Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/tomevault-io/skills-registry --skill connect-claude명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
| Use when this capability is needed.
> Use when this capability is needed.
Review architecture and API design for the vfs-s3 project. Use when the user mentions @architect, asks to review an issue's design, discuss module boundaries, API shape, or architectural decisions for vfs-s3. Also trigger when the user wants to create an ADR (Architecture Decision Record) or evaluate a technical approach for the project. Intended for dispatch from Codex automation or Claude routines; GitHub trigger phrase: @vfs-s3-bot please prepare design doc Use when this capability is needed.
SOC 직업 분류 기준
SKILL.md 표시 중
| name | connect-claude |
| description | >- Use when this capability is needed. |
This is the final phase of the Minecraft Bedrock MCP setup. It assumes
Phase 3 (setup-mcp-server) is done: the MCP server is running and its bridge
handshake with the world succeeded.
Before starting, get two things from the user:
/mcp URL — http://<host>:<port>/mcp, e.g.
http://localhost:8765/mcp. Use localhost only if Claude runs on the same
machine as the MCP server; otherwise use the host's LAN IP or hostname. If
the MCP server uses TLS, the scheme is https.BRIDGE_CLIENT_TOKEN — the first secret from Phase 3 (the client
token, not the agent token).Name the server
minecraft-bedrock. The builder agent and skills in this plugin expect MCP tools under that name (mcp__minecraft-bedrock__mc_*). Use exactlyminecraft-bedrockas the server name below.
Ask the user which Claude they're connecting: Claude Code (CLI / IDE extension) or Claude Desktop. Follow the matching section.
The MCP server speaks the Streamable HTTP transport, which Claude Code
supports natively. The simplest path is the claude mcp add command:
claude mcp add --transport http minecraft-bedrock "http://<host>:8765/mcp" \
--header "Authorization: Bearer <BRIDGE_CLIENT_TOKEN>"
Pick a scope with -s: local (default, this project only), project
(shared via a committed .mcp.json), or user (all projects on this
machine). For a personal setup, user is usually what the user wants:
-s user.
Do not commit the token. If the user wants project scope, write the
.mcp.json with the token pulled from an environment variable instead of
inlining it. This plugin ships .mcp.json.example in its repo root showing
that pattern:
{
"mcpServers": {
"minecraft-bedrock": {
"type": "http",
"url": "${MINECRAFT_MCP_URL:-http://localhost:8765/mcp}",
"headers": { "Authorization": "Bearer ${MINECRAFT_MCP_TOKEN}" }
}
}
}
With that, the user sets MINECRAFT_MCP_URL and MINECRAFT_MCP_TOKEN in their
environment and the committed file stays secret-free.
After adding it, the user restarts Claude Code (or reloads the window in the
IDE extension). Confirm the server shows up with claude mcp list or
/mcp — it should report minecraft-bedrock as connected.
Two options:
A — Native custom connector (preferred, if the user's Claude Desktop has
it). In Settings → Connectors, add a custom connector with the URL
http://<host>:8765/mcp and a header Authorization: Bearer <BRIDGE_CLIENT_TOKEN>.
B — Via the mcp-remote adapter. Edit Claude Desktop's config file:
~/Library/Application Support/Claude/claude_desktop_config.json%APPDATA%\Claude\claude_desktop_config.jsonAdd under mcpServers:
{
"mcpServers": {
"minecraft-bedrock": {
"command": "npx",
"args": [
"-y",
"mcp-remote",
"http://<host>:8765/mcp",
"--header",
"Authorization:${AUTH_HEADER}"
],
"env": {
"AUTH_HEADER": "Bearer <BRIDGE_CLIENT_TOKEN>"
}
}
}
}
The token goes through the AUTH_HEADER env var so its space isn't mangled by
argument parsing. Then fully restart Claude Desktop — the mc_* tools
appear under the tools (🔌) menu once it reconnects.
A registered server isn't a working one — confirm with a live call:
mc_world_get_info (or mc_server_get_status). A successful
response — time, weather, dimensions — means the full chain is up: Claude →
MCP server → bridge → behavior pack → world.mc_world_send_message with a short greeting
and confirm the user sees it in the in-game chat.If a call fails:
secrets.json token).Once mc_world_get_info returns cleanly, the setup is complete:
minecraft-bedrock MCP server registered with Claude.mc_* tools visible.Tell the user they're done — all four phases are complete. Suggest next steps:
mc_* tools to plan and place blocks in the world.Source: chapmanjw/minecraft-bedrock-claude-plugin — distributed by TomeVault.