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roblox-luau-types
Use for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, or typed metatables.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Use for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, or typed metatables.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
| name | roblox-luau-types |
| description | Use for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, or typed metatables. |
| last_reviewed | "2026-05-27T00:00:00.000Z" |
| sources | ["https://luau-lang.org/typecheck"] |
Load for Luau type system work: annotations, generics, union types, type narrowing, sealed/unsealed tables, strictness modes (--!strict vs --!nonstrict), module type exports, and metatable-backed object typing. For syntax questions, use roblox-luau-core. For OOP/async/modules, use roblox-luau-patterns.
Strictness: --!strict (new code), --!nonstrict (transitional), --!nocheck (legacy only). The New Type Solver (GA Nov 2025) is faster/more accurate.
Inference philosophy: Infer first, annotate boundaries (params, returns, exports). Don't annotate every local — noise hides signal.
Sealed vs unsealed tables:
local t = {} -- unsealed: can add fields
t.x = 1 -- OK
local t: {x: number} = {x=1} -- sealed: no new fields
t.y = 2 -- ERROR
Build tables fully before annotating. Passing/returning seals them.
Unions & tagged unions:
local id: string | number = "abc"
type State<T> = {kind:"loading"} | {kind:"ready", value:T} | {kind:"fail", msg:string}
-- Discriminate: if state.kind == "ready" then state.value is narrowed
Narrowing:
if typeof(x) == "string" then ... end -- primitive narrowing
if inst:IsA("BasePart") then ... end -- Instance narrowing
assert(val, "missing") -- non-nil narrowing
Generics: Use when input→output type matters. function first<T>(list: {T}): T?. Generic aliases: type Result<T> = {success: boolean, value: T?}. Never replace with any.
Type exports: export type Foo = {...} at module boundary. Consumers use require + Types.Foo.
Object typing: export type Counter = typeof(setmetatable({} :: CounterData, Counter)) for precise self.
Casts (::): Precision tool to narrow overly generic inference — never to hide errors.
Key mistakes: Unsealed any propagation in nonstrict, sealing tables too early, unions without discriminants, annotating every local.
Full reference: see
references/full.md