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roblox-ui-design
Roblox UI design with simulator default and existing-style inheritance. Use with `roblox-gui`.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Roblox UI design with simulator default and existing-style inheritance. Use with `roblox-gui`.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
| name | roblox-ui-design |
| description | Roblox UI design with simulator default and existing-style inheritance. Use with `roblox-gui`. |
| last_reviewed | "2026-07-13T00:00:00.000Z" |
| sources | ["https://create.roblox.com/docs/production/publishing/adaptive-design","https://create.roblox.com/docs/production/publishing/accessibility","https://create.roblox.com/docs/ui/styling",["original"]] |
Load for Roblox UI design/review. No style source: use the simulator default. Existing UI/reference: preserve its style while applying these rules. Load roblox-gui for mechanics.
Existing UI/reference > explicit art direction > default.
For existing style, inspect surfaces, fonts, borders, depth, icons, spacing, and action colors. Reuse those tokens. Borrow style, not broken geometry. Do not import conflicting simulator conventions.
UIListLayout, UIGridLayout, or shared-column math. Do not mix layout objects with guessed offsets.Default: bold, layered, toy-like UI over 3D gameplay.
FredokaOne (cute) or Oswald (action); body: BuilderSans.Oversized shells, wide panels around narrow stacks, fixed offsets in auto-sized flows, drifting actions, colored outlines on every card, blank item boxes, independent icon/label offsets, or simulator styling pasted over an existing identity.
Full specs and QA checklist: references/full.md