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asset-license-checker
Verify license compliance for downloaded 3D assets, textures, HDRIs, fonts before scene build or export.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Verify license compliance for downloaded 3D assets, textures, HDRIs, fonts before scene build or export.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
Claude Desktop-facing BlendOps router skill for planning, runtime readiness, evidence truth, and non-Blender-user outputs using bundled references.
Help users and agents choose the next safe BlendOps action across skills, docs, runtime readiness, evals, packaging, and Draft v0 release boundaries.
Blender skills pack for non-Blender users. Use for scene planning, runtime readiness, render/export/GLB evidence, Claude Connect guidance, and plain-language handoff across multiple AI agents.
Turn a locked 3D brief plus chosen recipe into a measurable acceptance checklist with evidence hooks.
Plan headless blender --background export or render jobs when MCP chat control is a poor fit; cite upstream Blender CLI docs only.
Verify brief completeness, runtime posture, skill coverage, and evidence habits before starting a pack workflow.
SOC 직업 분류 기준
| name | asset-license-checker |
| description | Verify license compliance for downloaded 3D assets, textures, HDRIs, fonts before scene build or export. |
Catch license risk before assets go into a scene that will be rendered, exported, or shipped. This is a planning / validation skill — does not modify assets, does not consult lawyers.
blender-asset-discovery-planner produces asset list| Input | Why it is required |
|---|---|
| Asset list (name + source) | Scope of check |
| Intended use case | Drives compatibility |
| Target attribution policy | Some licenses require attribution |
| Input | Use |
|---|---|
| Existing internal license whitelist | Pre-approved sources |
| Brand legal policy | Per-company override rules |
A per-asset row table: name, source URL, license name, attribution required (Y/N), commercial allowed (Y/N), modification allowed (Y/N), redistribution allowed (Y/N), verdict (Pass / Warn / Fail), notes.
Runtime status: Not Run | Attempted | Produced | Verified | Failed | Blocked / Not Run
Artifact status: Not Run | Not Produced | Produced | Verified | Failed
Evidence used: <links, paths, logs, or "none">
Limitations: <known gaps>
../../laws/evidence-before-done.md../../laws/non-blender-user-language.md../../laws/no-arbitrary-python-interface.md../../laws/official-runtime-only.mdValidation skill — does not modify assets, does not run Blender. Verdicts are based on documented license terms, not legal interpretation. Not legal advice: when in doubt, recommend the user consult their legal team.
blender-asset-discovery-planner output.references/license-source-rules.md).License unknown?
→ Fail until source confirmed
"Free for personal use" but commercial intent?
→ Fail
"Free for any use, attribution required" + intended attribution policy = "no attribution"?
→ Fail
"CC0 / public domain"?
→ Pass for any use
"Proprietary / EULA"?
→ Read EULA carefully; default Warn until terms clarified
Strict policy: only CC0, MIT, or paid-licensed assets. CC-BY allowed if attribution renders correctly. No CC-BY-NC.
Most CC variants allowed; flag attribution requirements; track them.
Match the pack's license; for MIT pack, only MIT or more-permissive (CC0) assets.
License rows from asset spec; no actual file inspection.
License rows verified from actual asset metadata where available.
Skip rows that need file inspection; mark as such.
| Verdict | Criteria |
|---|---|
| Pass | License explicit + permissions match intended use + attribution handled. |
| Warn | License clear but attribution policy needs verification, or "all rights reserved" with no clear permission. |
| Fail | License missing / contradicts intended use; commercial use of non-commercial license; redistribution requested but not allowed. |
| Problem | Response |
|---|---|
| License page 404 | Block asset; require alternative source. |
| License changed since download | Re-evaluate; assets purchased at older terms usually grandfather, but verify. |
| Mixed-license aggregation (asset bundle with multiple licenses) | Treat each sub-asset separately. |
| AI-generated asset | Verify the AI tool's license terms permit your use case. |
Intended use: <commercial / non-commercial / internal / open-source>
Attribution policy: <where attribution will render or "none">
| Asset | Source | License | Comm | Mod | Redist | Attribution | Verdict | Notes |
|---|---|---|---|---|---|---|---|---|
Required attribution lines:
- <line 1>
- <line 2>
Assets to remove (Fail): <list or "none">
Top-line: <Pass / Warn / Fail>
Note: not legal advice; escalate ambiguity to legal team.
Limitations: <gaps>
Next: scene build (only if Pass) / asset re-discovery (if Fail)
../blender-asset-discovery-planner/SKILL.md../asset-style-consistency-checker/SKILL.md../asset-fallback-strategy/SKILL.md../asset-library-organization-planner/SKILL.mdreferences/common-license-mapping.mdreferences/license-source-rules.mdreferences/attribution-rendering-patterns.md../../docs/skill-system.md