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realitykit-ecs-systems
Design, implement, and debug custom RealityKit components, systems, ECS queries, component registration, update loops, Codable component state, and per-frame multi-entity behavior on visionOS. Use when documented RealityKit components do not represent the needed state or behavior, when behavior spans multiple entities, or when a task needs custom System and Component architecture instead of SwiftUI view logic.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.