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unity-damage-progression
Unity Damage, Wear & Progression for RC Racing
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Unity Damage, Wear & Progression for RC Racing
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Unity ScriptableObject Architecture
Unity Shaders
Unity State Machines
Registers new C# files in resources/manifests/<system>.json (files array + tests.editmode/playmode list) and validates with just validate-registry. Use when creating any new script, adding a new game system, or fixing 'orphan file' CI failures. Trigger phrases: 'add to manifest', 'register file', 'new system', 'validate registry'. Key capabilities: exact JSON manifest format, ACTIVE/DEPRECATED/EXPERIMENTAL status, dependency declarations, test class name mapping for pre-push gating via resolve_module_tests.py. Do NOT use for modifying physics logic or editing game scripts unrelated to registration.
Unity Terrain & Track Creation for RC Racing
Unity Testing, Debugging & QA
| name | unity-damage-progression |
| description | Unity Damage, Wear & Progression for RC Racing |
Use this skill when implementing collision damage, tire wear, battery discharge, repair economies, career progression, or vehicle upgrade systems for RC racing.
unity-physics-tuningunity-scriptable-objectsunity-save-loadunity-shadersunity-state-machines| Skill | When to Use |
|---|---|
unity-scriptable-objects | Template pattern for TireCompoundSO, VehicleUpgradeSO, MotorSpecSO, DamageZoneConfig |
unity-save-load | Persisting career state, battery degradation, upgrade inventory, tuning presets to JSON |
unity-physics-3d | Collision detection, contact point processing, force-based damage calculation |