| name | ss14-ecs-prototypes |
| description | Create or modify SS14 prototypes and their paired content data. Use when editing entity, reagent, structure, item, or appearance prototypes; deciding where prototype files belong; or mapping C# changes to YAML, FTL, sounds, sprites, and other Resources content. |
SS14 ECS Prototypes
Use this skill for prototype layout, YAML structure, file placement, and code-to-data pairing.
Workflow
- Open
references/prototype-structure.md.
- Open
references/prototype-examples.md for the quick map.
- Open the narrower example file you actually need:
references/item-and-structure-examples.md
references/reagent-examples.md
references/generic-visualizer-examples.md
references/localized-prototype-examples.md
- Put prototypes in the most specific existing subtree.
- Add or update localization and assets alongside the prototype change.
- Run YAML validation after edits.
Reference Map
references/prototype-structure.md
references/prototype-examples.md
references/item-and-structure-examples.md
references/reagent-examples.md
references/generic-visualizer-examples.md
references/localized-prototype-examples.md
../ss14-prototypes-locale/references/resources-map.md
../ss14-prototype-basics/references/prototype-primer.md
../ss14-prototype-basics/references/first-prototype-workflow.md