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make-interfaces-feel-better

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

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make-interfaces-feel-better
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https://github.com/jakubkrehel/make-interfaces-feel-better — skills/make-interfaces-feel-better/SKILL.md
description
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
# Details that make interfaces feel better Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code. ## Quick Reference | Category | When to Use | | --- | --- | | [Typography](typography.md) | Text wrapping, font smoothing, tabular numbers | | [Surfaces](surfaces.md) | Border radius, optical alignment, shadows, image outlines, hit areas | | [Animations](animations.md) | Interruptible animations, enter/exit transitions, icon animations, scale on press | | [Performance](performance.md) | Transition specificity, `will-change` usage | ## Core Principles ### 1. Concentric Border Radius Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off. ### 2. Optical Over Geometric Alignment When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment. ### 3. Shadows Over Borders For elevation (dropdowns, modals, cards) use the `shadow-subtle`/`shadow-medium`/`shadow-overlay`/`shadow-card` tokens. In this repo neutral edges and dividers stay as `--border` borders (`.claude/rules/sim-styling.md`, Line weight) — do not swap them for `0 0 0 1px` shadow rings. ### 4. Interruptible Animations Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once. ### 5. Split and Stagger Enter Animations Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay. ### 6. Subtle Exit Animations Use a small fixed `translateY` instead of full height. Exits should be softer than enters. ### 7. Contextual Icon Animations Animate contextual icons with opacity, scale, and blur instead of toggling visibility; see animations.md for the Motion and CSS cross-fade patterns. ### 8. Font Smoothing Apply `-webkit-font-smoothing: antialiased` to the root layout on macOS for crisper text. In this repo, do not add root-level smoothing or other global styles (CLAUDE.md "Styling and EMCN"); raise it as a design-system proposal instead. ### 9. Tabular Numbers Use `font-variant-numeric: tabular-nums` for any dynamically updating numbers to prevent layout shift. ### 10. Text Wrapping Use `text-wrap: balance` on headings. Use `text-wrap: pretty` for body text to avoid orphans. ### 11. Image Outlines Add a subtle 1px low-opacity outline to images; see surfaces.md. In this repo, use the `--border` token (`outline-[var(--border)]`), not raw black/white alphas. ### 12. Scale on Press A subtle scale-down (about 0.96-0.97) on press gives tactile feedback. In this repo a press affordance belongs in the emcn `Button`/`Chip` chrome (`packages/emcn`), not in consumer classes — neither component implements one today, so propose it there rather than adding per-call-site transforms. ### 13. Skip Animation on Page Load Use `initial={false}` on `AnimatePresence` to prevent enter animations on first render. Verify it doesn't break intentional entrance animations. ### 14. Never Use `transition: all` Always specify exact properties: `transition-property: scale, opacity`. Tailwind's `transition-transform` covers `transform, translate, scale, rotate`. ### 15. Use `will-change` Sparingly Only for `transform`, `opacity`, `filter` — properties the GPU can composite. Never use `will-change: all`. Only add when you notice first-frame stutter. ### 16. Minimum Hit Area Interactive elements need at least 40×40px hit area. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap. ## Common Mistakes | Mistake | Fix | | --- | --- | | Same border radius on parent and child | Calculate `outerRadius = innerRadius + padding` | | Icons look off-center | Adjust optically with padding or fix SVG directly | | Hard borders between sections | In this repo, the `--border` hairline token; elsewhere, layered `box-shadow` with transparency | | Jarring enter/exit animations | Split, stagger, and keep exits subtle | | Numbers cause layout shift | Apply `tabular-nums` | | Heavy text on macOS | Apply `antialiased` to root | | Animation plays on page load | Add `initial={false}` to `AnimatePresence` | | `transition: all` on elements | Specify exact properties | | First-frame animation stutter | Add `will-change: transform` (sparingly) | | Tiny hit areas on small controls | Extend with pseudo-element to 40×40px | ## Review Output Format Present changes as markdown tables with **Before** and **After** columns, one table per principle with a heading above it, one diff per row, and cite file and property when the snippet is not self-explanatory. ### Example #### Concentric border radius | Before | After | | --- | --- | | `rounded-xl` on card + `rounded-xl` on inner button (`p-2`) | `rounded-2xl` on card (`12 + 8`), `rounded-lg` on inner button | | `border-radius: 16px` on both nested surfaces | Outer `24px`, inner `16px` with `8px` padding | #### Tabular numbers | Before | After | | --- | --- | | `<span>{count}</span>` on animated counter | `<span className="tabular-nums">{count}</span>` | | Default numerals on timer | Added `font-variant-numeric: tabular-nums` to root | #### Scale on press | Before | After | | --- | --- | | `Chip` has no press affordance | Proposed in `packages/emcn/src/components/chip/chip.tsx` (`chipVariants`): `active:scale-[0.96] transition-transform` | | `scale(0.9)` on press | Raised to `scale(0.96)` — anything below `0.95` feels exaggerated | Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely — empty tables add noise. ## Review Checklist - [ ] Nested rounded elements use concentric border radius - [ ] Icons are optically centered, not just geometrically - [ ] Shadows used instead of borders where appropriate - [ ] Enter animations are split and staggered - [ ] Exit animations are subtle - [ ] Dynamic numbers use tabular-nums - [ ] Font smoothing is applied - [ ] Headings use text-wrap: balance - [ ] Images have subtle outlines - [ ] Buttons use scale on press where appropriate - [ ] AnimatePresence uses `initial={false}` for default-state elements - [ ] No `transition: all` — only specific properties - [ ] `will-change` only on transform/opacity/filter, never `all` - [ ] Interactive elements have at least 40×40px hit area ## Reference Files - [typography.md](typography.md) — Text wrapping, font smoothing, tabular numbers - [surfaces.md](surfaces.md) — Border radius, optical alignment, shadows, image outlines - [animations.md](animations.md) — Interruptible animations, enter/exit transitions, icon animations, scale on press - [performance.md](performance.md) — Transition specificity, `will-change` usage
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