Layout structure for web interfaces, from grouping and alignment to reading order, progressive disclosure, and adaptive breakpoints. Use when structuring a page or component, spacing or aligning controls, deciding what collapses at small sizes, handling RTL layout direction, or reviewing frontend code for layout. Triggers on layout, spacing, alignment, grouping, negative space, whitespace, visual hierarchy, reading order, progressive disclosure, breakpoints, responsive layout, container queries, safe area, full-bleed, edge-to-edge, layout margins, RTL layout, logical properties.
Layout structure for web interfaces, from grouping and alignment to reading order, progressive disclosure, and adaptive breakpoints. Use when structuring a page or component, spacing or aligning controls, deciding what collapses at small sizes, handling RTL layout direction, or reviewing frontend code for layout. Triggers on layout, spacing, alignment, grouping, negative space, whitespace, visual hierarchy, reading order, progressive disclosure, breakpoints, responsive layout, container queries, safe area, full-bleed, edge-to-edge, layout margins, RTL layout, logical properties.
Layout that communicates structure
Layout communicates before a single word is read: position, spacing, and alignment carry hierarchy on their own, and generous space beats decoration. A good layout also survives stress: resize it, translate it, mirror it for RTL, and it should still hold together. Apply these principles when building or reviewing UI code, and express every change in the project's existing styling system (Tailwind, plain CSS, CSS-in-JS); never introduce a second styling approach.
Hit-area sizes and focus behavior are covered by the better-accessibility skill; visual polish (radius, shadows, animation) by the better-ui skill; line length and text spacing by the better-typography skill.
Treat the numeric values below as starting points for interfaces without an established density or spacing system. Preserve deliberate platform chrome, compact professional tools, and project tokens when they remain usable under hit-area, zoom, localization, and viewport stress tests.
Negative space is the primary grouping tool; background shapes second; separator lines last, only where space alone can't carry the structure. The gap between groups must be at least 2× the gap within a group (8px intra-group → 16px+ inter-group), or the grouping reads as noise.
2. Keep Controls Distinct from Content
Interactive elements must look interactive: a background shape, a border, or a consistent placement zone. Never style a control identically to adjacent static text.
3. Align to Shared Edges
Pick alignment edges and stick to them; every stray edge reads as noise. Use one project spacing step for each level of subordination (16px is a useful default). Use logical properties (padding-inline-start, margin-inline-end) for direction-dependent layout; reserve physical left/right for genuinely physical geometry.
4. Order by Importance
The most important content sits near the top and the leading edge; reading order flows top-to-bottom, leading-to-trailing. Think in leading/trailing, not left/right.
5. Hint at Hidden Content
Progressive disclosure needs a visible affordance. Use the project's established cue; without one, let the next item peek 16–32px past the scroll edge or show a disclosure control. Content hidden with zero cue may as well not exist.
6. Breathing Room Between Targets
Without an established density system, start with 12px between adjacent bordered or filled controls and 24px of clearance around borderless text- and icon-only controls. Compact layouts may use less when better-accessibility hit areas do not overlap and the controls remain visually distinct.
7. Inset Buttons from the Edges
In content layouts, keep full-width buttons inside the layout margins (start near 16px inline on mobile) with a visible radius. Edge-to-edge actions are acceptable when they intentionally follow established platform or application chrome, account for safe areas, and remain distinguishable from system UI.
8. Content Bleeds, Controls Float
Backgrounds and media extend to the viewport edges; controls and text stay inside the layout margins and safe areas (env(safe-area-inset-*)). Sticky chrome floats above the content layer, it doesn't dam it.
9. Hold Structure Until It Breaks
Breakpoints come from the content, not device presets. Keep the expanded layout as long as it genuinely fits and collapse late; prefer container queries for component-level adaptation. Test the smallest and largest sizes first.
10. Plan for Growth and Clipping
Plan for substantial and language-dependent string growth rather than relying on a universal percentage: no fixed widths or heights on text containers, and let rows wrap. Never park critical actions where resizing or scrolling clips them; keep them reachable in the normal flow or stable chrome appropriate to the product.
Common Mistakes
Mistake
Fix
Separator line where spacing would do
Remove the line, double the gap between groups
margin-left / padding-right in a localizable layout
margin-inline-start / padding-inline-end
Content-layout button accidentally touches the viewport
Inset within the project margins; preserve intentional platform chrome
Carousel/scroller that looks complete
Let the next item peek 16–32px past the edge
Adjacent controls merge or expanded hit areas overlap
Increase the gap using the project scale; use 12px/24px as starting points
Breakpoints at 768/1024 because they're the defaults
Break where the content actually stops fitting
Fixed-width text container sized to one language
max-width + wrapping; test pseudo-localization and representative locales
Primary action at the clip-prone bottom of a pane
Sticky positioning or stable chrome with safe-area padding
Review Output Format
Use this format only when the user asks for a standalone layout review. When better-interface orchestrates the review, provide domain evidence and findings to that skill and let its output format, severity scale, consolidation rules, cap, and verdict take precedence.
Present the standalone review in two parts.
Findings
Group all confirmed findings by principle. Use a markdown table with Severity, Location, Before, After, and Why columns. Never use separate "Before:" / "After:" lines.
Severity: HIGH blocks content or an action at a supported viewport; MEDIUM harms hierarchy, reading order, or adaptability; LOW is isolated alignment or spacing polish.
Location: cite path/to/file:line. If the artifact has no source files, cite the exact screen and component instead.
Before / After: show the current layout and an actionable replacement.
Why: name the violated principle and its effect on comprehension or adaptability.
Consolidate a repeated systemic issue into one row and list every affected location. Omit principles with no findings.
Example
Group with space, not lines
Severity
Location
Before
After
Why
LOW
src/Settings.tsx:41
border-b on every settings row
Remove borders; use space-y-2 within groups and space-y-8 between groups
Spacing communicates grouping with less visual noise
LOW
src/ProfileForm.tsx:58
<hr> between form sections
Replace with mt-10 on each section heading
Section hierarchy should not depend on repeated rules
Align to shared edges
Severity
Location
Before
After
Why
LOW
src/Card.tsx:24
Card text at pl-4, card icon at pl-3
Align both to the same pl-4 edge
Shared edges create a legible structure
MEDIUM
src/Nav.css:19
margin-left: 16px
margin-inline-start: 16px
Physical properties break direction-aware layouts
Verification and Verdict
After the findings:
Verification: list the exact checks run and their observed results across the relevant viewport widths, reading order, zoom, and RTL state. If a check was not run, state what still needs verification.
Verdict: Block if any HIGH finding remains, Needs changes if only MEDIUM or LOW findings remain, and Approve only when no actionable findings remain.
When there are no findings, omit the tables, state "No actionable layout findings", report verification, and end with Approve.