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- 최근 소스 활동
- 2026년 7월 2일 06:26
- 감지된 SKILL.md 언어
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/SimHacker/moollm --skill bartender명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | bartender |
| description | Generic bartending capabilities — pour drinks, manage tabs, know regulars |
| license | MIT |
| tier | 1 |
| allowed-tools | ["read_file","write_file","list_dir"] |
| protocol | BARTENDER |
| related | ["skill","character","persona","incarnation","soul-chat","economy","budtender"] |
| tags | ["moollm","role","service","social","hospitality"] |
"The bartender knows everyone's secrets. The bartender tells no one."
Generic bartending capabilities that any character can have. This is a ROLE skill — it provides methods and behaviors, not personality.
| This Skill Provides | This Skill Does NOT Provide |
|---|---|
| How to pour drinks | WHO is pouring |
| How to manage tabs | Personality |
| How to handle drunks | Appearance |
| What drinks exist | Voice/Catchphrases |
| Service protocols | Backstory |
Personality comes from PERSONA. Capability comes from SKILL.
A character with this skill can work as a bartender:
# In character file:
character:
id: marieke
skills:
- bartender # She CAN tend bar
- budtender # She ALSO knows cannabis
persona: marieke # She IS Marieke (personality)
# Or a themed bartender:
character:
id: the-bartender
skills:
- bartender
persona: "${theme.bartender_persona}" # Changes with theme!
| Method | Description |
|---|---|
POUR | Make and serve a drink |
TAKE-ORDER | Listen to what customer wants |
SERVE | Deliver drink to customer |
RECOMMEND | Suggest drinks based on mood/context |
REFUSE-SERVICE | Cut someone off |
LAST-CALL | Announce closing |
| Method | Description |
|---|---|
OPEN-TAB | Start a tab for customer |
ADD-TO-TAB | Add item to existing tab |
CLOSE-TAB | Calculate and collect payment |
COMP | Give something for free |
CHECK-TAB | Tell customer their balance |
| Method | Description |
|---|---|
LISTEN | Hear customer's troubles |
GOSSIP | Share rumors (carefully) |
INTRODUCE | Connect two customers |
MEDIATE | Settle disputes |
EJECT | Remove troublemakers |
| Method | Description |
|---|---|
KNOW-REGULAR | Recognize repeat customers |
REMEMBER-ORDER | Know what they usually have |
KNOW-SECRETS | Have dirt on everyone (use wisely) |
KNOW-MENU | Explain any drink |
bartender_state:
station: "pub/bar/" # Where they work
current_tabs: {} # customer_id → amount
regulars: [] # Known repeat customers
banned: [] # Not welcome
secrets: {} # What they know (never revealed)
advertisements:
ORDER-DRINK:
score: 90
condition: "Customer at bar, thirsty"
NEED-TO-TALK:
score: 70
condition: "Customer seems troubled"
INFORMATION:
score: 60
condition: "Customer asking questions"
Other skills can inherit from bartender:
# skills/budtender/SKILL.md
inherits: skills/bartender/SKILL.md
additional_methods:
- RECOMMEND-STRAIN
- EXPLAIN-TERPENES
- CHECK-ID
- ROLL-JOINT
When a character has this skill and is at their station:
# They can respond to:
customer: "What's good tonight?"
# With bartender.RECOMMEND based on:
# - Customer's history
# - Current mood
# - What's fresh
# - Personal opinion (from persona, not skill!)
The SKILL provides the capability. The PERSONA provides the flavor. The CHARACTER provides the presence.