원클릭으로
bone-attachment
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
메뉴
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Poll for changes to any value and trigger React re-renders when it changes.
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, oxfmt, oxlint, and TypeScript.
Use Zustand as a simple state store for entity management (not a true ECS).
Shake the camera when the player takes damage or on impacts for visual feedback.
Display floating damage numbers that animate upward and fade out, with support for critical hits.
| name | bone-attachment |
| description | Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand. |
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Create a BoneChild component that uses useEffect to add a container group to a bone and remove it on cleanup. The bone reference is obtained from the GLTF nodes after loading the model.
nodes.HandR)bone.add(container) to parent objects to bonesbone.remove(container) in useEffect cleanupconst { nodes } = useGLTF('/character.glb')
<BoneChild bone={nodes.HandR} position={[0, 0.3, 2]} rotation={[0, 0, 0]}>
<mesh>
<boxGeometry />
<meshBasicMaterial color="red" />
</mesh>
</BoneChild>
This skill is part of verekia's r3f-gamedev.