set_global(UserState { ... });
cx.set_global(CartState { ... });
cx.set_global(CheckoutState { ... });
// ✅ Good: Use entities for component state
let user_entity = cx.new(|_| UserState { ... });
Use Globals for:
Use Entities for: