Skip to main content

refactor

Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.

설치로 이동

소스 정보

저장소
tomevault-io/claude-code-plugins
최근 소스 활동
2026년 4월 6일 07:39
감지된 SKILL.md 언어
영어
스타
3
포크
2

설치 방법

기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.

소스 파일 검토

설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.

SKILL.md 표시 중

SKILL.md
소스 지침 · 읽기 전용 미리보기
name
refactor
description
Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.
license
MIT
# Refactor ## Overview Improve code structure and readability without changing external behavior. Refactoring is gradual evolution, not revolution. Use this for improving existing code, not rewriting from scratch. ## When to Use Use this skill when: - Code is hard to understand or maintain - Functions/classes are too large - Code smells need addressing - Adding features is difficult due to code structure - User asks "clean up this code", "refactor this", "improve this" --- ## Refactoring Principles ### The Golden Rules 1. **Behavior is preserved** - Refactoring doesn't change what the code does, only how 2. **Small steps** - Make tiny changes, test after each 3. **Version control is your friend** - Commit before and after each safe state 4. **Tests are essential** - Without tests, you're not refactoring, you're editing 5. **One thing at a time** - Don't mix refactoring with feature changes ### When NOT to Refactor ``` - Code that works and won't change again (if it ain't broke...) - Critical production code without tests (add tests first) - When you're under a tight deadline - "Just because" - need a clear purpose ``` --- ## Common Code Smells & Fixes ### 1. Long Method/Function ```diff # BAD: 200-line function that does everything - async function processOrder(orderId) { - // 50 lines: fetch order - // 30 lines: validate order - // 40 lines: calculate pricing - // 30 lines: update inventory - // 20 lines: create shipment - // 30 lines: send notifications - } # GOOD: Broken into focused functions + async function processOrder(orderId) { + const order = await fetchOrder(orderId); + validateOrder(order); + const pricing = calculatePricing(order); + await updateInventory(order); + const shipment = await createShipment(order); + await sendNotifications(order, pricing, shipment); + return { order, pricing, shipment }; + } ``` ### 2. Duplicated Code ```diff # BAD: Same logic in multiple places - function calculateUserDiscount(user) { - if (user.membership === 'gold') return user.total * 0.2; - if (user.membership === 'silver') return user.total * 0.1; - return 0; - } - - function calculateOrderDiscount(order) { - if (order.user.membership === 'gold') return order.total * 0.2; - if (order.user.membership === 'silver') return order.total * 0.1; - return 0; - } # GOOD: Extract common logic + function getMembershipDiscountRate(membership) { + const rates = { gold: 0.2, silver: 0.1 }; + return rates[membership] || 0; + } + + function calculateUserDiscount(user) { + return user.total * getMembershipDiscountRate(user.membership); + } + + function calculateOrderDiscount(order) { + return order.total * getMembershipDiscountRate(order.user.membership); + } ``` ### 3. Large Class/Module ```diff # BAD: God object that knows too much - class UserManager { - createUser() { /* ... */ } - updateUser() { /* ... */ } - deleteUser() { /* ... */ } - sendEmail() { /* ... */ } - generateReport() { /* ... */ } - handlePayment() { /* ... */ } - validateAddress() { /* ... */ } - // 50 more methods... - } # GOOD: Single responsibility per class + class UserService { + create(data) { /* ... */ } + update(id, data) { /* ... */ } + delete(id) { /* ... */ } + } + + class EmailService { + send(to, subject, body) { /* ... */ } + } + + class ReportService { + generate(type, params) { /* ... */ } + } + + class PaymentService { + process(amount, method) { /* ... */ } + } ``` ### 4. Long Parameter List ```diff # BAD: Too many parameters - function createUser(email, password, name, age, address, city, country, phone) { - /* ... */ - } # GOOD: Group related parameters + interface UserData { + email: string; + password: string; + name: string; + age?: number; + address?: Address; + phone?: string; + } + + function createUser(data: UserData) { + /* ... */ + } # EVEN BETTER: Use builder pattern for complex construction + const user = UserBuilder + .email('test@example.com') + .password('secure123') + .name('Test User') + .address(address) + .build(); ``` ### 5. Feature Envy ```diff # BAD: Method that uses another object's data more than its own - class Order { - calculateDiscount(user) { - if (user.membershipLevel === 'gold') { + return this.total * 0.2; + } + if (user.accountAge > 365) { + return this.total * 0.1; + } + return 0; + } + } # GOOD: Move logic to the object that owns the data + class User { + getDiscountRate(orderTotal) { + if (this.membershipLevel === 'gold') return 0.2; + if (this.accountAge > 365) return 0.1; + return 0; + } + } + + class Order { + calculateDiscount(user) { + return this.total * user.getDiscountRate(this.total); + } + } ``` ### 6. Primitive Obsession ```diff # BAD: Using primitives for domain concepts - function sendEmail(to, subject, body) { /* ... */ } - sendEmail('user@example.com', 'Hello', '...'); - function createPhone(country, number) { - return `${country}-${number}`; - } # GOOD: Use domain types + class Email { + private constructor(public readonly value: string) { + if (!Email.isValid(value)) throw new Error('Invalid email'); + } + static create(value: string) { return new Email(value); } + static isValid(email: string) { return /^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(email); } + } + + class PhoneNumber { + constructor( + public readonly country: string, + public readonly number: string + ) { + if (!PhoneNumber.isValid(country, number)) throw new Error('Invalid phone'); + } + toString() { return `${this.country}-${this.number}`; } + static isValid(country: string, number: string) { /* ... */ } + } + + // Usage + const email = Email.create('user@example.com'); + const phone = new PhoneNumber('1', '555-1234'); ``` ### 7. Magic Numbers/Strings ```diff # BAD: Unexplained values - if (user.status === 2) { /* ... */ } - const discount = total * 0.15; - setTimeout(callback, 86400000); # GOOD: Named constants + const UserStatus = { + ACTIVE: 1, + INACTIVE: 2, + SUSPENDED: 3 + } as const; + + const DISCOUNT_RATES = { + STANDARD: 0.1, + PREMIUM: 0.15, + VIP: 0.2 + } as const; + + const ONE_DAY_MS = 24 * 60 * 60 * 1000; + + if (user.status === UserStatus.INACTIVE) { /* ... */ } + const discount = total * DISCOUNT_RATES.PREMIUM; + setTimeout(callback, ONE_DAY_MS); ``` ### 8. Nested Conditionals ```diff # BAD: Arrow code - function process(order) { - if (order) { - if (order.user) { - if (order.user.isActive) { - if (order.total > 0) { - return processOrder(order); + } else { + return { error: 'Invalid total' }; + } + } else { + return { error: 'User inactive' }; + } + } else { + return { error: 'No user' }; + } + } else { + return { error: 'No order' }; + } + } # GOOD: Guard clauses / early returns + function process(order) { + if (!order) return { error: 'No order' }; + if (!order.user) return { error: 'No user' }; + if (!order.user.isActive) return { error: 'User inactive' }; + if (order.total <= 0) return { error: 'Invalid total' }; + return processOrder(order); + } # EVEN BETTER: Using Result type + function process(order): Result<ProcessedOrder, Error> { + return Result.combine([ + validateOrderExists(order), + validateUserExists(order), + validateUserActive(order.user), + validateOrderTotal(order) + ]).flatMap(() => processOrder(order)); + } ``` ### 9. Dead Code ```diff # BAD: Unused code lingers - function oldImplementation() { /* ... */ } - const DEPRECATED_VALUE = 5; - import { unusedThing } from './somewhere'; - // Commented out code - // function oldCode() { /* ... */ } # GOOD: Remove it + // Delete unused functions, imports, and commented code + // If you need it again, git history has it ``` ### 10. Inappropriate Intimacy ```diff # BAD: One class reaches deep into another - class OrderProcessor { - process(order) { - order.user.profile.address.street; // Too intimate - order.repository.connection.config; // Breaking encapsulation + } + } # GOOD: Ask, don't tell + class OrderProcessor { + process(order) { + order.getShippingAddress(); // Order knows how to get it + order.save(); // Order knows how to save itself + } + } ``` --- ## Extract Method Refactoring ### Before and After ```diff # Before: One long function - function printReport(users) { - console.log('USER REPORT'); - console.log('============'); - console.log(''); - console.log(`Total users: ${users.length}`); - console.log(''); - console.log('ACTIVE USERS'); - console.log('------------'); - const active = users.filter(u => u.isActive); - active.forEach(u => { - console.log(`- ${u.name} (${u.email})`); - }); - console.log(''); - console.log(`Active: ${active.length}`); - console.log(''); - console.log('INACTIVE USERS'); - console.log('--------------'); - const inactive = users.filter(u => !u.isActive); - inactive.forEach(u => { - console.log(`- ${u.name} (${u.email})`); - }); - console.log('');
GitHub에서 보기
이 SKILL.md는 매우 커서 SkillsMP가 여기에는 첫 섹션만 미리 보여줍니다. GitHub에서 보기